Forum - View topicThe X Button - Long Division
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Levitz9
Posts: 1022 Location: Puerto Rico |
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I can see where you're going, but this kind of thing is inescapable when you have the same small team of designers on a project: Alex Ahad, Miriel Cartwright, Jonathan Kim... they're intimately tied with the design of the game, anyway. Indivisible wouldn't be what it is without them working on it. It's like how Ristar looks a lot like Sonic the Hedgehog but played totally differently, if that makes any sense. Or Odin Sphere and Muramasa and Dragon's Crown. There were no other connecting points between those two games. Besides, art-wise, the game does loads to differenciate itself from Skullgirls. It's set in an East-Asian-inspired world, whereas Skullgirls was "Dark Deco", with its heavy 1920s/raunchy Tex Avery-inspired design. Sure, the same unmistakeable artists are involved, but the games look way different in a side-by-side comparison. Much like with Dragon's Crown, every aspect of Indivisible just wouldn't work without the art style complimenting it.
QFT. The idea that Japan is somehow more "enlightened" for accepting sexualized minors is laughable anyhow when you remember that outside Otaku interests, this "acceptance" doesn't really exist. (Idols don't count--they're pretty otaku-centric.) |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Oh yeah, I forgot to connect why I'm concerned about beginner-friendliness with healing: That sounds like an unstable equilibrium kind of mechanic. That is, players who become skilled at the game can effectively use this mechanic to keep the party healthy and ready for the next battle whereas people who are just learning might not have much of that special attack gauge left and struggle with low HP. I really do not like tutorials-by-fire, at least except at the very beginning of the game and with short iteration times. Hence, it's why I mention that I hope there is something to help people who have never played it before and have no familiarity with the way the game works. I personally believe that for anything to succeed, it should be gentle to beginners, and in the case of a video game, at least be gentle at the beginning. The gloves can come off later, and I do love a good challenge (as long as all of the difficulty is fair), but at the very least, the first stage/chapter/map/whatever it's called should hold the player's hand long enough for them to understand the mechanics and how they tie into each other. Give them a taste of power, and they'll persevere way more than if you threw them into a pit and expect them to MacGyver out of it.
Yeah, I'm not sure if the decision to give Indivisible the same art style (or a similar one, at least) to Skullgirls is intentional or not, which is why I said that I, personally, would've preferred if it looked completely different rather than me saying they should be different. Well, you can definitely have two different franchises look like they're clearly drawn by the same artists but still have a separate identity. No one's going to confuse The Fairly OddParents with Danny Phantom, for one. Same with your example of Ristar and any of the 16-bit Sonic games. Super Meat Boy does much to distance itself from The Binding of Isaac, art-wise. It's just something that I can't put my finger on where I see the screenshots and the game in action and can't help but feel like this is a Skullgirls spin-off even though I know it isn't. |
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Kikaioh
Posts: 1205 Location: Antarctica |
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[Edit]: I know you were responding to some egregious comments, but I just had to clean up the mess. Errinundra.
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Shenl742
Posts: 1524 |
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Ehhh, it honestly didn't feel that way when I was playing the demo. I didn't really felt like I NEEDED to uses special attacks unless a new and stronger enemy got introduced, so my HP never really stayed critically low. And enemies respawn so I felt that if I really did needed to heal I could just backtrack a couple feet and button-mash on a weaker enemy. There also seemed to be a kind of hidden "level-up" mechanic (after X number of battles characters would gain extra attacks in battle) and HP would be topped off, so there was that too. Either way, it still IS a very early beta, so a lot of even basic things can change, and fan input will be coming in to make Lab Zero take a lot in consideration. |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Okay. I was concerned you had to make extensive use of moves that use the special gauge. It does sound like a bad situation can spiral way out of control though.
I should probably play this prototype sometime soon to see how it's like. |
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TarsTarkas
Posts: 5825 Location: Virginia, United States |
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Nintendo is allowed to do whatever they want, since it is their property. Obviously it was okay for the Japanese market and they censored it for the American market. Only time and the market will tell if their choice was a good one.
That said, it is still censorship. And I take issue with the reviewers statement that
And while granted, that the character clothing design is a bit on the extreme side for swimwear, it isn't really all that far off, from what is available and what is actually worn by children and teenagers these days for the pool and beach. If it is good enough for real life, then it shouldn't be a problem for anime and games. |
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Dessa
Posts: 4438 |
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Really good post my friend reblogged on tumblr:
I'm also quite offended by the allegation that finding that outfit disturbing makes me a pedophile. Last edited by Dessa on Fri Nov 06, 2015 10:17 am; edited 1 time in total |
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enurtsol
Posts: 14761 |
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Law of Female Gaming Anatomy - Chainmail Bikini
Methinks enough people would think of that as sexualized, what with the underboobs a size-too-small provocatively-swisscheese bikini no sane parents would willingly buy for their 13-yr-old daughter.............. and that's what matters to Nintendo.
It's an art vs. business thing. Many of the best artists aren't good businessmen to survive bankruptcy, and vice versa. Just like if companies want to sell foreign-made products in Japan, they may have to "kawaii-fy" the brand images. At the end of the day, ya still have to run a business.
Until Dawn is also censored in Japan even though it's made by Sony itself: Until Dawn’s Explicit Scenes Are Censored In Japan |
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EighteenSky
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I'm not being sarcastic, I just do not see that as in any way sexualized. It covers as much as a moderate bikini would therefore I see nothing wrong with it nor it being in the slightest bit creepy, even for a 13 year old. |
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BadNewsBlues
Posts: 5920 |
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Don't see honestly what's so great about Indivisible but then I don't see the deal with 99% of Indie games period.
No I'm not sure what the "why" is and why I'm supposed to see that as being bad whatever it is. |
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maoyen
Posts: 170 |
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Heh, Someone actually remembers Bloodstorm.
What was the rationalization behind putting Indivisible on Indiegogo? This seems like a terrible decision. If they had stuck with their original Kickstarter model, this would have been funded a long time ago. As it stands, they're getting next to no exposure. |
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DavidShallcross
Posts: 1008 |
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I don't think I have seen bikinis worn so as to expose the lower curve of the breasts at the beach here in the U.S. Is this common in the U.K.? (Toplessness or nudity is something else.) |
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TarsTarkas
Posts: 5825 Location: Virginia, United States |
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I don't really think there is a point in discussing what part has the most skin exposed. Does it really matter. I have seen girls wearing 2 piece bikini swimwear, where you have to say WHY. Skimpy and scantily clad swimwear is available for children and teens, and they do get worn. All you have to do is go to the pool and beach, and you will see the entire gamut from conservative to liberal skin exposure. When it is in anime it is evil, but when it is in Hollywood and real everyday life no one cares. |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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Or a window to expose the skin right above the genitals. I have never seen in real life, or photographs for that matter, so much skin exposed on a bikini except in pornography. |
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Just-another-face
Posts: 324 |
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It's because Japan's founding deity was female. This is the excuse they use when justifying how they treat women in their fictional media. It was mentioned before here. Personally, I think it has to be the dumbest reason I've ever heard to justify tastelessly turning women into helpless sex objects in their games and anime. |
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