Forum - View topicNEWS: Atelier Ayesha Slated for March 5 With English Dub Only
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RyanSaotome
Posts: 4210 Location: Towson, Maryland |
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The fact that the game only dubs about 50% of the text IS a quality issue. Unless you're saying its a preference to have half the game text only. Thats one of my biggest issues with this. If it was a full dub, like Tales, I'd be okay with that. I wouldn't like it, but I'd still buy the game. But a halfass dub AND removing the original track? Yeah, not supporting that. |
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Tamaria
Posts: 1512 Location: De Achterhoek |
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Actually, that might be my preference. In my opinion the music is one of the best parts of the Atelier games, so I'd rather not have characters talk through it unless they have something important to say In any case, Japanese or English, I don't care all that much as long as what's there is good. I'm just glad this game is getting a (physical) release. |
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HitokiriShadow
Posts: 6251 |
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Yes and no. It's a separate issue from the quality of the actual voice acting, which is what people are usually arguing about, including these recent posts in this thread.
That's my biggest concern, and it was the main reason I switched to JP audio in Neptunia Mk2 about 10-15 hours into the game. But it hasn't really been an issue in the Arland games, which also were partial dubs. So I'll wait until I play the game or hear concrete information that they're dubbing less than previous games before I get worried or bothered by this aspect. |
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belvadeer
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But Ryan, the problem stems from paying the actors for every bit of voiced dialog from the original Japanese version. Keep in mind Symphonia, Abyss and Legendia didn't have the money for voicing the skits and the character quests respectively. Last edited by belvadeer on Sun Jan 20, 2013 8:33 pm; edited 1 time in total |
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DavidShallcross
Posts: 1008 |
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You haven't played Atelier Iris 1, then? It isn't that the actors were yelling, it's that the the English voice track was maybe 10dB louder overall than the Japanese voice track. I'd call it an error on the part of Gust and NISA, who probably hadn't thought about keeping the two tracks balanced, since this was Gust's first dual-audio game. |
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Yttrbio
Posts: 3652 |
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Actually, that phenomenon (English tracks being much louder than Japanese tracks) seems to be pretty common, at least to the PS2 generation of games.
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Panzer Vor
Posts: 648 |
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That line of reasoning is based on some very specious logic. At least as far as anime performances go, one need not go any further than this very site's own most prolific cast listing to see the hard numbers. I've yet to hear people complaining about, say, Takehito Koyasu or Shinichiro Miki or Kikuko Inoue being in everything, yet I hear those complaints being directed against Anglophone actors with significantly smaller portfolios. Biased much? |
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TitanXL
Posts: 4036 |
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More like completely unbalanced numbers. How many anime get an R1 dubbed released each year VS actually air in Japan each year? Japan airs over 100 anime a year... I don't think American companies releases anywhere near that many new dubs a year. So while hearing Steven Blum or someone in 5 dubs a year might be overkill, a seiyuu being in 5 shows out of 150 a year really isn't. Especially if you factor in certain companies can only use certain studios, so you might get more Texas VAs than usual because more companies are closer to them. Is there a list of which dubs came out in 2012? Would make for an interesting comparison. |
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Tamaria
Posts: 1512 Location: De Achterhoek |
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I guess I opened a can of worms I didn't intend to open...
Look, I play loads of JRPGs and the publishers of those games often fish from the same VA pond. Sometimes I hear certain voice actors in like five games in a row without even trying to. That's a bit much. |
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