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The X Button - Ultra Violence


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Emerje



Joined: 10 Aug 2002
Posts: 7337
Location: Maine
PostPosted: Wed Aug 21, 2013 7:51 pm Reply with quote
Looking forward to playing Final Fantasy XIV regularly again. The Beta has been a lot of fun and there's been so much to do. You can easily blow a few hours just doing quests in town at level 1.

People have complained that 1.0 non-legacy players aren't getting the pre-order bonuses and early access, but I can't complain. 1.0 players are able to keep their old characters and items, 1/10 of their gil (I have about 250k now), their retainers, and their 1.0 CE bonuses. Plus we don't have to re-buy the game, just download it for free. Can't really complain at all about that, there's so many ways they could have screwed over 1.0 players and didn't.

Emerje
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zawa113



Joined: 19 Jan 2008
Posts: 7357
PostPosted: Wed Aug 21, 2013 9:55 pm Reply with quote
Oh sweet, that sounds like a reason to dig out my PSP again! Been so long....

Yeah, I'm a Suda51 fan, I'll get Killer is Dead.... eventually, I don't have a PS3 yet (seriously, and it's gonna wait a bit longer because I don't have a 3DS yet either and Pokemon! I need it!)
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Rahxephon91



Joined: 08 Jun 2003
Posts: 1859
Location: Park Forest IL.
PostPosted: Wed Aug 21, 2013 10:57 pm Reply with quote
Next week will be pretty awesome. I'm really excited for Killer is Dead mostly because the visual style looks cool.

I'll pick up 14, but the the game seems rather mediocre to me. I'm happy they made a game that's caught up to modern mmo's, but that really seems to be it. Well, at least it looks pretty.
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CrownKlown



Joined: 05 May 2011
Posts: 1762
PostPosted: Wed Aug 21, 2013 11:05 pm Reply with quote
Honestly the 3ds is not that much better. If Atlus weren't around there probably would not be a single game worth anything on the system either. What do they have, another FE shafted and left to languish on a handheld and the ports of Abyss and Ocarina?

Besides Vita has at least Demon's Gaze and Ys IV coming out, a Ys game never before released in the US, I'm down.

Plus the ports actually add a lot of content, the Disgaea 3 vita version adds the 25-50 dollar worth of dlc including the bonus stages with Rasberyl. Muramasa rebirth also adds quite a bit of content as does Golden.

And seeing how the PSP is still getting new games, I am sure the vita will be supported for a while, and when all is said and done will have a nice library. The psp library vs the ds library is basically a coin flip in terms of quality.
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Battle Cossack



Joined: 14 Oct 2009
Posts: 87
Location: Bay Area, CA
PostPosted: Thu Aug 22, 2013 1:43 am Reply with quote
I've sat out the HD generation, so getting a handheld with a bunch of PS3 ports has a certain appeal to me. It seems like a nightmare for companies though; all the investment of HD development but for a substantially smaller audience. Whatever the case, the library is just too damn small. If I had a Vita, there are certainly games to get, but too few titles like Gravity Rush to sell me the system.

I'm intrigued by inspired the number of Vita games imitating Monster Hunter. Hopefully the formula yields enough return on investment to encourage a little experimentation.

At least there's no shortage of fighting games.
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Kerberous



Joined: 26 May 2013
Posts: 107
PostPosted: Thu Aug 22, 2013 4:01 am Reply with quote
CrownKlown wrote:
Honestly the 3ds is not that much better. If Atlus weren't around there probably would not be a single game worth anything on the system either. What do they have, another FE shafted and left to languish on a handheld and the ports of Abyss and Ocarina?

Besides Vita has at least Demon's Gaze and Ys IV coming out, a Ys game never before released in the US, I'm down.


Do you honestly believe Atlus is the reason that the 3ds is killing the Vita ? Or that anyone actually cares about Abyss ? Anything Zelda is a system seller (shitty CDI games being the exception).

Porn without porn and another Ys game Very Happy Those will sell a lot of Life. Though, I'm going to get a Vita only for that Ys game. I know that few people on the planet actually care about the franchise.
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enurtsol



Joined: 01 May 2007
Posts: 14761
PostPosted: Thu Aug 22, 2013 4:16 am Reply with quote
"Conference survey gives us a peek at the lives and backgrounds of Japan’s game developers"

  • Right now at the Pacifico Yokohama Convention Center, Japan’s largest video game developer conference, the CEDEC (Computer Entertainment Developer’s Conference) is in full swing. In order to gain a clear understanding of the type of people who make the industry what it is, the event’s organizers also conducted a survey that covers just about everything from marital status to time spent tied to a desk each day. The results give us a sneaky peek at the demographics and professional lives of the people who bring us the games we love, so we couldn’t help but share.

    The purpose of the questionnaire, answered by 473 attendees, is to provide those hoping to work in the industry with a clearer understanding of the backgrounds and career paths of its professionals.

    James Brown’s It’s a Man’s Man’s Man’s World may have been created as an anachronistically chauvinistic declaration of love, but the title works just as well for describing the game industry, as over 85 percent of the respondents were male, with an average age of 34.

    The recent rise of smart phones and tablets was reflected in 47 percent of respondents currently preparing titles for such mobile devices. Although dedicated game consoles like the PlayStation 3 accounted for the largest block with 54 percent of the survey participants currently working on projects for them, smart phone/tablet production edged above even the level for handheld video game systems like the Nintendo 3DS. As a cultural wrinkle, pachinko machines, which are utilizing increasingly sophisticated visuals and interfaces, get lumped in with video games at CEDEC, with 7 percent of the respondents involved in their creation.

    Tokyo is definitely the place to be if you want to work in the industry, with four-fifths of respondents working in the metropolis or its neighboring prefectures. Central Japan, including the cities of Osaka, Kobe, and Kyoto, accounted for a scant 13 percent of workplaces. Hiroshima was one of the many prefectures without a single representative, so pardon us as we shed a tear for its now-defunct shoot ‘em up software house extraordinaire, Compile.

    Respondents had an average of 11 years of industry experience, with most having been at the same company since seven years ago. Job changes tended to be infrequent, with 39 percent having never switched companies, and over 70 percent having done so less than three times over the course of their career. A quarter now work in organizations with between 100 and 299 employees, with another 20 percent in monolithic development companies with over 2,000 workers.

    The average annual salary reported by lead programmers was 5,200,000 yen (US $52,000), while the top earners are producers at 10,120,000 yen a year. Somewhat surprisingly, the average for heads of sound and music development, 5,830,000, is above that of programmers on comparable rungs of the corporate ladder.

    As you’d expect from a busy industry in a country that prides itself on working long and hard, the developers put in an average of 66 hours at their desks each week during crunch time for their projects, which means a lot of late nights and/or weekends at the office.

    That said, by and large the respondents are happy with their work, with the 46 who characterize themselves as satisfied or very satisfied outnumbering the 26 percent who answered oppositely. When asked about why they chose and continue to work in the industry, only five percent listed a high salary as their primary motivation. 60 percent said they simply enjoy making games, with numerous others citing the opportunities their jobs present for them to be creative and express their individuality.
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Kikaioh



Joined: 01 Jun 2009
Posts: 1205
Location: Antarctica
PostPosted: Thu Aug 22, 2013 7:51 am Reply with quote
So far, I've found the Vita to be... a pretty good handheld. I was enamored with it when I first got it, what with the big screen and higher-end graphics, and for me it's the preferred way to play classic PS1 games (no more lamenting to find a save point when I want to stop playing!) TBH, though, I'm not loving it quite the same way I did the DS. I guess I'm a big fan of quirky, light-hearted games, and the DS had those in spades (Phoenix Wright, Sonic Rush, Nintendo's games, etc.) The heavy hitters of the Vita library so far are a bit ways more serious in tone, which is great if you're in the mood for it, but doesn't really capture my affection as much.
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KabaKabaFruit



Joined: 20 Sep 2007
Posts: 1871
Location: Winnipeg, Manitoba
PostPosted: Thu Aug 22, 2013 9:10 am Reply with quote
I know I am in the minority camp on this one but I would love to see more characters from the original Street Fighter make an appearance in SF IV. Yeah, Retsu was a scrub but it was so much fun to beat on him. Smile

Lee and Geki would be pretty good to have in the game since Lee is a Kung-Fu master and Geki is a ninja. Smile

And for the fifth secret character in the new game? I'm actually kind of hoping for Jean Reno from Onimusha. Cool
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nhat



Joined: 21 Jan 2008
Posts: 922
PostPosted: Thu Aug 22, 2013 9:38 am Reply with quote
KabaKabaFruit wrote:
I know I am in the minority camp on this one but I would love to see more characters from the original Street Fighter make an appearance in SF IV. Yeah, Retsu was a scrub but it was so much fun to beat on him. Smile

Lee and Geki would be pretty good to have in the game since Lee is a Kung-Fu master and Geki is a ninja. Smile

And for the fifth secret character in the new game? I'm actually kind of hoping for Jean Reno from Onimusha. Cool


Yeah if they're going to do that, maybe when they release a new version of SF because currently the roster is too big (kind of funny saying that right?) so yea sometimes more isn't better.

Most people pick the more familiar characters and the rest aren't even touched. If you played online, the chances of seeing one of the least popular characters are almost 0. You can only do so many moves and combination that the devs will overlap another characters move.
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KabaKabaFruit



Joined: 20 Sep 2007
Posts: 1871
Location: Winnipeg, Manitoba
PostPosted: Thu Aug 22, 2013 11:12 am Reply with quote
My buds and I always play at each other's respective houses and we like to cycle through different characters at a time to keep things nice and refreshing. When we do tournaments however, that is when the popular characters tend to be used.
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khaos1019



Joined: 28 Nov 2007
Posts: 93
PostPosted: Thu Aug 22, 2013 11:38 am Reply with quote
I just bought a Vita and went with a PS+ subscription, so I've been enjoying Gravity Rush, Muramasa Rebirth, Atelier Totori, Gods Eater Burst (which is a PSP game, but it was free with the PS+ subscription), and of course all of the PSone classics that I can play on the go now (Final Fantasy VI, VII, VIII, and IX, Legend of Mana, Klonoa). I freaking love the Vita. Very Happy
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spankminister



Joined: 09 Jul 2010
Posts: 15
PostPosted: Thu Aug 22, 2013 1:23 pm Reply with quote
I was already thinking, "Man, wouldn't it be awesome if it were Linn Kurosawa?" and then you went and asked the question. Boggles my mind that no one else has asked for that.
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Brimfyre



Joined: 06 Aug 2013
Posts: 53
PostPosted: Thu Aug 22, 2013 3:36 pm Reply with quote
Why was Yukari not being able to fight a low point of Persona 3?
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Letthemeatraep



Joined: 16 Dec 2009
Posts: 161
PostPosted: Thu Aug 22, 2013 5:08 pm Reply with quote
Somehow it does not surprise me to see this column go out of it's way to downplay the PS4 launch based off of Gamescom while completely ignoring the fact that Microsoft were there too and managed to show or announce practically nothing while Sony announced like 20 PS4 games and is still launching with more available titles on day one than Xbox One will have in November.

Sorry go all console wars here, but the double standards on show from the American media about these machines has been frustrating to witness the past couple of months.
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