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The X Button - Extra Seconds


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TitanXL



Joined: 08 Jun 2010
Posts: 4036
PostPosted: Fri Jun 15, 2012 1:03 am Reply with quote
animehermit wrote:
All first person shooters are the same if you ignore equipment, items, story, characters, combat mechanics and character progression systems.


FPS.... Equipment? Items? Story? Characters? Combat Mechanics? Uh, if you say so. The only thing complex FPS do is little level up perks like "hold an extra grenade/ammo pack" or I guess picking if you want a shotgun or sniper rifle.

Also.. Amnesia isn't an FPS. Nor is Portal. They're first person games, yes, but they're not shooters.

Charred Knight wrote:
Japanese developers have fallen behind, I mean how many Call of Duty games have the Japanese put out lately? I can't remember a single one.


I don't see how this is a negative.

Quote:
The problem is that 10 years ago you didn't need to sell 2 million+ to make a profit, you could make a game with variety and maybe sell 500,000 or even 200,000. Now unless your selling the game for 15 dollars on steam you have to make it as bland as possible to appeal to the average person. The result is that quality in mainstream games have plummeted with Robert Kotick and John Riccitiello becoming the leaders of the industry.


The downside of graphics updating. You have to spend thousand of dollars just to render a bald space marine's shaved head and another ten thousand to animate him walking across the room. Drawing and animating a 16-bit sprite is probably cheaper.

I prefer sprite-based gaming, which is why I'm enjoying the DS more with games like Radiant Historia. I'm replaying Breath of Fire 3 for the PSX and have been loving it.. I love the colorful and bright sprites and cute expressions and stuff. Not that the CG stuff is bad.. FF13 had gorgeous graphics, and that cutscene when everyone returns to Cocoon and starts fighting on the high way was just badass... I'm just sure it cost a pretty penny to make.

Quote:
This has shown with E3 going from one of the most exciting events of the year (Christmas in the summer) to watching children give ieach other fist bumps while playing with a baby tiger named Skittles.


E3 is such a joke now. We spend it watching a pre-school teacher playing with a pop-up book, or watching Usher do a concert, or a bunch of things that aren't video games related. It's really mostly Microsoft and Sony pimping their motion control stuff. At least Nintendo had a new console to show off... I think basic motion control is kind of passe now and Nintendo is going for the next big step.. but Sony and Microsoft spent so much money making the Kincet and Move by God are they going to keep talking about them even if we don't want them to.
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Animehermit



Joined: 05 Aug 2007
Posts: 964
Location: The Argama
PostPosted: Fri Jun 15, 2012 1:23 am Reply with quote
TitanXL wrote:


FPS.... Equipment? Items? Story? Characters? Combat Mechanics? Uh, if you say so. The only thing complex FPS do is little level up perks like "hold an extra grenade/ammo pack" or I guess picking if you want a shotgun or sniper rifle.

Also.. Amnesia isn't an FPS. Nor is Portal. They're first person games, yes, but they're not shooters.



General generalizing reporting for duty.

You still haven't gotten the point have you?
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enurtsol



Joined: 01 May 2007
Posts: 14761
PostPosted: Fri Jun 15, 2012 1:51 am Reply with quote
Aynslesa wrote:

Word has it that XIII Versus' delayed are directly tied into what Agni's Philosophy is demonstrating - the graphics potential of their new Luminous system. Square-Enix decided awhile back to not use Crystal Tools (XIII and XIII-2's engine, as well as the engine for the first version of FFXIV) for Versus, and have been working with the new graphics engine on it.


5 years of R&D and just like that. Laughing


TitanXL wrote:
Video games still have a long way to go in the west. They can start with dropping the 'violent murder simulators' opinion in the media.

RyanSaotome wrote:
I'm looking a lot more forward to that, since they'll cover the JRPGs and other stuff I prefer to the murder simulators the West constantly puts out now.


RyanSaotome wrote:

It just comes down to personal preference I guess. Japanese like their RPGs and don't like the shooters since they're all the same.

animehermit wrote:

JRPGs have so much variety, it's so hard to walk down a hallway and press the "a" button(or x button).

animehermit wrote:

Yes, because every cover based third person shooter is Gears of War.

AiddonValentine wrote:
I think about J-RPG criticism this way: they're not all Final Fantasy,

TitanXL wrote:

Not to mention both games were great. Sorry if you didn't like them, a lot of people did though. Nice to see you take a mature approach at voicing your dislike of them, though.


Everybody is taking a mature approach at voicing their dislikes it seems. Laughing


RyanSaotome wrote:
If people are gonna rag on JRPGs when they always have different battle systems, stories, characters etc, then people have the right to rag on FPS for always being similar too.


From people outside looking in, either is all the same! Ya guys haven't realized that? Laughing


Charred Knight wrote:

Do the Japanese developers have problems? Yeah, but the American developers are in the exact same boat, they have just entered factory mode, and spit out games that look like each other.


Yeah, pretty much. Each side's factory is producing an assembly line of what's been successful previously. Just change some things here and there but keeping essentially the same core. Because, why not? It's been successful. But some FPS have good story to go along with good gameplay, while some RPGs have good gameplay to go along with a good story. And then, there are some players who also like to play with other players to go along with all those.


Well anyways, anybody else here play games like Red Dead Redemption, Fallout, and MMOs like Star Wars: The Old Republic that many friends have now moved onto from World of Warcraft (which some Japanese game creators seemed to play more for the social aspect). Laughing
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lostrune



Joined: 09 Jun 2012
Posts: 313
PostPosted: Fri Jun 15, 2012 4:29 am Reply with quote
ishmael wrote:
Watchdogs looks like it's seeking to break a lot of new grounds


Yeah. Now you hijack the cars telepathically. Laughing
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2204
PostPosted: Fri Jun 15, 2012 11:05 am Reply with quote
Charred Knight wrote:
Japanese developers have fallen behind, I mean how many Call of Duty games have the Japanese put out lately? I can't remember a single one.

Do the Japanese developers have problems? Yeah, but the American developers are in the exact same boat, they have just entered factory mode, and spit out games that look like each other. How many games starring shaved head men do we need. The thing is that unless you really like shooters (and I frankly think the genre hit its peak years ago) or sports games then the only games that are available are independent games that have limited budgets.



Yeah, it's why I wanna slap Keiji Inafune for whining about Japan sucking when in fact the West sucks just as much, if not more. Western developers in general have been coming off as really arrogant and self-congratulatory as of late despite the fact that most Western titles are even MORE copy-pasted then Japanese titles. I mean, hell, Nintendo at E3 this year showed off more variety then most of what was on display from others. The Japanese tend to have more variety in setting, characters, and aesthetic. For the West it's "let's make a gritty, realistic shooter/RPG/open-world title that apes Joss Whedon in dialogue and character." It's getting OLD.
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Animehermit



Joined: 05 Aug 2007
Posts: 964
Location: The Argama
PostPosted: Fri Jun 15, 2012 11:45 am Reply with quote
AiddonValentine wrote:


Yeah, it's why I wanna slap Keiji Inafune for whining about Japan sucking when in fact the West sucks just as much, if not more. Western developers in general have been coming off as really arrogant and self-congratulatory as of late despite the fact that most Western titles are even MORE copy-pasted then Japanese titles. I mean, hell, Nintendo at E3 this year showed off more variety then most of what was on display from others. The Japanese tend to have more variety in setting, characters, and aesthetic. For the West it's "let's make a gritty, realistic shooter/RPG/open-world title that apes Joss Whedon in dialogue and character." It's getting OLD.


Kenji Inafune's point is that the Japanese industry is creatively bankrupt, just because the western market can be just as bad, does not excuse it. They continue to ignore where the industry is heading and will suffer for it.

I mean look at the big developers in Japan:

Square Enix - hasn't developed a good game in years, they feel to realize that it's 2012 and that in this day and age, navigating a menu is not a proper combat system.

Capcom: instead of patching and balancing their games, they just release a new full priced version 6 months later. When they finally do DLC, they ship the game with all of it on the disc, losing lots of goodwill with the gaming community. They nonsensically ignore the PC market for their bigger franchises, Monster Hunter, for example would do extremely well on PC. It's a niche game, almost and MMO where you team up with friends and hunt monsters. The wii is not the system for that.

Nintendo: Doesn't have any original ideas left, it's all the same stuff. Nintendo refuses to create any new IPs and is content to ride on the coattails of former glory. Hell even the big announcement of pikman 3 is just an old franchise revived.

Nintendo may have had a lot of variety in their show this year, but what they showed wasn't what gamers wanted. This will be the first console generation that I won't be buying the Nintendo console, why? Because they aren't making the games I want to play. Nintendo spent this entire generation ignoring the hardcore gamer, and I'm not so sure they won't spend this one doing the same. Besides why would I buy a console that can only run THIS generations games, when my PC can do the same, have it control better AND look better graphically.

Don't get me wrong there are lots of really talented developers working out of Japan. Mistwalker and the guys over at Atlus do make some quality games, but they are part of a shortening list of talented people.
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RyanSaotome



Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
PostPosted: Fri Jun 15, 2012 12:01 pm Reply with quote
Keiji Inafune really doesn't have any room to talk with how he's doing all of these cameos and development for Hyperdimension Neptunia of all series.

http://www.youtube.com/watch?v=KnxxdTZ79ZQ

If he really only cared about making games more Western he wouldn't be working on stuff like this.

Square Enix - hasn't developed a good game in years, they feel to realize that it's 2012 and that in this day and age, navigating a menu is not a proper combat system.

It is a proper combat system... it just might be something you don't like. Nothing wrong with some games being slower paced.
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Charred Knight



Joined: 29 Sep 2008
Posts: 3085
PostPosted: Fri Jun 15, 2012 12:17 pm Reply with quote
animehermit wrote:
AiddonValentine wrote:


Yeah, it's why I wanna slap Keiji Inafune for whining about Japan sucking when in fact the West sucks just as much, if not more. Western developers in general have been coming off as really arrogant and self-congratulatory as of late despite the fact that most Western titles are even MORE copy-pasted then Japanese titles. I mean, hell, Nintendo at E3 this year showed off more variety then most of what was on display from others. The Japanese tend to have more variety in setting, characters, and aesthetic. For the West it's "let's make a gritty, realistic shooter/RPG/open-world title that apes Joss Whedon in dialogue and character." It's getting OLD.


Kenji Inafune's point is that the Japanese industry is creatively bankrupt, just because the western market can be just as bad, does not excuse it. They continue to ignore where the industry is heading and will suffer for it.

I mean look at the big developers in Japan:

Square Enix - hasn't developed a good game in years, they feel to realize that it's 2012 and that in this day and age, navigating a menu is not a proper combat system.

Capcom: instead of patching and balancing their games, they just release a new full priced version 6 months later. When they finally do DLC, they ship the game with all of it on the disc, losing lots of goodwill with the gaming community. They nonsensically ignore the PC market for their bigger franchises, Monster Hunter, for example would do extremely well on PC. It's a niche game, almost and MMO where you team up with friends and hunt monsters. The wii is not the system for that.

Nintendo: Doesn't have any original ideas left, it's all the same stuff. Nintendo refuses to create any new IPs and is content to ride on the coattails of former glory. Hell even the big announcement of pikman 3 is just an old franchise revived.

Nintendo may have had a lot of variety in their show this year, but what they showed wasn't what gamers wanted. This will be the first console generation that I won't be buying the Nintendo console, why? Because they aren't making the games I want to play. Nintendo spent this entire generation ignoring the hardcore gamer, and I'm not so sure they won't spend this one doing the same. Besides why would I buy a console that can only run THIS generations games, when my PC can do the same, have it control better AND look better graphically.

Don't get me wrong there are lots of really talented developers working out of Japan. Mistwalker and the guys over at Atlus do make some quality games, but they are part of a shortening list of talented people.


Capcom is not going to bet tens of millions of dollars on a PC Monster Hunter game selling two million+ copies in America. They are not going to be able to cover the cost by having the Japanese buy it because of the difference in PC gaming in Japan.

What's your next suggestion? That the new Final Fantasy game should star a shaved headed guy with a gun and replace their current gameplay with cover based shooting?

You are confusing actual innovation with just copying western games. Those have been miserable failures across the board.

Japanese developers shouldn't just go with the flow because where video games are currently headed is disaster. I remember way back in the mid 90's when people where their heads caved in couldn't play video games. Now the gameplay is so easy that people play the games without paying attention to what they are doing.
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RyanSaotome



Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
PostPosted: Fri Jun 15, 2012 12:33 pm Reply with quote
Charred Knight wrote:
You are confusing actual innovation with just copying western games. Those have been miserable failures across the board.


I remember once reading an article where an anonymous Japanese game developer said that when they try to make games for the West, many of the people on the team don't even LIKE the game they're making... which is the biggest issue here. How can you make a fun and engaging game if you yourself don't even like it? Japan and America have different standards of what makes a good game, and its best for both to focus on what they like and make those types of games, instead of trying to appeal to different markets that have different tastes.
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Animehermit



Joined: 05 Aug 2007
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Location: The Argama
PostPosted: Fri Jun 15, 2012 12:34 pm Reply with quote
Charred Knight wrote:


Capcom is not going to bet tens of millions of dollars on a PC Monster Hunter game selling two million+ copies in America. They are not going to be able to cover the cost by having the Japanese buy it because of the difference in PC gaming in Japan.


spend tens of millions of dollars and have their game make 120 million in the states? 2 million units at 60$ a game is 120 million dollars. I'm not saying develop solely for the PC I'm talking about at least porting it to a system where people would actually play it(in this case PC).

Charred Knight wrote:

What's your next suggestion? That the new Final Fantasy game should star a shaved headed guy with a gun and replace their current gameplay with cover based shooting?

You are confusing actual innovation with just copying western games. Those have been miserable failures across the board.


No, I want the next final fantasy game to be fun to play. I never mentioned making the games more western. I want them to retain the same visual creativity, but actually be entertaining for the player. Running down a hallway and pressing "x" is not fun for me. A lot of other gamers would agree. I long for the day when the next Final Fantasy is as good as the ones form the past. Final Fantasy VI is one of my favorite games of all time, I love that game, but Square should realize that you shouldn't be using the same battle system today(It's probably even less complex now, at this point). It's like they've advanced graphically but not mechanically.

And western games have been a failure across the board? This a month and a half after Diablo 3 sold 6 million copies on PC alone?
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RyanSaotome



Joined: 29 Mar 2011
Posts: 4210
Location: Towson, Maryland
PostPosted: Fri Jun 15, 2012 12:36 pm Reply with quote
animehermit wrote:
And western games have been a failure across the board? This a month and a half after Diablo 3 sold 6 million copies on PC alone?


He's talking about Japanese games that try to copy Western games. See my above post for why that is a recipe for failure.
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Animehermit



Joined: 05 Aug 2007
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PostPosted: Fri Jun 15, 2012 12:36 pm Reply with quote
RyanSaotome wrote:


I remember once reading an article where an anonymous Japanese game developer said that when they try to make games for the West, many of the people on the team don't even LIKE the game they're making... which is the biggest issue here. How can you make a fun and engaging game if you yourself don't even like it? Japan and America have different standards of what makes a good game, and its best for both to focus on what they like and make those types of games, instead of trying to appeal to different markets that have different tastes.


This is not just a difference between Japan and America, this is a difference between Japan and the rest of the world.
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Animehermit



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PostPosted: Fri Jun 15, 2012 12:38 pm Reply with quote
RyanSaotome wrote:
animehermit wrote:
And western games have been a failure across the board? This a month and a half after Diablo 3 sold 6 million copies on PC alone?


He's talking about Japanese games that try to copy Western games. See my above post for why that is a recipe for failure.


Dark Souls, Demon's Souls and even Dragon's Dogma. Vanquish is a cover based third person shooter and that did well too.
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RyanSaotome



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PostPosted: Fri Jun 15, 2012 12:39 pm Reply with quote
animehermit wrote:
No, I want the next final fantasy game to be fun to play. I never mentioned making the games more western. I want them to retain the same visual creativity, but actually be entertaining for the player. Running down a hallway and pressing "x" is not fun for me. A lot of other gamers would agree. I long for the day when the next Final Fantasy is as good as the ones form the past. Final Fantasy VI is one of my favorite games of all time, I love that game, but Square should realize that you shouldn't be using the same battle system today(It's probably even less complex now, at this point). It's like they've advanced graphically but not mechanically.


Yet these are what sell in Japan. Mass Effect 3 sold like 30k and made the bargain bins within a couple months, yet Final Fantasy XIII-2 sold nearly a million in a month. Why should you make games you don't like just because foreigners demand you to make games for them?
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Animehermit



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PostPosted: Fri Jun 15, 2012 12:49 pm Reply with quote
RyanSaotome wrote:


Yet these are what sell in Japan. Mass Effect 3 sold like 30k and made the bargain bins within a couple months, yet Final Fantasy XIII-2 sold nearly a million in a month. Why should you make games you don't like just because foreigners demand you to make games for them?


Money. A game selling nearly a million in a month pales to what is considered a smash success here. Mass Effect 3 sold almost 3 million in the rest of the world.
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