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INTEREST: NY's Museum of Modern Art Adds Video Game Collection with Katamari, Pac-Man




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deidara517



Joined: 29 May 2012
Posts: 34
PostPosted: Sat Dec 01, 2012 11:17 am Reply with quote
hmm might have to go back out to museum in the city then lol
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yotsubafanfan



Joined: 28 May 2011
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PostPosted: Sat Dec 01, 2012 1:48 pm Reply with quote
I hope they include Pokemon Red, Blue and Yellow in that line up. Those games are legendary.
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Polycell



Joined: 16 Jan 2012
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PostPosted: Sat Dec 01, 2012 6:46 pm Reply with quote
Video games don't exactly seem like the sort of thing that lend themselves to being museum pieces.
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Ari-chan



Joined: 05 Feb 2005
Posts: 215
Location: Florida
PostPosted: Sun Dec 02, 2012 6:14 pm Reply with quote
Polycell wrote:
Video games don't exactly seem like the sort of thing that lend themselves to being museum pieces.


Like most art and museum pieces, it's all about how you perceive it. I certainly think many aspects of video game hold boundless artistic merit. Especially if you look past the game itself and look at all the production art and designs for everything. Those can be breathtaking. Smile
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Kelly



Joined: 17 Nov 2003
Posts: 868
Location: New York City
PostPosted: Sun Dec 02, 2012 6:43 pm Reply with quote
I've seen games on my brother's Xbox that have mindblowing graphics, but I have to admit my heart is with the old Atari games. The graphics might be laughable by today's standards, but the games were a huge deal at the time to us, especially when we got home systems instead of feeding quarters to the arcade. I still like playing my Activision pack on my Gameboy Advance every now and then.

The games were also, in a way, much harder. You can win today's games and they have a conclusion. Back in the Atari days the games always ended with you getting killed. Eventually the ghosts in Pac Man caught up to you, those Space Invaders finally overwhelmed you, etc. Ah yes. The nihilistic era that brought us "99 Luftbaloons". Very Happy
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Chrno2



Joined: 28 May 2004
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Location: USA
PostPosted: Sun Dec 02, 2012 8:32 pm Reply with quote
I'm almost psyched to check out this exhibit. I'm mostly shocked that they managed to get their hands on a copy of 'Vib Ribbon' a game they didn't even get a localization here. It's a fun quirky little rhythm game created by Parappa creator Masaya Matsuura. He also did a follow up called Mojib-Ribbon, another title that didn't make it stateside. Another cool aspect of the game is that you could use your own music too. I'm glad they have this title in the collection for people to see. And of course you can't have a game collection without Katamari Damacy. I'm curious to know what the next editions will be.
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DTJB



Joined: 20 Jan 2010
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PostPosted: Mon Dec 03, 2012 12:25 am Reply with quote
Just further proof of how awesome MoMA is.
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AmpersandsUnited



Joined: 22 Mar 2012
Posts: 633
PostPosted: Mon Dec 03, 2012 12:33 am Reply with quote
Wut. That list is clearly bias towards American gaming. Freaking Portal is on there but not Mario or Zelda? Wow. What is this even judging? Popular games? Influential ones? Revolutionary ones? Half those games don't even belong on there.
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Polycell



Joined: 16 Jan 2012
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PostPosted: Mon Dec 03, 2012 12:27 pm Reply with quote
Ari-chan wrote:
Polycell wrote:
Video games don't exactly seem like the sort of thing that lend themselves to being museum pieces.


Like most art and museum pieces, it's all about how you perceive it. I certainly think many aspects of video game hold boundless artistic merit. Especially if you look past the game itself and look at all the production art and designs for everything. Those can be breathtaking. Smile
I never said anything about video games being unartistic. Production art, design sheets, etc can easily be made into a good display(and the right ones with the right effort can be awe-inspiring), but how in the hell do you display the game itself?
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Saffire



Joined: 25 Nov 2007
Posts: 1255
Location: Iowa, USA
PostPosted: Mon Dec 03, 2012 12:41 pm Reply with quote
AmpersandsUnited wrote:
Wut. That list is clearly bias towards American gaming. Freaking Portal is on there but not Mario or Zelda? Wow. What is this even judging? Popular games? Influential ones? Revolutionary ones? Half those games don't even belong on there.
You could read the entire article. "The museum hopes to complete its collection over the next five years, and its wishlist for future games to add include Super Mario Bros., The Legend of Zelda, Street Fighter II, Chrono Trigger, Super Mario 64, and Animal Crossing, among others."
Polycell wrote:
I never said anything about video games being unartistic. Production art, design sheets, etc can easily be made into a good display(and the right ones with the right effort can be awe-inspiring), but how in the hell do you display the game itself?
They're going to set up areas where the games can be played, alongside explanations of why the game is significant. If it's short enough, they will probably just include the whole game. Longer games will have an "interactive demonstration", or if that's not feasible, a video. EVE Online will have a "guided tour" that walks people through the game so visitors can see how the game functions.

Also, the games were chosen as much for design merits as artistic merits. "The games are selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity. Our criteria, therefore, emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects—from the elegance of the code to the design of the player’s behavior—that pertain to interaction design."
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Crisha
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Joined: 21 Apr 2010
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PostPosted: Mon Dec 03, 2012 1:29 pm Reply with quote
Sounds pretty cool.

Kelly wrote:
The games were also, in a way, much harder. You can win today's games and they have a conclusion. Back in the Atari days the games always ended with you getting killed. Eventually the ghosts in Pac Man caught up to you, those Space Invaders finally overwhelmed you, etc. Ah yes. The nihilistic era that brought us "99 Luftbaloons". Very Happy

I still can't beat the boss in Bubble Bobble. Crying or Very sad And there were some levels I couldn't get past unless if I hit one of those special items that allowed you to skip a bunch of levels.
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