Forum - View topicAnime News Nina! - 11-19-2008
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| Akatsukiwolf Posts: 44 |
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| Try animating Super Robot Taisen Z for the PS2 into a tv series... Epic huh? | ||||
| Dream24 Posts: 19 Location: ~*Dreamland*~ |
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| So very very true!
It usually takes me like 10 episodes or several dozen chapters before I am able to properly identify each character... the recurring character that is! |
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| Liseanne27 Posts: 3 |
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You feel old? Reminds me of NK on the Block...ugh... |
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Psycho 101 SubscriberPosts: 5227 Location: In the Grumpmobile with Grumpyman fighting crime one pot of coffee at a time. |
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nina and her bishi love popping up once again heh. Reminds me of how I said the same thing to a friend about Fushigi Yugi once and she spent 15 minutes telling me how wrong I was detailing their many differences. Dear God I wish that was a lie but it truly isn't. ![]() |
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| dtm42 Posts: 3182 Location: NZ. 35% of the way to where I want to be. |
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| @ReiClone88:
That is so cool. Thankyou for posting it. |
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| jetz Posts: 2013 Location: Manila, Philippines |
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*saves* Wish I could find the 2 other images that are like this one, except it featured more characters from series I'm familiar with. @JesuOtaku I'm glad you mentioned Vampire Knight. I remember when I first started reading the manga, I couldn't tell the characters apart because they all have the same faces. Kaname looks like Shiki, Aidou, Ichijou and Akatsuki look alike, and some of the girls look pretty similar too. It was even harder to tell them apart with the manga cause *gasp* it has no color! |
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| trescaballeros Posts: 16 |
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| Oh wow. This strip captures my main problem with anime character designs nowadays (everybody looks alike),
Hm...is it possible that there could be an anime/manga made wherein different artists can make the character designs so that monotony can be minimized? But this can be a problem though; it might end up as a mishmash of disjointed elements. Oh well, me and my not so brilliant ideas. I have encountered only 2 shows (one anime and other Western) that actually shows a lot of variation from a single artist/character designer, but I won't say it out here lest someone accuses me of fangirling/pimping for them.... |
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| ilkz Posts: 58 |
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| Actually, the correct method to cheat is to recycle designs for different show in a different genre for a different group of audiences. Then unless you are ultra hardcore no life outkuuu... | ||||
tsukikage SubscriberPosts: 50 Location: Minneapolis, MN |
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But usually the mysterious and reserved guy has red eyes to go with the white/silver hair, and at least the mysterious and reserved guy had red eyes. |
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| reanimator Posts: 303 |
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It's kind of possible to have multiple artists to design characters for one title. However, it's not advisable because it throws off design unity, unless your title is Comedy Central's "Drawn Together" TV animation. Just watch Atashinchi. They use diverse shapes to show difference between one teenage character from one another. http://www.youtube.com/ There is no written rule that all cute/pretty teenage anime characters, both male and female, should have round head with tapered chin. So, it's better to experiment around with shapes than pasting hairstyles |
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| reanimator Posts: 303 |
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| On Negima pic, Just about everyone has pretty much the same head shape except number 30. Great post. | ||||
Richard J. SubscriberPosts: 2931 Location: Sic Semper Tyrannis. |
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| Ah, now this is a nice Nina! Two things I love, Kevin's complete lack of interest in what is clearly a paradise of bishounen man-flesh anime, and Nina's charcter descriptions that all end in "and handsome." There's just something awesome about that.
Can we have a follow-up with Kevin and Nina reversing positions maybe? It's okay Nina, I saw the fashinonable good-guy scar on Raz. Clearly she feels a little stronger about him. Odd that people say the Negima characters all look the same. I never had any trouble telling them apart, just remembering their names. (Still haven't memorized them all.) Been trying to get to the forum to post on this comic for a couple of days. I was having the worst trouble getting the forum to come up for some reason. |
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| abynormal Posts: 427 Location: Louisiana |
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Don't forget the scar running diagonally from the forehead, across the nose and under the opposite eye. Sergei from Gundam 00 sports one of those. And of course the heavy bodily scarring. Vash the Stampede and Black Jack drive the convention into the ground so far it sticks up in China (or America in Japan's case). Vash is covered in some pretty brutal scars everywhere below his neck. Black Jack's body is cris-crossed with surgery scars and half his face is composed of a skin graft from an African man, complete with diagonal scar going across his face. Also, Fakir from Princess Tutu has a large and very nasty scar running down most of his torso. Re: comic I didn't think Fushigi Yuugi was that bad about it (aside from me refusing to believe Hotohori was male at first), but this is a consequence of an industry that prides itself on rapid production times. Drawing every single character differently hundreds and thousands of times is time consuming! |
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| reanimator Posts: 303 |
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That's because you're subconsciously telling them apart by their hair shapes first. If the artist decided to change a character's hairstyle shape, you wouldn't recognize the character right away. Once people passed silhouette and color part of hairstyle, they look for other distinctive features set those characters apart. Eye shapes should play next role of distinction, but there aren't enough variety. Since Anime eyes aren't enough for facial feature distinction, people look for other features subconsciously. This is where face/head shape falls in. Since there isn't good combination of eyes and face/head shapes, people feel that all characters look alike. |
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| trescaballeros Posts: 16 |
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Oh, Atashinchi! Yes, seen that and it is a prime example that variety doesn't have to come with elaboration. Playing around with shapes....that is one way to go around it; but another way I do it is to do "real people" portraiture first before translating them into a character design. (Which I never get to do nowadays for lack of time, but that's going off topic). |
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