×
  • remind me tomorrow
  • remind me next week
  • never remind me
Subscribe to the ANN Newsletter • Wake up every Sunday to a curated list of ANN's most interesting posts of the week. read more

Forum - View topic
Hey, Answerman! - Standards and Practicing


Goto page Previous  1, 2, 3, 4, 5  Next

Note: this is the discussion thread for this article

Anime News Network Forum Index -> Site-related -> Talkback
View previous topic :: View next topic  
Author Message
Mad_Scientist
Subscriber
Moderator


Joined: 08 Apr 2008
Posts: 3011
PostPosted: Sun Mar 24, 2013 8:02 pm Reply with quote
Lavnovice9's doesn't use actual screencaps from the anime, and I'm fairly certain the US shows aren't using actual scenes, aside from maybe the bottom left. Kind of meaningless to do a comparison that doesn't actually show what is supposedly being compared, isn't it?

I decided to jump on Hulu and find an actual screen from Fullmetal Alchemist: Brotherhood to check, and well...

EDIT: The image seems a bit too wide for some resolutions and causes the forum to get slightly wonky looking, so switching it to a link.

http://img18.imageshack.us/img18/6793/fmabrotherhood.png

The background is nice, I'll give it that, but what the ****ing **** is up with that character design? I'd say a 5 year old's doodle is being kind, I mean, look at that thing. It's supposed to be a suit of armor, but looks like some blob monster!

Wink
Back to top
View user's profile Send private message My Anime My Manga
enurtsol



Joined: 01 May 2007
Posts: 14761
PostPosted: Mon Mar 25, 2013 12:34 am Reply with quote
Lavnovice9 wrote:

and compare the current output of them, I don't see how people can be satisfied for the simplistic designs when anime is made at a fraction of the budget and does so much more.


Because Japanese animators are paid dirt (hats off to them for still doing the work despite). If they are compensated to the level of their expertise, anime would cost as much as N. American animation, if not more.


EireformContinent wrote:
Lavnovice9 and all who make the same mistake. Artwork=/=Animation.
Once I started to pay attention to anime I noticed massive shortcuts taken by neraly every nowadays series- massive close-ups to face (especially jarring when the movement of the mount isn't followed by facial muscles) with avoiding showing any more complicated sequences (especially hands while character does anything more complicated), repetitive sequences of fights, stop-motion, motionless and sterile backgrounds, animals drawn and moving like everything but real counterparts.
If we have to choose I prefer smooth animation with simplified artwork, than slideshow pretending to be animated.


I tell people that smooth animation as well as synched lips are still the gold standard that animators aspire. But I also tell that even the acclaimed Jules Engel said: "[there really is] no such thing as limited animation, only limited talent.... Each style of graphic and each kind of gesture has its own requirements for motion."

One can use the industry cheats and shortcuts, but when the whole choreography is utilized well, one could make up for the limitations. The great Alfred Hitchcock didn't have the advantages that modern studios could deploy today, but he made do with what he had, and his techniques still work.
Back to top
View user's profile Send private message
reanimator





PostPosted: Mon Mar 25, 2013 4:34 am Reply with quote
enurtsol wrote:
Lavnovice9 wrote:

and compare the current output of them, I don't see how people can be satisfied for the simplistic designs when anime is made at a fraction of the budget and does so much more.


Because Japanese animators are paid dirt (hats off to them for still doing the work despite). If they are compensated to the level of their expertise, anime would cost as much as N. American animation, if not more.


EireformContinent wrote:
Lavnovice9 and all who make the same mistake. Artwork=/=Animation.
Once I started to pay attention to anime I noticed massive shortcuts taken by neraly every nowadays series- massive close-ups to face (especially jarring when the movement of the mount isn't followed by facial muscles) with avoiding showing any more complicated sequences (especially hands while character does anything more complicated), repetitive sequences of fights, stop-motion, motionless and sterile backgrounds, animals drawn and moving like everything but real counterparts.
If we have to choose I prefer smooth animation with simplified artwork, than slideshow pretending to be animated.


I tell people that smooth animation as well as synched lips are still the gold standard that animators aspire. But I also tell that even the acclaimed Jules Engel said: "[there really is] no such thing as limited animation, only limited talent.... Each style of graphic and each kind of gesture has its own requirements for motion."

One can use the industry cheats and shortcuts, but when the whole choreography is utilized well, one could make up for the limitations. The great Alfred Hitchcock didn't have the advantages that modern studios could deploy today, but he made do with what he had, and his techniques still work.


I believe that pay level of Japanese animators is not much different from American animators of 1940's to 1960's. American animators at that time weren't paid well, but they managed to live with what they were given even though production system is film. Also, not all Japanese animators get poor pay. Since Japanese 2D animation production system is TV format, there is no deep-pocketed sponsor who'll grant ample budget and time. They just have to live by what they've given just like every other animators in the world. In my opinion, the biggest disadvantage of being Japanese animator is that most of them are reside in Tokyo area where it's known for being one of the world's most expensive place to live.

Smooth animation does not equal to great animation. No matter how smooth the animation, it can't cover inherent flaws if the animation's intended expression and timing aren't right. Limited animation could be just as effective as full animation when it's directed in right way. The whole "illusion of life" could thrown out of window if it become too cumbersome on what animation wants to achieve on time and budget.

That lip synch issue in anime is designed out of necessity because everyone here knows that Japanese dub their voices after the animation has drawn. Personally I think it's ingenious because tiny mouth shapes obscures synchronization problems in dubbing in foreign language. In lip synch, a 5-syllable Japanese word is like a 10-syllable English word. If I'm not mistaken, English dub fans makes more comments about translation and voice acting performance than syllable synchronization issue. Not to mention, it's cost effective for TV budget.

So far people argued on the subject of animation versus detailed art. Of course anime has built its reputation by having detailed art first, then gradually improving animation. Does it mean that one is better than the other? No, it all depends on circumstance of the scene. Does lavish animation needed on conversation-heavy scene? Does high speed, action-heavy scene needs detailed art? Those factors are decided by the director. Animators put finishing touch by becoming the "editor" who edit finer visual elements in that scene's frame. It's all about directing audiences' attention to somewhere so that they don't get easily distracted by the medium's limitation.

What makes Japanese animation great is that they produced very EFFECTIVE visual presentation with limited TV production resource. I think that efficient methods in Japanese animation production are worth studying.

Since I haven't watched recent American TV animations lately, I need to watch them to see how are they progressed.
Back to top
rojse



Joined: 08 Sep 2010
Posts: 234
PostPosted: Mon Mar 25, 2013 8:19 am Reply with quote
If you carefully watch Western animation and compare to anime, you'll generally see a lot more "movement" than in a typical anime.

I've just been watching the first season of "My Little Pony: Friendship is Magic", and I think it's a really good example of how different western animation is to anime. Designs of characters and backgrounds are less detailed than what an anime would have, certainly, but there is greater detail and emphasis on movement. When a character talks in MLP, for example, you can see that the characters are lip-synched, but more than that, there is movement in the head, mane and tail of the characters when they talk to match the dialog, too. Anime will usually have static characters talking, and the lack of movement is much more noticeable in lower-budget animation.

Or look at the backgrounds. Not as detailed as a typical anime, certainly, but watch the background move as the scene progresses. When backgrounds shift, parts of the background will move at different speeds to help convey perspective, for example. And that's not to mention how some backgrounds have movement even if the background does not shift. In comparison, most anime productions have rather static backgrounds, even though their design is more detailed.

I can find beauty in both expressions of animation (and reasons to enjoy and appreciate each) - I like the detail and effort put into backgrounds and character designs of anime, and I like the fluidity of movement in Western animation - neither is better than the other, merely different.
Back to top
View user's profile Send private message My Anime
Ryo Hazuki



Joined: 01 Jan 2008
Posts: 363
Location: Finland
PostPosted: Mon Mar 25, 2013 9:00 am Reply with quote
rojse wrote:
If you carefully watch Western animation and compare to anime, you'll generally see a lot more "movement" than in a typical anime.

I've just been watching the first season of "My Little Pony: Friendship is Magic", and I think it's a really good example of how different western animation is to anime.


There are American animators like Michael Sporn who see European animation also different from American animation: http://www.michaelspornanimation.com/splog/?p=4293

Former UPA and later Terrytoons director Gene Deitch had a culture shock, when he went to work in Czechoslovakia and realized how animators there had very little or no knowledge of American animation and their approach to animation came from puppetry.

My point is that I don't really think there's use for a term "western animation". You can just call it American animation or whatever nationality your example represents.
Back to top
View user's profile Send private message My Anime My Manga
agila61



Joined: 22 Feb 2009
Posts: 3213
Location: NE Ohio
PostPosted: Mon Mar 25, 2013 3:29 pm Reply with quote
dtm42 wrote:
The Anime industry is very profitable right now, with lots of shows being made and impressive sales stats. I don't know about viewership of the initial broadcasts - that may indeed be an area of decline - but sales are what's important for late-night Anime, not viewership.

That fact is a marker for the commercial decline in Japanese anime from the 90's boom, when advertising was on the revenue side rather than the cost side ~ the current pay-to-play system of late night anime going to air because their home video distributor buys advertisement of releases ~ and when purchase for the rental market provided a much more secure sales base than sole reliance on individual collectors buying at rental price points.

Its possible to react to things like Chihaya Furu's 2D CGI of kimono by digitally painting the kimono with a print pattern rather than a color as being unrealistic, as the print doesn't move with the kimono in anything like a realistic way ... but they're pretty prints, and if it lets them get such a fine character drama made which seems to be relying on the knock on effect of sales of the printed originals for its budget, more power to them. I believe that Otome Yukai Zakuro did something similar, and as long as the short cuts were pretty shortcuts as opposed to ugly shortcuts, it didn't distract me at all from the story.
Back to top
View user's profile Send private message Visit poster's website
TitanXL



Joined: 08 Jun 2010
Posts: 4036
PostPosted: Mon Mar 25, 2013 3:33 pm Reply with quote
RagnaVII wrote:
@TitanXL Way to miss my point. I was showing how Donald's Snow Fight/Spongebob had better animation than Gundam Wing Endless Waltz/Gundam 0083(or most anime), not better art. My examples of high quality art in for US animation and horrible art for anime was to show how it can go either way. Just because all my examples are old, doesn't mean I'm not justified.


It's not that they're old (though it does say something if you can't point to something current) but you're comparing movie-budget with TV budget, which is what those old Looney Tunes/Disney shorts are. It'd be like me saying western animation looks horrible because Akira is better animated than 70s Scooby Doo or other Hanna Barbara stuff. Also the whole subject wasn't about animation it was about art.

Quote:
The funny thing is that example used Naruto, which is so inconsistent with art quality and not to mention, it didn't even show the show. It showed posters, which doesn't demonstrate if the show actually has high levels of art or not. That's the thing with anime, sometimes. Posters have higher quality art than the show/movie, but at least Americans aren't scared to show posters, that look like the show. Also, for the examples I used, at least the intros and the show itself look on par with each other. That poster was clearly biased, while at least I showed objectivity.


Your definition of objectivity is laughable when you resort to off-model shots or movies, especially when the examples on the left are clearly posters/character models as well so you can't use that excuse on why they look worse. Using an off-model shot of Naruto doesn't prove much, that happens in western animation as well. At least Mad_Scientist was clearly joking/trolling when he did it. Yes, just as you pointed out, it can look much more poor in the show. Just look at this shot of Finn and Jake, they look horribly off-model, and given the model isn't even that detailed or hard to draw to begin with that's a bit odd.

In terms of "objectivity" the picture is using modern television shows and not old theatrical shorts like you tried to do, and was comparing art and not animation like you tried to shift the argument to. In terms of objectivity that chart is much better (aside from Movie Eva, but whatever, replace it with PreCure or Bleach or something and it'd be just as effective)

rojse wrote:
I've just been watching the first season of "My Little Pony: Friendship is Magic"


You couldn't pick a better example than a Flash animated show, really? You can see tons of Flash shortcuts they use in it, from the tweening and unnatural animation of the movement to the re-using of existing models in background shots; and not just in different scenes, but seeing the same 4 Twilight Sparkle recolors in the same background shot because they only have 6 pre-constructed models to choose from for their drag-and-drop procedure. It's a very low budget show, but that's to be expected since it's done in Flash. At least use something that's hand-drawn.
Back to top
View user's profile Send private message
walw6pK4Alo



Joined: 12 Mar 2008
Posts: 9322
PostPosted: Mon Mar 25, 2013 3:38 pm Reply with quote
agila61 wrote:
Its possible to react to things like Chihaya Furu's 2D CGI of kimono by digitally painting the kimono with a print pattern rather than a color as being unrealistic, as the print doesn't move with the kimono in anything like a realistic way ... but they're pretty prints, and if it lets them get such a fine character drama made which seems to be relying on the knock on effect of sales of the printed originals for its budget, more power to them. I believe that Otome Yukai Zakuro did something similar, and as long as the short cuts were pretty shortcuts as opposed to ugly shortcuts, it didn't distract me at all from the story.


Gankutsuou and Zetsubou Sensei utilized that shortcut to clothing as well, although they both had more unique approaches to their art style, whereas Chihayafuru's is pretty typical, if very pretty. Actually, Gankutsuou may do it to a fault, where it's jarring upon first glance.
Back to top
View user's profile Send private message
Ryo Hazuki



Joined: 01 Jan 2008
Posts: 363
Location: Finland
PostPosted: Tue Mar 26, 2013 3:15 am Reply with quote
RagnaVII wrote:
I want all anime to sport animation equal to or better than Spongebob or Simpsons.


Mission accomplished, at least when it comes to having better animation than The Simpsons. In my opinion there's more to good animation than just lip synch and smooth movement. There are times when smooth movement is actually bad, like in Batman: Under The Red Hood, where the punches don't feel right, because the movements are too smooth. It makes it unintentionally almost look like slow motion.

In the commentary track for The Girl Who Leapt Through Time, the director Mamoru Hosoda is actually displeased the animation supervisor added some extra frames in one of the shots.
Back to top
View user's profile Send private message My Anime My Manga
rojse



Joined: 08 Sep 2010
Posts: 234
PostPosted: Tue Mar 26, 2013 7:06 am Reply with quote
Ryo Hazuki wrote:
There are American animators like Michael Sporn who see European animation also different from American animation: http://www.michaelspornanimation.com/splog/?p=4293

Former UPA and later Terrytoons director Gene Deitch had a culture shock, when he went to work in Czechoslovakia and realized how animators there had very little or no knowledge of American animation and their approach to animation came from puppetry.

My point is that I don't really think there's use for a term "western animation". You can just call it American animation or whatever nationality your example represents.


Thanks for the link and the information. Do you have any suggestions of good and/or interesting European animated movies or shows that I should watch - my collection of such movies is sadly lacking.

TitanXL wrote:
You couldn't pick a better example than a Flash animated show, really? You can see tons of Flash shortcuts they use in it, from the tweening and unnatural animation of the movement to the re-using of existing models in background shots; and not just in different scenes, but seeing the same 4 Twilight Sparkle recolors in the same background shot because they only have 6 pre-constructed models to choose from for their drag-and-drop procedure. It's a very low budget show, but that's to be expected since it's done in Flash. At least use something that's hand-drawn.


Well, I could have mentioned something like "The Simpsons" or "Family Guy", but I thought it hardly fair to compare them to anime when they both have such a high animation budget compared to a typical anime production.


Last edited by rojse on Tue Mar 26, 2013 8:09 pm; edited 1 time in total
Back to top
View user's profile Send private message My Anime
danilo07



Joined: 25 Dec 2011
Posts: 1580
PostPosted: Tue Mar 26, 2013 11:24 am Reply with quote
Quote:
Do you have any suggestions of good and/or interesting European animated movies or shows that I should watch - my collection of such movies is sadly lacking.

Well you didn't ask me ,but I would suggest watching movie called Alois Nebel.It is brilliant film,that relies heavily on atmosphere.There is also A Cat in Paris quite charming film,The Triplets of Belleville with very unique animation,Renaissance which was not received well for some reason but I love it to death and Technotise: Edit & I a cool cyberpunk story.
Back to top
View user's profile Send private message
Myaow



Joined: 20 Dec 2007
Posts: 1068
PostPosted: Tue Mar 26, 2013 11:56 am Reply with quote
We're all kind of overlooking the fact that Japan ALSO goes in for the really exaggerated, simple "fifth-grader drawing" cartoon designs, especially in kids' shows: Crayon Shin-chan is a good example, plus stuff like Anpanman, Chibi Maruko-chan, Hana Kappa, Tamagotchi!, etc. Every new season, there's one or two shows with super simple character designs (like this season's Monchicchis, next season's Boku wa Ousama.) I think that it's much more useful to compare fun silly USA shows like Adventure Time or Gumball to these series than to serious action shounen titles, which are usually trying to do something totally different than your Woosers or Gravity Fallses are.

Of course, then you'll ask, "well, DOES the US have an equivalent to something like One Piece, visually and narratively?" I would point you to recent action 'toons like Motorcity (my favorite!), Tron: Uprising, Green Lantern The Animated Series and Sym-Bionic Titan... but pretty much all of them were cancelled! Nooo! ;~; I guess audiences here just weren't ready for all that adrenaline.
Back to top
View user's profile Send private message
walw6pK4Alo



Joined: 12 Mar 2008
Posts: 9322
PostPosted: Tue Mar 26, 2013 1:55 pm Reply with quote
I tried watching some Bionic Six and Starcom, but despite the great designs and 80s sci-fi appeal, the storylines and dialog were just so kiddy compared to their contemporary Japanese TV series. Maybe if they were BD I'd try to sit through more just to appreciate the art, but I see no reason to at this moment with how LQ the current video rips are.
Back to top
View user's profile Send private message
Ryo Hazuki



Joined: 01 Jan 2008
Posts: 363
Location: Finland
PostPosted: Tue Mar 26, 2013 2:53 pm Reply with quote
rojse wrote:

Thanks for the link and the information. Do you have any suggestions of good and/or interesting European animated movies or shows that I should watch - my collection of such movies is sadly lacking.


I'm not expert but I'd recommend Sylvain Chomet's The Illusionist and Roman Kachanov's Cheburashka shorts and The Mystery of the Third Planet feature.
Back to top
View user's profile Send private message My Anime My Manga
Crispy45



Joined: 23 Sep 2012
Posts: 363
PostPosted: Tue Mar 26, 2013 3:53 pm Reply with quote
klokei07 wrote:
Actually, Adventure Time is part of what some animators like to call the "CalArts style", a form of cartooning that is characterized by a minimalist design and a UPA influenced aesthetic that many graduates from CalArts (California Institute of the Arts) share.


They actually teach that style in school? If thats what's considered the academic standard and right way to draw then everything makes sense now and why everything looks like that x_x

ninjaclown wrote:
Never mind Crispy, he's just slamming western stuff again. His opinion is not fact.


>_> Yes how dare I slam something that just so happens to be western for reasons that are unrelated to its origin and aimed strictly at the talent or lack there of of the people behind them. No lets focus that it's a western thing and it's country of origin over the actual complaint itself because that's the real important thing here...

Myaow wrote:
Of course, then you'll ask, "well, DOES the US have an equivalent to something like One Piece, visually and narratively?" I would point you to recent action 'toons like Motorcity (my favorite!), Tron: Uprising, Green Lantern The Animated Series and Sym-Bionic Titan... but pretty much all of them were cancelled! Nooo! ;~; I guess audiences here just weren't ready for all that adrenaline.


Well there's plenty of comedy anime like Sket Dance and K-On which aren't drawn like that... >_> And aren't most of those shows really long-running old stuff that started decades ago? They're probably a product of their time and definitely not the standard. 80s designs don't look like 90s or modern designs. And those shows you list still have terrible art. Tron and Green Lantern's CGI designs are especcially horrible and awful. x_x Some of the worst CG I've seen is in that Tron cartoon where their heads are all long rectangles and stuff.

Ryo Hazuki wrote:
In my opinion there's more to good animation than just lip synch and smooth movement


This~ Lip synching and smooth movement are on the bottom of my list when it comes to animation. Stuff like camera angles, lighting, and fight choreography are much more important to me. I dun care if the people actually make "b" and "t" mouth movements when the camera work always tends to default to that three-fourths side angle thing like this x_x You ever notice how a lot of cartoons use that flat basic angle like this? I have and it's kinda annoying



Art n animation is a lot more than just smoothness. :\
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Anime News Network Forum Index -> Site-related -> Talkback All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5  Next
Page 4 of 5

 


Powered by phpBB © 2001, 2005 phpBB Group