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NEWS: The King of Fighters XIV Introduced With 3D Visuals for PS4


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falcon.punch



Joined: 07 Jan 2015
Posts: 693
PostPosted: Tue Sep 15, 2015 10:17 am Reply with quote
SNK has bad luck in the 3D Graphic department, however I hope that this time is the reverse.
Otherwise this looks nicely awfully decent as long as Gameplay goes.
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tintor2



Joined: 11 Aug 2010
Posts: 1804
PostPosted: Tue Sep 15, 2015 10:35 am Reply with quote
I hope is not as rushed as KOF12 where they did not only forget K' and Mai, but also a freaking boss
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2201
PostPosted: Tue Sep 15, 2015 11:02 am Reply with quote
not exactly a great demonstration. 3D would be fine if they did something like, say, GG Xrd's art style where is was 3D but was so committed to emulating sprites that they even skipped frames in order to make the models look like they were 2D. This is just 3D with no real style to it, which is a problem.
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DTJB



Joined: 20 Jan 2010
Posts: 671
Location: Dubuque, IA
PostPosted: Tue Sep 15, 2015 11:05 am Reply with quote
Yoooooooooo! Shocked

I hope this footage represents an early build for the game because the 3D models definitely need some work. Anyway, this is still good news.
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JaggedAuthor



Joined: 27 Oct 2014
Posts: 981
PostPosted: Tue Sep 15, 2015 11:18 am Reply with quote
Seems I have another reason to invest in a PS4.
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ZetaZaku



Joined: 18 Mar 2014
Posts: 137
PostPosted: Tue Sep 15, 2015 11:21 am Reply with quote
Unlike previous attempts at 3D, I assume this one will be just like SFIV, 3D models fighting on 2D background. So it won't necessarily turn out as a disaster, but I'm still sad that they stopped using sprites. SNK had some of the best looking sprites back in the day, a shame they went this way.
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Mr. Oshawott



Joined: 12 Mar 2012
Posts: 6773
PostPosted: Tue Sep 15, 2015 11:27 am Reply with quote
The 3D seems decent; I hope it'll be great when it's all done.
Plus, I hope Mai Shiranui makes her reappearance here.
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YotaruVegeta



Joined: 02 Jul 2002
Posts: 1061
Location: New York
PostPosted: Tue Sep 15, 2015 12:25 pm Reply with quote
It looks like it was originally intended for the Vita.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5888
PostPosted: Tue Sep 15, 2015 12:49 pm Reply with quote
ZetaZaku wrote:
Unlike previous attempts at 3D, I assume this one will be just like SFIV, 3D models fighting on 2D background. So it won't necessarily turn out as a disaster, but I'm still sad that they stopped using sprites. SNK had some of the best looking sprites back in the day, a shame they went this way.


The industry as a whole has move away from Sprite based character models.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Tue Sep 15, 2015 12:56 pm Reply with quote
Maybe it's because I never paid attention to fighting games until they mostly went with 3-D graphics...but what is the deal with fighting game fans' dedication to 2-D sprites?

I don't see this sort of thing in any other 2-D genre. No one complained when 2-D platformers became mostly 3-D graphics, for instance.
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tootbrush



Joined: 31 Oct 2009
Posts: 230
PostPosted: Tue Sep 15, 2015 2:24 pm Reply with quote
Ugh, they should've tried to imitate GGXrd's look instead of Tekken's.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5888
PostPosted: Tue Sep 15, 2015 2:34 pm Reply with quote
leafy sea dragon wrote:

I don't see this sort of thing in any other 2-D genre. No one complained when 2-D platformers became mostly 3-D graphics, for instance.


Actually they did I know some people weren't too big on Super Mario 64 and Sonic Adventure in part for those very reasons.
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Souther



Joined: 22 Feb 2015
Posts: 602
PostPosted: Tue Sep 15, 2015 4:59 pm Reply with quote
I'm excited about a new KOF game......but I dunno about the visuals and the speed. I'm hopeful the game'll be good.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
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PostPosted: Tue Sep 15, 2015 5:51 pm Reply with quote
BadNewsBlues wrote:
leafy sea dragon wrote:

I don't see this sort of thing in any other 2-D genre. No one complained when 2-D platformers became mostly 3-D graphics, for instance.


Actually they did I know some people weren't too big on Super Mario 64 and Sonic Adventure in part for those very reasons.


But those aren't 2-D platformers.
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BadNewsBlues



Joined: 21 Sep 2014
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PostPosted: Tue Sep 15, 2015 6:01 pm Reply with quote
leafy sea dragon wrote:


But those aren't 2-D platformers.


Hence the reason for those criticisms.
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