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Gen Urobuchi Focus panel




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configspace



Joined: 16 Aug 2008
Posts: 3717
PostPosted: Sat Jul 28, 2012 10:46 am Reply with quote
Quote:
A question about Madoka Magica was about the potential of exploring the story of some of the witches who were once magical girls. "When I wrote the script, I didn't have any of the witches' back stories. It was actually the designer who designed how they look and came up with their back stories. For the upcoming movie, it was actually that designer that brought me up to speed with their back stories."

Is talking about Aoki Ume, the mangaka for Hidamari Sketch?

Quote:
"Before I worked on Madoka, I worked with Ichiro Itano on Blassreiter ...

wow, that's pretty leap. I dropped Blassreiter after a couple episodes. I suppose I should go finish it...
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darkhappy1



Joined: 26 Jan 2009
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Location: PA
PostPosted: Sat Jul 28, 2012 11:30 am Reply with quote
configspace wrote:
Is talking about Aoki Ume, the mangaka for Hidamari Sketch?


Nope, he's talking about Gekidan Inu Curry, as they were the ones that designed everything witch-related.
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configspace



Joined: 16 Aug 2008
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PostPosted: Sat Jul 28, 2012 9:19 pm Reply with quote
ah, thanks for the info
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TarsTarkas



Joined: 20 Dec 2007
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PostPosted: Sun Jul 29, 2012 10:53 pm Reply with quote
Missed this panel sadly, least ANN covered it. Thanks.
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scineram



Joined: 17 Jul 2006
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PostPosted: Tue Jul 31, 2012 6:54 am Reply with quote
I wonder if there were any Saya no Uta related questions.
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Veers



Joined: 31 Oct 2008
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Location: Texas
PostPosted: Tue Jul 31, 2012 7:26 am Reply with quote
scineram wrote:
I wonder if there were any Saya no Uta related questions.
I found his comment about VN length (and about being padded to "justify" cost) interesting, because plot-wise Saya no Uta didn't feel padded at all to me. Compared to Fate/Stay Night which is like "Padding and Filler, the Visual Novel!" it was very different in that regard. I thought Saya no Uta was kind of a perfect length for its story. Haven't read any other VNs by Urobuchi so I don't know how his others compare and how wordy they are.
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ra...rely_u.ps.......et



Joined: 31 Jul 2012
Posts: 1
PostPosted: Tue Jul 31, 2012 10:50 am Reply with quote
scineram wrote:
I wonder if there were any Saya no Uta related questions.

Just a lot of "I really liked Saya no Uta"s.

ANN wrote:
but I'm only doing anime for the next two years

The impression I got when he / his translator said this wasn't that he was quitting anime in two years, but that for the next two years he would be anime-focused.
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Skullface



Joined: 10 Nov 2009
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PostPosted: Tue Jul 31, 2012 5:37 pm Reply with quote
Veers wrote:
I thought Saya no Uta was kind of a perfect length for its story. Haven't read any other VNs by Urobuchi so I don't know how his others compare and how wordy they are.


I recently read Kikokugai the Digital Slayer which he wrote as well and it was basically the same length as Saya no Uta. It also had no choices in it.
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Yuki_Kun45
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Joined: 26 May 2008
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PostPosted: Mon Aug 06, 2012 11:56 pm Reply with quote
Quote:
"I started as a PC game writer, and then moved into anime, and it's become what I'm known for... but I'm only doing anime for the next two years,"


D: wha no? This means he's going back to just writing games now? That would be so disappointing. Crying or Very sad
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Veers



Joined: 31 Oct 2008
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Location: Texas
PostPosted: Tue Aug 07, 2012 7:43 am Reply with quote
Skullface wrote:
I recently read Kikokugai the Digital Slayer which he wrote as well and it was basically the same length as Saya no Uta. It also had no choices in it.

Might have to check into that one. Saya no Uta did have a few choices, though. Two story branching choices if I recall. spoiler[One takes you to early, but arguably not *bad*, end with MC in jail, or continues the story, ]and then one later near the end that... I forget how the second branched, actually.

Yuki_Kun45 wrote:
D: wha no? This means he's going back to just writing games now? That would be so disappointing. Crying or Very sad

Sounds to me like this means what it says. That at least his next two years of work schedule are booked with anime projects. After that, who knows? Maybe more anime, maybe more games.
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Skullface



Joined: 10 Nov 2009
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PostPosted: Tue Aug 07, 2012 9:41 am Reply with quote
Veers wrote:
Skullface wrote:
I recently read Kikokugai the Digital Slayer which he wrote as well and it was basically the same length as Saya no Uta. It also had no choices in it.

Might have to check into that one. Saya no Uta did have a few choices, though. Two story branching choices if I recall. spoiler[One takes you to early, but arguably not *bad*, end with MC in jail, or continues the story, ]and then one later near the end that... I forget how the second branched, actually.

Word of warning if you do read it. Watch out for the beginning since right at the start is a spoiler[rape scene and they happen pretty much throughout the whole game lol.... I found the game to be just as dark as Saya no Uta].
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Maidenoftheredhand



Joined: 21 Jun 2007
Posts: 2633
PostPosted: Tue Aug 07, 2012 10:31 am Reply with quote
Veers wrote:
Sounds to me like this means what it says. That at least his next two years of work schedule are booked with anime projects. After that, who knows? Maybe more anime, maybe more games.


This was also my impression and I was there. I felt he was saying he was tied up in anime projects for at least the next 2 years, but he doesn't have any specific plans after that.

Of course what I heard was funneled through a translator.
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