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The card game ‘Vanguard’ has swept the entire world and changed the fate of one boy. His name is Aichi Sendou. To make an impression on Toshiki Kai, a Cardfighter
he deeply admires, Aichi begins to play Vanguard and soon becomes caught up in the fun and charm of the game.Through playing Vanguard, Aichi first meets his teammates-to-be, Misaki Tokura and Kamui Katsuragi, then encounters a great number of allies and rivals, his bond to them strengthening as time goes by. At one point, though, the peculiar power known as Psyqualia awakens within Aichi. It’s the ultimate power that allows Aichi to be in control of his fights by putting him in synch with the planet Cray… However, the power is too strong and Aichi becomes addicted to it, thereby losing himself. Aichi is saved, though, by Kai, Kourin, and the other friends he’s made through playing Vanguard. Aichi gains a variety of experiences and grows tremendously as both a person and Cardfighter. At the national tournament, Aichi’s team defeats AL4, the team led by Ren Suzugamori, Japan’s strongest fighter, and wins the championship. One day not long afterwards, Aichi and his teammates receive an invitation to participate in the Vanguard Fight Circuit. They’ve broken through the shell that is Japan and want to fly through Asia, where the world’s most powerful teams are waiting for them!
Bamboo went to San Diego Comic-Con 2014 to find out if it's worth wrestling with the behemoth convention if you're an anime or manga fan. PLUS: Full reports on the con's Anime Programming, Making A Living in Manga and Lost in Translation panels!
Despite a few failed jokes, the second 23 episode set is still largely entertaining fare. With one exception, familiar faces are supplemented nicely by amusing newcomers, though that one exception is especially obnoxious.
Since Justin isn't at SDCC, he can answer all your questions about anime studios' work on American cartoons, why short TV series don't get licensed, why voice actor commentaries are so rare, and the history of anime theme songs.
Dynasty Warriors Gundam Reborn does little more than its assigned duty as a playground for battle-mecha carnage. It's enjoyable in quick little brawls, never outright terrible but always a bit tedious.
It's easy to understand what Kill La Kill wants to say in every moment because its ideas are simple, but conveyed in ways never quite seen before, and its healthy splashes of humor grow out of its thematic ideas rather than combating them.