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Via_01



Joined: 24 Aug 2014
Posts: 550
PostPosted: Wed May 27, 2015 9:57 am Reply with quote
"This Starry Midnight we Make" sounds pretty damn interesting, to be honest. I don't think I've ever seen the mechanic of using astrological signs to control the destiny of other people... ever. And it's going to be just $10... so yeah, I think I'll give it a try.
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Hoppy800



Joined: 09 Aug 2013
Posts: 2298
PostPosted: Wed May 27, 2015 11:07 am Reply with quote
That Far East of Eden game was doomed from the start, Microsoft consoles are not known for selling Japanese games well, if it were on the Wii or the PS3 we would've seen a localization and it would've had decent sales in Japan and Westward as well (and could've lead to the other games being in our Eshop).
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belvadeer



Joined: 11 Jun 2006
Posts: 3785
PostPosted: Wed May 27, 2015 2:28 pm Reply with quote
Far East of Eden: Ziria: I recall Ireland stated on the Gaijinworks forums that, "We couldn’t get past Microsoft’s ridiculous publishing minimums and other restrictions to make it happen and had to abandon it."

Leave it to Microsoft to hate on anything Japanese, especially the RPGs (unless it's Final Fantasy).

^EDIT: I'm just poking fun, stop reading into this so much people. Please.

The Numbers Game:

Quote:
The Asura Blade/Asura Buster series never caught on, I'm afraid. No home ports, no crappy two-episode anime, no nothin'.


It's a darn shame. The games play really well, and have some great characters too. Seems like the Asura cast has found a home in the MUGEN community, but that's about it really. The company that made the Asura games, Fuuki, made a few other things like puzzle and adventure titles, but their last creation was in 2009. No one's really heard from them since. Their website seems to be largely dead too, as the links lead to error pages.


Last edited by belvadeer on Thu May 28, 2015 3:15 pm; edited 1 time in total
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enurtsol



Joined: 01 May 2007
Posts: 13556
PostPosted: Wed May 27, 2015 3:39 pm Reply with quote
Played Galaga........ on a Famicom!

BTW, ya guys know what else game is out?



Yes, think about that one. It's like 1942, except Japan! Laughing


belvadeer wrote:

Far East of Eden: Ziria: I recall Ireland stated on the Gaijinworks forums that, "We couldn’t get past Microsoft’s ridiculous publishing minimums and other restrictions to make it happen and had to abandon it."

Leave it to Microsoft to hate on anything Japanese, especially the RPGs (unless it's Final Fantasy).


In order to publish a game on Xbox 360 even on Live, it needs a publisher slot, and a publisher also needs a minimum. It's not just Japanese games.
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belvadeer



Joined: 11 Jun 2006
Posts: 3785
PostPosted: Wed May 27, 2015 5:21 pm Reply with quote
enurtsol wrote:
In order to publish a game on Xbox 360 even on Live, it needs a publisher slot, and a publisher also needs a minimum. It's not just Japanese games.


I'm just ragging on Microsoft more than anything.
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WingKing



Joined: 27 Apr 2015
Posts: 460
PostPosted: Wed May 27, 2015 5:54 pm Reply with quote
I'm (just) old enough to have been able to enjoy the arcade era. Not like my older brothers, who were right in the thick of it, but I have a few favorites from the classic era that I consider "my" games. Never saw a Pengo machine in real life, but I have played around with it in MAME. What I appreciated about the classic games that didn't force endings on you is that they were really about mastery. The more you practiced and played, the more you learned about how the machine "thought" and how to anticipate its moves and rhythms and timing, the more playing time you could stretch out of that quarter. It was almost like a Zen thing. The score was part of your mastery (and the way you proved to your friends how awesome you were), but for me, since I was very young and had very little money at the time, the real goal was getting the most entertainment for the least cost. With games I got really good at, like Discs of Tron and Berzerk, I reached a point where I could sometimes get a 20 or 30 minute game out of a single quarter; for a 4th grader getting a $1.25 a week allowance (plus however many quarters I could beg off my mother when we were out somewhere), that was a huge deal. I hated it when the "quarter muncher" beat-em-ups like TMNT first started coming out in the late 80s (to say nothing of games like NBA Jam where you were forced to pay more money to continue every so often no matter how well you were playing). Beating those wasn't as much about mastering the games as it was about how many quarters you could shove into the machine, which was the exact opposite of my entire arcade gaming philosophy.

Also, for those who might not know about it, there's an annual classic arcade convention in Northern California every summer. You pay a flat fee to get in, and they have over 500 vintage arcade games and pinball machines all set to free play. I've been many times over the years; if you were an old arcade junkie like me or just curious about what arcading used to be like, it's a great day out. The website for the show is http://www.caextreme.org/.

And while we're talking about video game documentaries, another one I'd recommend is The Ecstacy of Order, which is about some of the greatest Tetris players in the world competing for scoring records with each other on the NES version of that game.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 6339
Location: Another Kingdom
PostPosted: Thu May 28, 2015 2:55 am Reply with quote
I was not old enough to ejoy arcades, though I was born in the era of Super Mario Bros.. I HAVE, however, been able to enjoy all sorts of old arcade games via riding this resurgence in old arcade gaming. A barcade about 11 miles from where I live has the stuff from the 1980's like Galaga and, yes, Pengo, but I was drawn towards Twinkle Star Sprites. It was made during the Dreamcast era, but hey, I missed that too. Heck, every ghetto laundromat around here seems to have a particular arcade machine called Neo-Geo Classics that's incredibly beaten up and scratched up. I'm pretty sure they're pirated, but that machine's ubiquitousness keeps 1980's arcade gaming alive in these parts.

I would've gotten Guilty Gear XX Accent Core Plus on the Wii if it had online play. Would've liked to see more stuff from Arc System Works released on Nintendo systems...

Is Bokosuko Wars that game that congratulates you even more when you win? Didn't it say something like, "Amazing! You won!"?'

Regarding scores: Modern 2-D platformers will often have a score, most notably the New Super Mario Bros. series, but they keep going up and up, and because you can save your progress, it's really just a number. SEGA, on the other hand, created a per-stage score. Some games, like Sonic Heroes, would reward you for meeting score quotas, but NiGHTS into Dreams... was (in)famous among those who played it for not letting you play the next stage until you got a high enough score.

Finally, as a pinball fan, I cannot sit by reading about scores disappearing from video games without mentioning that pinball has never stopped being about score. It still puts you back at the start when you reach the end, and some modern games, like AC/DC (made in 2012), downplay any kind of story-related progress at all and have rules built strictly for high scores. In fact, AC/DC has undergone no less than four balance patches and has friggin' tiers. You can progress through each song and reach its wizard mode at the end, "Encore," if you like, but you get a better score by picking one song and sticking with it until you drain your last ball.

I should also mention that pinball had a bizarre way of reacting to waning interest in scores: They inflated them. Whereas in 1985, you needed some good amount of skill and all of your balls to get 1 million points for Space Shuttle, by 1995, Attack from Mars would give you 1 million points simply for hitting a bumper, and decent scores were in the billions. Clearly, this didn't work, as machines made after 1996 had point scaling all over the place.

belvadeer wrote:
Far East of Eden: Ziria: I recall Ireland stated on the Gaijinworks forums that, "We couldn’t get past Microsoft’s ridiculous publishing minimums and other restrictions to make it happen and had to abandon it."

Leave it to Microsoft to hate on anything Japanese, especially the RPGs (unless it's Final Fantasy).


If I recall correctly, Lab Zero had similar problems developing Skullgirls for the Xbox 360 as they didn't have the resources for a physical release, so it's definitely not restricted to Japanese companies.

WingKing wrote:
Also, for those who might not know about it, there's an annual classic arcade convention in Northern California every summer. You pay a flat fee to get in, and they have over 500 vintage arcade games and pinball machines all set to free play. I've been many times over the years; if you were an old arcade junkie like me or just curious about what arcading used to be like, it's a great day out. The website for the show is http://www.caextreme.org/.


The Midwest Gaming Classic in Wisconsin had just passed by last month too. The biggest one in North America, however, will be Replay FX in Pittsburgh, Pennsylvania, running from July 30th to August 2nd.
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enurtsol



Joined: 01 May 2007
Posts: 13556
PostPosted: Thu May 28, 2015 3:27 am Reply with quote
belvadeer wrote:
enurtsol wrote:

In order to publish a game on Xbox 360 even on Live, it needs a publisher slot, and a publisher also needs a minimum. It's not just Japanese games.

I'm just ragging on Microsoft more than anything.


No prob. It was the same complaint from everybody.


WingKing wrote:

And while we're talking about video game documentaries, another one I'd recommend is The Ecstacy of Order, which is about some of the greatest Tetris players in the world competing for scoring records with each other on the NES version of that game.


There's a friend who used to play Tetris on PC (y'know just using the directional buttons). We'd find him still playing the same game for hours - he was that good. Laughing


Ok, here's another new game for ya guys that Todd forgot to mention, coming out next week Jun 4th for PS3 (6,980 yen) and PS4 (7,480 yen). Nickname for it can be Grand Theft Photo or Grand Theft Pantsu since instead of stealing autos, you're stealing photos of............



Nickname is good since the actual name of the game is:

Natsuiro Haisukuru ★ Seishun Hakusoku~ Tenko Shonichi no Ore ga Osananajimi to Sakai Shitara Hodobuin ni Sareteite Gekisha Shonen no Hibi wa Sukupu Dairenpatsu de Igai to Motemotena noni Nazeka Maimemori wa Pantsu Shashin Bakkari to Iu Genjitsu to Mukiainagara Kangaeru Hito Natsu no Shima no Gakuen Seikatsu to Sekirarana Koi no Yukue. ~

Or as it's known simply in English:

Summer Color High School ★ Youth Files ~ The First Day at a New School and I’m reunited with an old friend after being forced to join the school paper and trying to get great photos every day but while looking for a big scoop suddenly I’m more super attractive to girls than I thought and yet for some reason all I can remember are the pictures of panties I took and while I face that reality and contemplate it I must choose my true love during school life on this island for one summer. ~

Try fitting all of that in the box art!

Futhermore:

  • The game’s creator also hinted at some of the technology to employ this groundbreaking game. For example, it will use a Pantsu Hakikae System (PHS) which means that the characters will change their underwear every day just like in real life. I’m going to go out on a limb and say that this is the first time this has been achieved in a video game.

    In addition to this there is also the Gekisha Pantsu System (GPS) which is the complex system of controls and maneuvers to obtain photos of panties. It seems to involve a Matrix-style slow-motion effect allowing you to shoot while sliding along the ground. His mother must be so proud.


Can't wait for the Western port and the inevitable Todd review.
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MajorZero



Joined: 29 Jul 2010
Posts: 353
PostPosted: Thu May 28, 2015 3:41 am Reply with quote
belvadeer wrote:
Leave it to Microsoft to hate on anything Japanese, especially the RPGs (unless it's Final Fantasy).

It's not MS's fault japanese games, except few franchises, cater to very niche audience and don't make profit for them, they even backed few games back in the early days of 360, but it's apparent that games like Lost Odyssey, Infinite Undiscovery, Star Ocean 4, Tales of Vesperia etc. didn't live up to their expectations. Fun fact, marketplace has more shmups than PS Store.
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belvadeer



Joined: 11 Jun 2006
Posts: 3785
PostPosted: Thu May 28, 2015 4:10 am Reply with quote
leafy sea dragon wrote:
If I recall correctly, Lab Zero had similar problems developing Skullgirls for the Xbox 360 as they didn't have the resources for a physical release, so it's definitely not restricted to Japanese companies.


MajorZero wrote:
It's not MS's fault japanese games, except few franchises, cater to very niche audience and don't make profit for them, they even backed few games back in the early days of 360, but it's apparent that games like Lost Odyssey, Infinite Undiscovery, Star Ocean 4, Tales of Vesperia etc. didn't live up to their expectations. Fun fact, marketplace has more shmups than PS Store.


I don't know if you two missed my second post, but I already explained to enurtsol that I was just ragging on Microsoft more than actually saying they hate anything Japanese.
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Rahxephon91



Joined: 08 Jun 2003
Posts: 1798
Location: Park Forest IL.
PostPosted: Thu May 28, 2015 4:27 am Reply with quote
belvadeer wrote:
Far East of Eden: Ziria: I recall Ireland stated on the Gaijinworks forums that, "We couldn’t get past Microsoft’s ridiculous publishing minimums and other restrictions to make it happen and had to abandon it."

Leave it to Microsoft to hate on anything Japanese, especially the RPGs (unless it's Final Fantasy).


Yes, MS hates Japanese games so much that early last gen they funded and helped out in the development of Japanese console games. Probably the only reason the 360 version of Far East exisits is because of MS's efforts in Japan last gen. It's not thier fault the Japanese gamers didn't buy into it. MS surly put more effort then, than Sony ever did. Sony's lack of effort and terrible hardware has probably done more damage then MS' interruption.

It's only a shame that MS gave up. Then again they seemed to give up really trying everywhere around the time of kinnect where they were pretty content.
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phoenixalia



Joined: 20 Dec 2011
Posts: 1272
PostPosted: Thu May 28, 2015 2:16 pm Reply with quote
I'll have to start saving up to buy a Vita for all these new otome games. That is, of course, if they'll work for me.

I live in India so I'll be getting an Indian PSV. Will I still be able to play these games even though they'll be made in the US?
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mistress_kisara



Joined: 15 Sep 2012
Posts: 202
PostPosted: Thu May 28, 2015 9:08 pm Reply with quote
phoenixalia wrote:
I live in India so I'll be getting an Indian PSV. Will I still be able to play these games even though they'll be made in the US?


Yes you can.
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belvadeer



Joined: 11 Jun 2006
Posts: 3785
PostPosted: Tue Jun 02, 2015 2:27 pm Reply with quote
Rahxephon91 wrote:
Yes, MS hates Japanese games so much that early last gen they funded and helped out in the development of Japanese console games. Probably the only reason the 360 version of Far East exisits is because of MS's efforts in Japan last gen. It's not thier fault the Japanese gamers didn't buy into it. MS surly put more effort then, than Sony ever did. Sony's lack of effort and terrible hardware has probably done more damage then MS' interruption.


Sigh, gotta love when people here don't read your posts carefully. Rah, I respect you, but come on: I already explained I was poking fun at MS.
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