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The X Button - Might Be Wrong


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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Thu Oct 22, 2015 8:53 pm Reply with quote
manapear wrote:
The NX has been stirring up a lot of talk with the dev kits releasing, but a lot of the commentary seems. . . ignorant? People are worried that having just bought a Wii U, it's now deemed worthless. Which is silly because it already has a number of good games, and more to come. I feel that it's highly likely the NX could come out Holiday next year, but I guess we'll see when it's made official. That would put it at an accurate time for the Wii U's life cycle though. Five or six years was normal between the last two gens, so this would be a little short, but not by much.

I'm looking forward to the NX, but I think the Wii U and especially the 3DS still have good things to come, so I'm not anxious about it~.


The way I see it is that, unless the NX was also the handheld, you'd have to hear about the 3DS's successor first. Nintendo always releases a new handheld shortly before a home system. There's a good chance the NX will be the handheld too, but I'm iffy on how well that'll be received. Part of the reason the Nintendo handhelds have been so popular is because they're cheaper.

Levitz9 wrote:
Todd raises some big issues about Mighty #9.

As time went on during the original Kickstarter and I thought about things, I began to wonder: were people supporting Mighty #9 because they honestly wanted another Mega Man side-scroller (which they had already gotten with Mega Man 9 and 10, and didn't seem to care much for), or were they trying to stick it to Capcom for "denying" them MML3?

As time goes on, I think it's the latter.


Do you think, then, that it's a fad for people who were kicked out of various companies to get successful crowdfunding campaigns for these successor-type games? (This is not a rhetorical question; I just wanted your opinion on the matter.)

As for me, I've never played a Mega Man Legends game. I just backed Mighty No. 9 because it looks interesting to me. Still does.

DmonHiro wrote:
It seems that the people defending Nintendo & Co. on this can't wrap their heads around a very simple idea: the content that was censored is IRRELEVANT, it's the censorship itself that people are pissed at. I, for example, refuse to go along with Nintendo's idea that it knows what's best for me. They basically said "You can't handle this, sorry, you're not Japanese.", and well, I don't care about their reasons for doing so. I refuse to buy ANYTHING that was censored or self-censored. And yes, I have never (to my knowledge) bought anything video game or anime related that was watered down for a western audience.


I am pretty certain Nintendo went with this out of fear of a moral backlash, at least in the United States where such things are common and have the power to ruin people and companies. I definitely think it is censorship, but I think they're doing it defensively and don't want to risk damaging their image.

Paiprince wrote:
No, it is not smart especially when the genre itself has in the past have games featuring swimsuit costumes and/or fanservice content (RE4 and Parasite Eve come to mind.). The fanbase are at least tolerant of such content and what has been said before, the intended audience. It is the fault of the parent/minor if they buy this and then get offended while brushing off the ESRB rating. It is there for a REASON. Face it, in an era where everything imported comes with everything as is, what Nintendo is doing is prudish at best.

...Also, love how you're seemingly ignoring how the swimsuit fits withing the narrative of this game because you know, one of the characters does it as a career. Yeah, you're gonna argue back saying, "but she can still wear more clothes and still deliver the message" but it doesn't especially when the whole setting is set in Japan with Japanese characters and Japanese values and sensibilities in place. I'm guessing you're unfamiliar with Fatal Frame/Project Zero because what I'm seeing here is just typical knee-jerk reactionisms to fanservice.


This isn't even an issue regarding the people who play them or their parents or guardians. What Nintendo fears are people completely unrelated to the playerbase. They're afraid of the news discovering it, picking up on it, creating pieces condemning its sexualization of a minor, and branding Nintendo as a company that caters to pedophiles, or at the very least, associate the game with underage softcore porn in the mainstream. The last thing Nintendo wants is its own Hot Coffee scandal.

That it's set in Japan, where it's common and tolerated, doesn't make a difference. Most people outside of Japan don't know this, and they won't care. Being told about that is only going to make them think Japan is a country of depravity too.

Eldritcho wrote:
Except one is considered a minor in the US on a state-by-state level, there is no majority, and if there was, it would be 16 as the majority of states have that as their requirement. 18 is the age in California, where a lot of our media is made, so the "18 is age of consent in the US" is actually a cultural misconception and is really only a thing on the west coast and a few outliers. Considering that we are talking about a character being viewed with "the intent of being sexual", i'd say age of consent is the appropriate thing to go by.


California is also where about one-eighth of the population of the USA lives and is one of the most left-leaning states in the union. There are a lot of things that can go wrong regarding sexualization of minors that involve California specifically.

AiddonValentine wrote:
That is ultimately a huge problem plaguing critiques of games: the cultural differences. As much as people try to deny it, a huge chunk of the major game developers and publishers are Japanese, a culture with HUGE differences in social norms. Thus quite a bit of translation is involved when localizing titles, even ones set in Japan like the Shin Megami Tensei franchise. Let's face it, for all we cry about "censorship", if something was 100% translated straight there would be fits aplenty, even among people decrying this whole thing.


It's a good thing for the Shin Megami Tensei series that it's pretty low-profile in the west. Most of these games involve the option to oppose the Judeo-Christian-Islamic God and defeat Him. How well would THAT fly in the Bible Belt?

At least, that was a thought that frequently crossed my mind as I played SMT4 (the only one in the series I played).

Eldritcho wrote:
As I stated previously, this is an N17 title. Anyone who is buying or playing this should be mature enough to handle the subject matter present, including sexual elements. It would be like censoring Caligula (which has been done, and it's terrible); taking out the sex and violence of an X or NC17 movie/game is pointless as the viewers are already prepared to see such material, and if they aren't, are not obligated to view it. Censoring it comes off as needless and prudish, and makes the audience feel cheated a bit.


I just want to point out that it's not a perfect analogy: Movies rated X or NC-17 by the MPAA are not allowed to be advertised out in public or where minors are likely to see it. This essentially kills the movie's ability to be noticed by the mainstream, so the only movies able to get away with an X or NC-17 movies are indie films with very small budgets (and wouldn't advertise much anyway) or movies that get large word-of-mouth followings (like A Clockwork Orange).

Major movie studios often trim out or censor content in movies when the MPAA gives them the X or NC-17 rating, lowering them to an R rating so they can actually advertise on TV, in normal movie theaters as trailers, on billboards, and such.
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DuskyPredator



Joined: 10 Mar 2009
Posts: 15457
Location: Brisbane, Australia
PostPosted: Thu Oct 22, 2015 8:53 pm Reply with quote
Even if you are accustomed to the scantly clad thing, there are many who are not. They really just might looked up and thought that there was a larger chance people will decide not to get something from finding out about the sexy costumes over saying, yeah this is a Nintendo game. I mean Bayonetta ended up with costumes of general Nintendo characters, and I like to think that went over well.

There is a difference of cultures and that is what it might take to just be the one thing to turn people away.
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whiskeyii



Joined: 29 May 2013
Posts: 2245
PostPosted: Thu Oct 22, 2015 8:56 pm Reply with quote
Eldritcho wrote:

But yeah, we've made our points, and I thank you for being so calm and courteous in our discussions.


Likewise. After your last post, I think I finally understand where you're coming from, so at least it's been enlightening.
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Eldritcho



Joined: 14 Dec 2010
Posts: 260
PostPosted: Thu Oct 22, 2015 9:06 pm Reply with quote
leafy sea dragon wrote:


I just want to point out that it's not a perfect analogy: Movies rated X or NC-17 by the MPAA are not allowed to be advertised out in public or where minors are likely to see it. This essentially kills the movie's ability to be noticed by the mainstream, so the only movies able to get away with an X or NC-17 movies are indie films with very small budgets (and wouldn't advertise much anyway) or movies that get large word-of-mouth followings (like A Clockwork Orange).

Major movie studios often trim out or censor content in movies when the MPAA gives them the X or NC-17 rating, lowering them to an R rating so they can actually advertise on TV, in normal movie theaters as trailers, on billboards, and such.


While that is true, I chose Caligula as an example because that wasn't always the case in the US. It received fairly wide release and made a lot of money (though not enough to save it; it cost a lot to make), even with terrible reviews (almost all of which were about the sex and violence). It was only around the late 70's that such ratings were denied viewings in wide release format in the US.

I understand that a lot of movies were outright banned in Europe, so I guess the US is lucky in that regard.
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ParaChomp



Joined: 10 Dec 2010
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PostPosted: Thu Oct 22, 2015 9:18 pm Reply with quote
If you didn't bring up which design the Zero Suit was based off of, nobody would be complaining about it.

Both sets of costumes are horrible ideas due to the fact that they take the player out of the atmosphere. Furthermore, North America has different standards when it comes to suggestive themes especially when the character is not an adult.
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Paiprince



Joined: 21 Dec 2013
Posts: 593
PostPosted: Thu Oct 22, 2015 9:23 pm Reply with quote
leafy sea dragon wrote:

This isn't even an issue regarding the people who play them or their parents or guardians. What Nintendo fears are people completely unrelated to the playerbase. They're afraid of the news discovering it, picking up on it, creating pieces condemning its sexualization of a minor, and branding Nintendo as a company that caters to pedophiles, or at the very least, associate the game with underage softcore porn in the mainstream. The last thing Nintendo wants is its own Hot Coffee scandal.

That it's set in Japan, where it's common and tolerated, doesn't make a difference. Most people outside of Japan don't know this, and they won't care. Being told about that is only going to make them think Japan is a country of depravity too.


I can see this happening with a bigger franchise exposure like RE or Silent Hill, but Fatal Frame is niche enough, it flies under the radar of most sensationalist snoops. If they're that paranoid, it begs the question why they didn't offer another publisher, one that would obviously not make white washing their MO, a chance to release this to the West? Oh and said publisher would give a damn enough to give it a physical release while we're at it? It's clear NOA does not WANT this game within their hands and they were pressured into it a la Operation Rainfall.

A society that claims to embrace a mix of cultures and views yet it can't seem to get past its own Puritan spectres. Ah, God bless America. Rolling Eyes
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Levitz9



Joined: 06 Feb 2007
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PostPosted: Thu Oct 22, 2015 10:14 pm Reply with quote
leafy sea dragon wrote:


Levitz9 wrote:
Todd raises some big issues about Mighty #9.

As time went on during the original Kickstarter and I thought about things, I began to wonder: were people supporting Mighty #9 because they honestly wanted another Mega Man side-scroller (which they had already gotten with Mega Man 9 and 10, and didn't seem to care much for), or were they trying to stick it to Capcom for "denying" them MML3?

As time goes on, I think it's the latter.


Do you think, then, that it's a fad for people who were kicked out of various companies to get successful crowdfunding campaigns for these successor-type games? (This is not a rhetorical question; I just wanted your opinion on the matter.)

As for me, I've never played a Mega Man Legends game. I just backed Mighty No. 9 because it looks interesting to me. Still does.


I wouldn't call it a fad, just a kneejerk reaction certain "fans" have towards the companies that they believe "betrayed" them. Mega Man fans were already sore that Capcom "denied" them MML3 (even though that game had never even been officially greenlit by Capcom at any point in its development), Castlevania fans had felt betrayed by Konami given the Lords of Shadows games (as well as never getting the Castlevania set in 1999), and Banjo-Kazooie fans... man, I just don't get 'em.

The operate under this belief that these franchises were inherently good and that the one game that was denied them could've justified continuing them, even though Capcom's returns to a traditional Mega Man formula (9 and 10) didn't set the world on fire for example.

There's an interesting angle you touched upon: the creators themselves wanting to continue what they started (Inafune with Mega Man, Igarashi with Castlevania, etc), but all of the good intentions in the world and love for a given project won't make something stop being mediocre.

The guys at Lab Zero Games loved working on Skullgirls, but that's not why that game is so good. The polish behind the game is.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2204
PostPosted: Thu Oct 22, 2015 10:54 pm Reply with quote
Eldritcho wrote:
AiddonValentine wrote:


Again, violence and titillation do not mix. It's just awkward at best.


Actually they do. Quite well in fact. The horror genre has been mixing the two since the 1920's, with hardcore sex becoming a mainstay by the 70's.

Maybe it just isn't for you.


No, they don't. They can occur in the same film without issue...it's just that occurring LITERALLY SIMULTANEOUSLY does not work and has historically been the realm of trashy exploitation junk. It has never, EVER worked. Again, context. Seeing scantily clad women get savaged by murderers, monsters, and (in FF's case) ghosts is not horror, it's just weird.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
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PostPosted: Thu Oct 22, 2015 10:57 pm Reply with quote
Well, in that case, all we can do is wait until these games come out and see if any of them become the successes their creators wanted them to be.

As for Yooka-Laylee, I got an explanation: This sort of collect-a-thon 3-D platforming hasn't existed as a high-profile game for a long time. Modern 3-D platformers are more linear, with the goal usually being to get to the end of the stage or story-specific goals, whereas the highly non-linear 3-D platformers with chunks of each stage having different focuses, while common in the 5th generation of video games, has become rare since. The only recent mainstream games I can think of that function in this way are the Epic Mickey games, but they have problems of their own and are highly linear in stage progression, whereas a true case of a collect-a-thon platformer encourages players to re-enter stages to look for more things.

Eldritcho wrote:
While that is true, I chose Caligula as an example because that wasn't always the case in the US. It received fairly wide release and made a lot of money (though not enough to save it; it cost a lot to make), even with terrible reviews (almost all of which were about the sex and violence). It was only around the late 70's that such ratings were denied viewings in wide release format in the US.

I understand that a lot of movies were outright banned in Europe, so I guess the US is lucky in that regard.


Ah, that I didn't know, that it wasn't until later they banned that kind of advertisement. That's pretty interesting, actually.

From what I hear, the Australian government frequently outright bans movies and video games before they can even get a chance to be edited or get second opinions.

Paiprince wrote:
I can see this happening with a bigger franchise exposure like RE or Silent Hill, but Fatal Frame is niche enough, it flies under the radar of most sensationalist snoops. If they're that paranoid, it begs the question why they didn't offer another publisher, one that would obviously not make white washing their MO, a chance to release this to the West? Oh and said publisher would give a damn enough to give it a physical release while we're at it? It's clear NOA does not WANT this game within their hands and they were pressured into it a la Operation Rainfall.

A society that claims to embrace a mix of cultures and views yet it can't seem to get past its own Puritan spectres. Ah, God bless America. Rolling Eyes


Nah, I'd say most people do, but the few who don't can raise a big enough stink to get everone else to back down. That's the price we pay for freedom of speech: The loudest people get to dictate what others can say.

There is always the chance, whatever small, that these watchdogs find Fatal Frame, and while the game itself is niche and small, Nintendo is not.

By the way, I agree with you that this censorship issue is overblown and is a risk worth taking, but I can see Nintendo's logic in this and that, as a large business, why it wouldn't want to take any risks regarding potential media scandals.
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Eldritcho



Joined: 14 Dec 2010
Posts: 260
PostPosted: Thu Oct 22, 2015 11:51 pm Reply with quote
AiddonValentine wrote:
Eldritcho wrote:
AiddonValentine wrote:


Again, violence and titillation do not mix. It's just awkward at best.


Actually they do. Quite well in fact. The horror genre has been mixing the two since the 1920's, with hardcore sex becoming a mainstay by the 70's.

Maybe it just isn't for you.


No, they don't. They can occur in the same film without issue...it's just that occurring LITERALLY SIMULTANEOUSLY does not work and has historically been the realm of trashy exploitation junk. It has never, EVER worked. Again, context. Seeing scantily clad women get savaged by murderers, monsters, and (in FF's case) ghosts is not horror, it's just weird.


...Rolling Eyes

Yeah, ok junior. You keep telling yourself that.

I think I'm done here. Night, everybody.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5915
PostPosted: Fri Oct 23, 2015 12:05 am Reply with quote
AiddonValentine wrote:
Seeing scantily clad women get savaged by murderers, monsters, and (in FF's case) ghosts is not horror, it's just weird.


And yet seeing those same women in halloween/cosplay outfits isn't

Shattering of immersion be damned.
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Shippoyasha



Joined: 28 Aug 2007
Posts: 459
PostPosted: Fri Oct 23, 2015 3:04 am Reply with quote
Sorry. Nothing about the girls in distress in wet/sexy suits is 'creepy'. It's a part of horror cheesecake that has always been there and always will be there. It's just something that can put a little bit of levity in these dark stories where the sexual costumes (or any kind of costume play) is basically the only way to add in a new feature without totally taking away from the horror gameplay core. Not to mention, male cheesecake in horror situations isn't all that new either, just the same.

I don't support them taking the costumes out on the grinds of 'creepiness' of nearly adult girls, one of whom already is a gravure model in the story. So she is sexy, and so what if people like that? There's nothing more to it other than just eyecandy and not much more. I don't understand why game creators or gamers should feel shame over it. Besides, the actual costumes are OPTIONAL to boot. So you don't even have to use them if you want to be 'lore friendly'. Also the irony is that the bathing suits do not get wet, unlike the canonical clothing the girls already wear.

I don't see why fans of cheesecake have to always be put on a defensive like we're somehow morally wrong or 'creeps' or we can't enjoy a little risque content in a responsible manner.

Again, if they wanted to please the fans better, have ALL the costumes in there. Because it's ultimately all optional content anyway. That being said, cute/sexy girls being in a dire situation is definitely not some newfangled thing or something that leads people astray or anything like that. I just don't understand why people are supposed to act coddled WELL into adulthood. Makes no lick of sense to me.
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Exalted Incarnate



Joined: 21 Sep 2015
Posts: 283
Location: In the memory of time...
PostPosted: Fri Oct 23, 2015 6:41 am Reply with quote
Honestly I could care less about the censorship of costumes.
(Actually I agree this censorship) But when it comes to censorship on blood and gore that's when things get annoying, mainly in anime they do this but if they start doing that in games it ruins the mood and makes the game feel more fake than it already is thus draining the aspect of spine chilling suspense and the overall thrill of the game.(depends on what game) And for a game like fatal frame, having fanserviced costumes will only make the game lose its sense of realality and ends up attracting the wrong audience.
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Yadilie



Joined: 10 Dec 2014
Posts: 104
PostPosted: Fri Oct 23, 2015 7:54 am Reply with quote
Saying a skin tight suit that leaves zero to the imagination is a proper 'censorship' is extremely ignorant.

But so is arguing over subjective matters so vehemently.

Oh and better close your eyes when DOAX3 comes out. Wouldn't want some of you guys breaking down due to triggering.
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mickstack



Joined: 05 Nov 2014
Posts: 22
PostPosted: Fri Oct 23, 2015 8:20 am Reply with quote
Quote:
I dislike it when a work is changed for commercial reasons, and yet I don't see the value in the game's original costumes.


I never really got this. I mean I have a hard time imagining that the sexy costumes were developed for a reason other than commercial reasons.
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