Forum - View topicThis Week in Games - That's Not Very Cyberpunk of You
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Hal14
Posts: 652 Location: Heart of africa |
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Hilarious . None of that caused this game or any game to release before it's ready. Only investors have that influence. When a game delays, it's stock goes down cause investors lose patience. Meanwhile, despite all the delays pre-orders still went up. But sure convince yourself it was the fans. I remember last year when Nintendo's stock went down after animal crossing's delay was announced at a treehouse event but some fans convinced themselves that the real cause was the number of dislikes on a youtube trailer |
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Zero-chan
ANN Reviewer
Posts: 32 |
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can't have a review with a day one patch when the internet at large expects, nay, DEMANDS a review before or on release day, y'know |
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AksaraKishou
Posts: 1410 Location: End of the World |
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[quote="BadNewsBlues"]
Correction: The game was announced then, but didn't actually enter into production till 2015/16 after the Witcher DLC was done. |
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AksaraKishou
Posts: 1410 Location: End of the World |
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It's actually hilarious in that the CDPR guys came out a few days ago saying that investors weren't really pressuring them and that they didn't release it now just cause of player pressure. They just wanted to do it now and not much more else. |
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El Hermano
Posts: 450 Location: Texas |
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One thing I've learned is internet discourse is never beholden to logic or reason. Apparently the game sold 13 million copies so far. I don't think that's a failure in anyone's book. And I say this as someone with no real interest in the game outside watching a few streamers play it. |
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Estoma
Posts: 11 |
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I never understood the the massive hype for this game. So many people touting that this was going to be the game that changes everything. It really always just looked like GTA in a cyberpunk setting.
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Hal14
Posts: 652 Location: Heart of africa |
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Oh, I don't think the game is a commercial failure. 13 million copies sold is nothing to sneeze at. However, what might seem like a success to consumers, could be a failure to investors and publishers. I think it was Battlefield 5 that infamously failed to meet EA's target despite selling more than 7 million copies. |
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Deacon Blues
Posts: 381 Location: Albuquerque, NM |
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As if we'd ever hear the real reason anyways... there was pressure coming from somewhere to release this game before it was ready. It was likely a combination of both. |
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AksaraKishou
Posts: 1410 Location: End of the World |
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The info came from this btw https://www.youtube.com/watch?v=5waFS_OPvqc |
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Vanadise
Posts: 488 |
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If nothing else, I'll always be able to enjoy that a cyberpunk-themed game -- a setting which is traditionally used to criticize late-stage capitalism, massive corporations, and the privatization and militarization of police -- was not only produced by a huge company that forced its employees to crunch for months on end, but also that the game was a commercial success but a critical flop. There are multiple levels of irony going on here and it's really quite delicious.
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DavetheUsher
Posts: 505 |
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Cyberpunk, the genre, is probably one of the prime examples of why critical reception tends to be very out of line with what fans look for in a game or movie. Most people just like the cyberpunk genre because of cool, futuristic sci-fi action stuff. Critical failures but financial successes are usually signs of that. |
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CommonHorse
Posts: 11 |
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I'm about 50 hours into Cyberpunk and I want to say this game is a very fine game at its core. Had it not been for the previous generation release and the bugs, we wouldn't be having this conversation. People forget that this was the same case for the transition between the PS3/360 era to PS4/Xbox One with some titles like GTA 5 and Battlefield 3 hitting those low frames and looking ugly as hell. Graphically Cyberpunk supersedes what we've seen in the previews from previous years (which is super rare) and is probably the prettiest looking game to date on PC with all the bells and whistles like RTX. CDPR was dragged through the mud for dumbing down the Witcher 3 graphics from the previews and it seems like the PC release was in response to that because they're clearly not holding back. I don't believe a game should be dunked on because of its glitches and bugs which will be gone in time. Had we ran with this criteria, Fallout New Vegas would be considered one of the worst games of all time (which it's not because culturally it's considered a classic at this point).
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OtherSideofSky
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I hate when people make this argument, as if all major bugs inevitably get ironed out. It's simply not true. A lot of bugs get fixed, but never all, and there are plenty of games with bugs so deeply embedded that even fan years of fan patches can't eliminate them. You mentioned New Vegas. Well, New Vegas with years worth of official and fan patches can still easily bug quests into incompletability. I've never done a remotely thorough playthrough without needing to quick load or use a save editor to compensate for triggers that simply failed to work. And that's a game that got extensive support. Plenty of games don't, even ones from major publishers. Any kind of completion-blocker or save-corruption bug is a huge deal (especially for anyone on console, where you often can't it without a complete restart) and absolutely deserves to be included in criticism. No opinion on Cyberpunk as a game, since I haven't played it yet and don't plan to for a while, but I don't like people pretending that performance on high-end systems (which everyone I personally know with an up-to-date gaming PC has still been complaining about) excuses the awful state of the last-gen ports. The game was announced, and accepted preorders for, those platforms years before the current gen consoles (and before the PC hardware most people running it well are using). The game was also originally stated to release months before both the new consoles and this year's batch of GPUs. Cancelling those versions to focus exclusively on high-end hardware would be one thing, but dumping an unplayable on people is inexcusable. (And there's no way this refund and delisting situation would be happening if it wasn't unplayable. These are the people who will still gladly sell you the PS3 port of Shadow of Mordor.) Anyway, wicked excited for Dungeon Fighter Duel. |
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Covnam
Posts: 3627 |
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I'm enjoying Cyberpunk despite the bugs (on PC, the console versions are a whole 'nother story). There are still some pretty bad ones though on PC so I'm just making sure to save often lol
If you can wait, it's definitely best to do so. Haven't beat it yet, but I'm still looking forward to seeing what the DLC ends up being |
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ATastySub
Past ANN Contributor
Posts: 637 |
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You're saying all this but missing the actual point you're making. All those games you listed that are doing well now? They improved because people pointed out how they were failures. If everyone had just sat back and not said anything nothing would've changed. FF14 was a disaster and the path it took to re-make it is a notable success story because they admitted how badly they fucked up and let someone else take over. No Man's Sky was a victim of shady marketing and hype that was outside of their control, along with a forced release date. Cyberpunk is neither of these. They controlled their own marketing and release. The people in charge of fixing it are the same ones that caused this problem and are saying the same platitudes they did in making it. Calling a trash fire a trash fire is not some delusional short sighted scheme, it's stating the obvious. Looking away from the fire and telling people it doesn't exist because you aren't looking at isn't a virtue. |
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