kakoishii wrote: |
Quote: | That pace of change compares quite favorably with the music industry shifting from a primarily anti-piracy focus to the establishment of the iTunes market. |
yes and? none of this says how what I said was "patently false," ... |
You said: "I said that it's the only industry I know of that has put more of a focus on fixing the consumer rather than revolutionizing their business model."
Its made more rapid progress in revolutionizing its business model than many other similar industries at similar points in coping with a new means of distribution, and waited longer than most before getting started with getting serious about addressing copyright piracy.
Its certainly not made the
most rapid progress in revolutionizing its business model nor has it put less of a focus on addressing copyright piracy than
any other similar industry, but clearly the Music industry for one at a similar point in its evolution in the 90's put far more effort into fighting copyright piracy and dragged its feet far more than the anime industry has done in terms of revolutionizing its business model.
When the videotape record was developed in the 1970's,
"Film and TV studios hated the device, and tried to litigate it out of existence, an effort that ended with a Supreme Court ruling that consumers were allowed to copy television shows for personal use. Of course, in the course of coping with losing in the Supreme Court, they proceeded to develop the new business model that ended up providing a substantial part of their income stream and in the end saved Hollywood from the decline it had been experiencing since the 1950's.
Indeed, that business model developed by Hollywood after they were forced to accept the legality of videotape recorders
is the business model that they are struggling with replacing in an age of torrent downloads.