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DangerMouse
Joined: 25 Mar 2009
Posts: 3982
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Posted: Sun Nov 19, 2017 11:50 pm
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IN!
Hell yes. My PS4 is ready.
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movie_buff36
Joined: 09 Sep 2017
Posts: 12
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Posted: Sun Nov 19, 2017 11:57 pm
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no PC version?? despite selling almost a million copy on steam?? pfttttt
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Megiddo
Joined: 24 Aug 2005
Posts: 8360
Location: IL
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Posted: Mon Nov 20, 2017 12:01 am
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Woohoo, I love being wrong about stuff like this. Awesome news SEGA, and I'm thrilled that they're returning to the CANVAS engine and it will be more in line with the first three.
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EricJ2
Joined: 01 Feb 2014
Posts: 4016
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Posted: Mon Nov 20, 2017 12:04 am
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Quote: | The game is set in the same world and the same Second Europan War that provides the backdrop for the original Valkyria Chronicles and Valkyria Chronicles III. |
Megiddo wrote: | Woohoo, I love being wrong about stuff like this. Awesome news SEGA, and I'm thrilled that they're returning to the CANVAS engine and it will be more in line with the first three. |
Yes, didn't play Revolution, but heard the main problem was some kind of new advancing system that only ended up making the battles easier and more off the point the longer you played--
Which took away from the realism of the European War setting, and the use of ground strategy with a more harmless anime overlay.
Haven't played V2&3 either, but it's definitely sounding like Revolutions was more of a freak occurrence from other hands.
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Pokenatic
Joined: 24 Jan 2012
Posts: 563
Location: Neo Venezia
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Posted: Mon Nov 20, 2017 12:05 am
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Sweet. I'll be getting it for the Switch then.
Going off topic, I wonder if they have considered making remasters or remakes for 2 and 3.
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meiam
Joined: 23 Jun 2013
Posts: 3442
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Posted: Mon Nov 20, 2017 12:16 am
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I'll wait till we have some real gameplay footage to get excited. VC1 was great, but 2-3 proved that Sega had no idea what made it great in the first place.
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ScruffyKiwi
Joined: 25 Oct 2010
Posts: 673
Location: New Zealand
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Posted: Mon Nov 20, 2017 12:23 am
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meiam wrote: | I'll wait till we have some real gameplay footage to get excited. VC1 was great, but 2-3 proved that Sega had no idea what made it great in the first place. |
VC2 gameplay was pretty good IMHO. They delt fairly well with the limited resources of the PSP by keeping the maps smallish but linking maps together. Havn’t played VC3.
But Sega. Please make this good. And please have an awesome story.
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Mc-Taz
Joined: 14 Jun 2011
Posts: 111
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Posted: Mon Nov 20, 2017 1:04 am
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This is about the best news this franchise could have. That and we need the anime released in the US. Someone needs to make it happen! Either way, I'm down for this day one. Hopefully there's a LE release of some sort in the West. I wouldn't want to miss the return of the original characters from the first game.
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Mikasa_su_casa
Joined: 01 Jul 2016
Posts: 120
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Posted: Mon Nov 20, 2017 1:12 am
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This is a nice bit of news!
Makes sense to switch to a different faction since Gallia is probably played out at this point
Art so far looks nice, though I have some doubts about that weapon the grenadier has, looks like something out of warhammer 40K rather than WWII
I just hope there's no archaic sword classes in the game, and I'll be happy
ScruffyKiwi wrote: |
meiam wrote: | I'll wait till we have some real gameplay footage to get excited. VC1 was great, but 2-3 proved that Sega had no idea what made it great in the first place. |
VC2 gameplay was pretty good IMHO. They delt fairly well with the limited resources of the PSP by keeping the maps smallish but linking maps together. Havn’t played VC3.
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I'm still salty over the class change system - it's the worst I've ever seen, since the distribution of credits for class change is basically random. It drove me batty trying to give Anisette a flamethrower or make Cosette a medic.
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Yazu13
Joined: 19 Jul 2017
Posts: 129
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Posted: Mon Nov 20, 2017 1:26 am
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Feeling pretty betrayed there's no PC version.............this series would be dead if the PC port of the first game didn't do as well as it did.
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RALPineda
Joined: 24 Nov 2014
Posts: 5
Location: Quezon City, Philippines
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Posted: Mon Nov 20, 2017 1:35 am
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Mikasa_su_casa wrote: |
Art so far looks nice, though I have some doubts about that weapon the grenadier has, looks like something out of warhammer 40K rather than WWII |
It's a mortar (or at least the VC universe's version of a mortar). You can see the baseplate on the weapon, and you can see Riley commanding a mortar squad in the trailer. It fits since she's in the weapons/fire support company.
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Tuor_of_Gondolin
Joined: 20 Apr 2009
Posts: 3524
Location: Bellevue, WA
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Posted: Mon Nov 20, 2017 1:44 am
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Dear Saga,
Don't F it up.
Sincerely,
Tuor
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ScruffyKiwi
Joined: 25 Oct 2010
Posts: 673
Location: New Zealand
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Posted: Mon Nov 20, 2017 2:07 am
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Mikasa_su_casa wrote: | This is a nice bit of news!
Makes sense to switch to a different faction since Gallia is probably played out at this point
Art so far looks nice, though I have some doubts about that weapon the grenadier has, looks like something out of warhammer 40K rather than WWII
I just hope there's no archaic sword classes in the game, and I'll be happy
ScruffyKiwi wrote: |
meiam wrote: | I'll wait till we have some real gameplay footage to get excited. VC1 was great, but 2-3 proved that Sega had no idea what made it great in the first place. |
VC2 gameplay was pretty good IMHO. They delt fairly well with the limited resources of the PSP by keeping the maps smallish but linking maps together. Havn’t played VC3.
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I'm still salty over the class change system - it's the worst I've ever seen, since the distribution of credits for class change is basically random. It drove me batty trying to give Anisette a flamethrower or make Cosette a medic. |
I can’t recall it being random. From what I remember it depend on how much they contributed to the mission. I prefered VC2’s class system to VC1. It was alot more granular.
Oh, and SEGA please dont use aweful gay steriotypes like you did in VC1. That was just bad and really detracted from an awesome game.
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Mikasa_su_casa
Joined: 01 Jul 2016
Posts: 120
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Posted: Mon Nov 20, 2017 2:31 am
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RALPineda wrote: |
Mikasa_su_casa wrote: |
Art so far looks nice, though I have some doubts about that weapon the grenadier has, looks like something out of warhammer 40K rather than WWII |
It's a mortar (or at least the VC universe's version of a mortar). You can see the baseplate on the weapon, and you can see Riley commanding a mortar squad in the trailer. It fits since she's in the weapons/fire support company. |
Ha! I thought the baseplate was a stock
ScruffyKiwi wrote: |
Mikasa_su_casa wrote: | This is a nice bit of news!
I can’t recall it being random. From what I remember it depend on how much they contributed to the mission. I prefered VC2’s class system to VC1. It was alot more granular.
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In theory. But I would end missions with a character I wanted to class change ranked 1 and they still wouldn't get the diploma, or ArmsX II or whatever credit they needed while somebody else was sitting on five certificates they were never going to use.
The VC1 system of leveling up/upgrading the entire troop class at once was far superior imo
I did absolutely no grinding on VC1; and for most of the game was underfunded and under-equipped against a technologically superior enemy and could beat the game; but in VC2 I had to grind individual characters just to attempt to get them into classes that best fit their potentials and it was a pain.
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Megiddo
Joined: 24 Aug 2005
Posts: 8360
Location: IL
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Posted: Mon Nov 20, 2017 3:05 am
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ScruffyKiwi wrote: | Oh, and SEGA please dont use aweful gay steriotypes like you did in VC1. That was just bad and really detracted from an awesome game. |
Really? I thought Jann was really popular among fans. He was easily my favorite Lancer in VC1.
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