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NEWS: Frontwing's Sharin no Kuni Kickstarter Campaign Reaches Goal




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Blanchimont



Joined: 25 Feb 2012
Posts: 3445
Location: Finland
PostPosted: Mon Dec 05, 2016 9:40 am Reply with quote
It might be too much to hope for, but I do hope the stretch goal for the fandisc content is reached...
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Tanteikingdomkey



Joined: 03 Sep 2008
Posts: 2346
PostPosted: Mon Dec 05, 2016 8:42 pm Reply with quote
I hope they learned from their lesson and everyone else will forgive them.
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Blanchimont



Joined: 25 Feb 2012
Posts: 3445
Location: Finland
PostPosted: Mon Dec 05, 2016 9:19 pm Reply with quote
Tanteikingdomkey wrote:
I hope they learned from their lesson and everyone else will forgive them.

They did. I'm actually quite surprised how well they did, looking at the current campaign setup. This is a Japanese company, after all...
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Niyari



Joined: 02 Apr 2011
Posts: 341
PostPosted: Mon Dec 05, 2016 10:51 pm Reply with quote
it boggles my mind how these old visual novels can reach kickstarter goals. 480p is so damn painful nowadays and it's not like the story is anything groundbreaking. oh well. it's not like there's anything bad about reaching a kickstarter goal, so good for them and the backers i guess
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Blanchimont



Joined: 25 Feb 2012
Posts: 3445
Location: Finland
PostPosted: Mon Dec 05, 2016 11:11 pm Reply with quote
Niyari wrote:
it boggles my mind how these old visual novels can reach kickstarter goals. 480p is so damn painful nowadays and it's not like the story is anything groundbreaking. oh well. it's not like there's anything bad about reaching a kickstarter goal, so good for them and the backers i guess

The graphic assets used are from the console versions of the novel(~2010-2013). A separate patch will be available to restore the +18 content seen in the earlier PC versions. Patch is free for all backers over $20 and purchasable otherwise.
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