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The Knight in the Area tells the stories of middle and high school students as they grow up through their soccer clubs, compete in national tournaments, and strive
for world titles. Main character Kakeru, his respected elder brother Suguru, and childhood friend Nana Mishima, along with all the teammates, rivals from other schools, and world class soccer players around him radiate their own brilliant light as they face adolescence with all their strength. The story also incorporates the strong bond between Kakeru and Suguru, the love of their family, the friendship of their teammates and rivals, and fleeting first loves... all coming together to ignite passion in the hearts of all viewers. The soccer depicted in The Knight in the Area does not rely upon the efforts of "super athletes" or nonsensical "special techniques," but illustrates "fanciful play" as an extension of reality. Viewers will be drawn to this reality-based anime and its powerful scenes unfolding in realistic settings. Explanations of soccer rules and fundamentals are carefully presented as the story develops. It attempts to raise interest and understanding of elements such as formation diagrams for those unfamiliar with soccer, while depicting soccer in a way that enthusiasts can appreciate as the story of Kakeru's growth unfolds. The Knight in the Area appeals to a broader range of viewers than any anime ever has before. Kakeru is supported by his childhood friend Nana. Though she is the team manager, Nana is a soccer prodigy known as the Little Witch who goes on to join the Nadeshiko Japan women's soccer team. The Knight in the Area had its eye on the team even when it was still being serialized in Magazine, before women's soccer gained its current popularity. The anime's depiction of Nana's activity in Nadeshiko Japan is consistent with the present time.
Bamboo went to San Diego Comic-Con 2014 to find out if it's worth wrestling with the behemoth convention if you're an anime or manga fan. PLUS: Full reports on the con's Anime Programming, Making A Living in Manga and Lost in Translation panels!
Despite a few failed jokes, the second 23 episode set is still largely entertaining fare. With one exception, familiar faces are supplemented nicely by amusing newcomers, though that one exception is especially obnoxious.
Since Justin isn't at SDCC, he can answer all your questions about anime studios' work on American cartoons, why short TV series don't get licensed, why voice actor commentaries are so rare, and the history of anime theme songs.
Dynasty Warriors Gundam Reborn does little more than its assigned duty as a playground for battle-mecha carnage. It's enjoyable in quick little brawls, never outright terrible but always a bit tedious.
It's easy to understand what Kill La Kill wants to say in every moment because its ideas are simple, but conveyed in ways never quite seen before, and its healthy splashes of humor grow out of its thematic ideas rather than combating them.