Forum - View topicNEWS: Valve Announces Steam Deck Portable PC Gaming Console
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R. Kasahara
Posts: 646 |
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I have a Switch, love it to pieces, but I also play a lot of PC/Mac games, primarily via Steam. My current desktop machine is a bit on the older side, but I'm not ready to take the plunge to build a new one yet (especially with GPU prices as they are right now). All that said, I'm really interested in this new bit of hardware from Valve. As a handheld, the ergonomics look horrible, but that would be moot provided the docking feature works well enough. My main questions right now have to do with the more technical aspects of the device: performance, power draw, etc. There is definitely a market for this sort of thing, regardless of whether or not one has a Switch, and I seem to be in it. |
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AiddonValentine
Posts: 2201 |
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Funny how "It doesn't need to compete with Nintendo!" has been a common saying just before Nintendo adds another head to its mantelpiece. Furthermore, there are just so many questions to this thing, like how the battery life is, what happens when some new game like Elder Scrolls 6 comes out that is impossible to play on it, dealing with many Steam games being incompatible with gamepads, etc. And that's before getting into Valve's infamous history of mercurial behavior. This isn't going to light the world on fire |
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ranran-001
Posts: 532 |
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That rant might have made sense, if Valve was releasing a handheld with a closed architecture, like PSP, Vita, Game Gear, etc. It's not. Steam deck is staying within the PC platform, offering an alternative to desktops, laptops, and other handheld pcs. It can do decent business in that market, and will do fine so long as Valve comes out with hardware updates to their system at least every year or other year. |
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enurtsol
Posts: 14746 |
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Ya can stream it - the Steam machine is also a stream machine (it can stream Xcloud, Google Stadia, etc.) Incidentally, Valve and Elgato announced their new Steam Deck and Stream Deck within hours of each other yesterday
Won't be as portable, but keyboard & mouse can connect to it Anyways, preorders just opened and there’s enough Steam Deck demand to take Steam’s store down |
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AiddonValentine
Posts: 2201 |
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Doing hardware updates even "every other year" is hugely impractical. It's one thing for computers, phones, and cars to come out with new yearly models considering that most people just get a new one when their old one starts tanking, but consoles are proprietary. People get them once and that's it until the next generation. Furthermore, trying to keep up with the latest CPUs, GPUs, chipsets, etc would be a logistical nightmare. It's completely impractical |
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RockSplash
Posts: 495 |
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One argument I hear is that this makes the switch irrelevant due to emulators. Good luck getting switch hardware to be emulated on this, while also taking into consideration Joycon support, various audio and visual bugs, as well as updates. People act like getting emulators to work are easy. For the tech inclined, absolutely, but the majority of people are not going to be. I just worry about the battery life, heat, and noise level of the system. Also, it can install windows. What about updates? Drivers? How about good file browsing or editing? It seems like people have jumped onto the hype train without realizing where it is going, to put in an analogy. I guess it does not help I have a gaming laptop, so this thing feels absolutely useless to me.
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Hal14
Posts: 651 Location: Heart of africa |
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I don't think this device is going to fail or be niche, in general, but the emulation potential of it is going to be niche. People outside the gaming community fail to understand that to the average consumer, emulation is not even a consideration unless the device comes built-in with an emulator and a library of roms. Ease beats Ability, i.e., consumers would rather go with the easier option than the (arguably) better option. It's the same reason why the average consumer would rather buy a smartphone port of a DQ or FF game than emulate it for free. The idea that being able to emulate Nintendo games will hurt Nintendo is laughable. |
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ranran-001
Posts: 532 |
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There is nothing impractical for them to make hardware updates each year. Its based off PC architecture, this isn't the same as console updates like that of Nintendo or Sony. |
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p3rseus
Posts: 72 |
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The hardware should be fine for the entire console generation, since it runs at 800p resolution and has the performance in teraflops matches a PS4/Xbox One. It's very different from the Switch, it's a PC, which can be played on the go or docked. I see it as a way to bring PC gaming more mainstream and to me at least it's very compelling due to the large library of games, good specs and utility.
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Vanadise
Posts: 487 |
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It is a PC that uses the x86 architecture, but assuming that you can install Windows on it may be premature at this point. It likely has several custom pieces of hardware that are not going to have Windows drivers available for them at launch.
Presumably Valve will push updates to it through SteamOS. If all else fails, it's running Arch Linux under the hood, so you can probably just use pacman to get updates as one would expect in Arch. As far as good file browsing and editing, it's also got KDE on it -- and heck, KDE has had a better file browser than Windows for a few decades now. I am willing to bet that you cannot hold your laptop in two hands as you play games on it and you can't just push a "sleep" button and drop it in your bag, which are big selling points for this kind of device. Also, for somebody who doesn't currently have any kind of portable PC, the specs on this blow away any laptop you can get for $400. |
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Megiddo
Posts: 8360 Location: IL |
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People thinking that Starfield or ES6 are going to be unplayable on this is just the funniest thing. If the Series S is able to play it then with these specs the Steam Deck will be able to play it.
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phantom360
Posts: 59 |
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This is great because it's competition for the switch and i'm hoping this does so well that it makes Nintendo understand hardware is just as important as games and no one wants to play games that barely runs on old hardware.
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enurtsol
Posts: 14746 |
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Can imagine this would be very helpful for those who have the dreaded "Steam backlog"
(hundreds of games unplayed but bought just because the prices were so low during Steam sales) Now they don't an excuse Essentially, people will play this thing at the same places people play their Switch, e.g. in bed before sleeping, on the couch while watching TV, in the bus or train commuting, at the long convention lines waiting to get in the next panel, etc. So ask people - where do ya play your Switch? |
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Primus
Posts: 2758 Location: Toronto |
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It's been amusing to see the vitriol from Nintendo diehards over this announcement. This isn't going to be a Switch killer. Mainstream audiences who consume Animal Crossing, Mario and Pokemon, with little else, aren't going to buy this. It'll require too much tinkering for their liking. Emulation has been easy to do for decades, yet millions lap up those dedicated Genesis, NES, SNES Classics, etc boxes.
Given the low key announcement, Valve likely doesn't have any delusions of grandeur either. I doubt there will be Super Bowl commercials or dedicated kiosks in Wal-Mart. What this is, is something tailored for enthusiast gamers. This has access to thousands of titles, from the twilight of the industry to the modern day. This is for people who can tell that Monster Hunter Stories 2 is clearly beyond the Switch's hardware capabilities. If you've already heavily invested in Steam, you don't even have to pay for the games again. If you're one of those people, this is a very compelling offer. Complaining that this isn't going to be future proof seems silly to me. Is that not true of every piece of hardware? It's definitely not new ground in the PC gaming space. Android and iOS are available on billions of devices and there are games that run poorly on decently specced phones that are only 2-3 years old (see: Genshin Impact). Heck, we're seeing that garbage in the dedicated console space now that mid-gen hardware refreshes have proven successful. How many newer releases chug on the base PS4 and Xbox One? Cyberpunk being the most recent infamous example. All of that said, there are obvious drawbacks to retrofitting software created for desktops to a handheld platform. Storage is going to be an issue. PC games can be gigantic in file size thanks to uncompressed assets. There are also power consumption concerns. Trying to encompass as many inputs as possible has also made the shell kind of weird looking. I'd have to hold one in person to make any real judgment, but that button placement is definitely odd. It's the kind of thing that might need a few iterations to iron out the kinks. |
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AiddonValentine
Posts: 2201 |
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Well, that's the problem: EVERY handheld outside Nintendo's has tried to market itself as being for "the hardcore/enthusiast gamer" and the only one that didn't crash and burn was the PSP because it was bolstered by the Monster Hunter franchise. Being for "enthusiasts" really goes against a lot of the handheld philosophy, it's typically not a winning strategy. |
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