Forum - View topicThe X Button - Kickstarting Points
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Levitz9
Posts: 1022 Location: Puerto Rico |
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...Wow. Considering the current state of the industry, that wide-eyed idealism and hopefulness just tugs at my heartstrings. Sure, the '80s gave us "Phoenix" Rei and Phantasy Star, the first JRPG to star a woman, but... ... yeah, man, hindsight's a doozy. |
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Rahxephon91
Posts: 1859 Location: Park Forest IL. |
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That says "cut ties with western developers". That dosen't say cut ties with the west. Learn to make you're statements. Those are two different things. One suggest the company will stop making games with the west in mind where a good portion of it's internally developed games suggest otherwise. The other says they won't be outsourcing games anymore which they shouldn't. It hasn't worked completely. You tried to suggest the former not the later.
http://www.gamesindustry.biz/articles/2013-09-10-capcom-looks-towards-big-changes-after-difficult-fy13 Even with those difficulties they still had higher profits. Since then thier releases have mostly done great. Lets lay off the "capcom dying" stuff until we get a little more updates.
Inafune has been saying the same thing about Japan and then it's even more funny that his games made after leaving or anything but original. One is a MH clone and the other a game riding on nostalgia.
Either way what does this have to do with Strider?
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Pleinair92
Posts: 50 |
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Tomba is also French for "he fell". Which, I think, would have been perfect for him, but I guess the same name was used throughout all of Europe for some reason.
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Penguin_Factory
Posts: 732 Location: Ireland |
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I could sure go for a game of Mumblety-peg right about now.
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toddc
Posts: 164 |
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Well, you don't have to actually play them. Even people who like the first two Drakengard games (I don't) tend to recommend checking out a Let's Play overview instead of going for the full experience.
It's more of an informal trilogy that fans link together due to the games sharing existential themes, gameplay styles, and so on. The first boss of Soul Blazer also appears in Illusion of Gaia and explicitly mentions "the Blazer" previously defeating him. |
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RyanSaotome
Posts: 4210 Location: Towson, Maryland |
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It might be too late to update this post, but Monster Monpiece has been confirmed to release next week as well:
https://store.sonyentertainmentnetwork.com/#!/en-us/games/monster-monpiece/cid=UP0031-PCSE00373_00-MONSTERMONPIECE1 |
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Mister Ryan Andrews
Posts: 219 |
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Stuff you don't like doesn't make it a negative, FYI. Bit of a newflash for you, but cellphone games have ALWAYS been a part of Japan. Back to the Pokemon Crystal days where you could link it up with your cellphone and go online. Japan was into phone gaming before smartphones came out and Angry Birds or Flappy Birds or whatever was a thing. Right now I can look at the top selling mobile games in Japan and see over half the Top 10 filled with Square-Enix's stuff. People who think mobile games are a bad move on SquareEnix or Capcom or whoever's part are either delusional or just bitter they can't play them since they tend to be Japan-only. There's a reason companies continue to make mobile games.. because they work. Your senseless sarcasm and lack of any points makes me think you're just upset someone pointed out the western industry is kinda stagnant right now. I mean, you cared enough to rant about the cel-shaded comment he made but didn't care enough to do a quick Google search to find some recent games with stylized graphics like Youkai Watch: https://www.youtube.com/watch?v=QqjRLVnvwmA Atelier: https://www.youtube.com/watch?v=69gjhb06hCQ Naruto: https://www.youtube.com/watch?v=pfPtddaiWp8 Any anime-style game pretty much would work... or even Super Mario 3D Land which is a nice style as well. |
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Rahxephon91
Posts: 1859 Location: Park Forest IL. |
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It's also funny you're trying to make this point for this argument. It can easily be spun around against you. You don't like western games, that dosen't make them a negative.
Newsflash for you again, back in those days that wasn't the primary platfourm. Square annoying that FFVII spin off with the Turks was not them saying "oh yeah are next main FF is on mobiles". No it was just them announcing a small spin-off. These cellphone games weren't superseding console or even handheld games. But now they are. We don't get a handheld or console Breath of Fire game, no we get a cheap broweser game. Same with Mana, Saga, whatever. Square makes more cell phone games with cheap f2p hooks then actual single player games. You want to argue with me that this is good? That this industry is on a good path?
Here lets use your logic now since it's not about quality, but about sales. The north american industry is fine. It's not stagnate because Call of Duty and GTA sell millions and million. So now I guess you can't say the western game market is bad because well I guess mobile games are great because they sell right?
It's the usual "the western game market sucks" while also ignoring that the Japanese aren't so great.
Thats a small list of games. Oh Naurto an anime based game uses cel-shading. Whoop de do. The Atelier games which look like crap either way. They look so bad that I actually forgot they were cel-shaded, because they look so half assed. Then again Gust is what 15 people? Guile tried to make it sound like there are all these Japanese console games using stylised graphics to get buy, but they aren't. There's been a few. Tales of Vesperia, EX Troopers, Catherine, Naruto. This dosen't even make up half of Japan's console output. But even then his point is these have allowed them to not have big budgets. Except is that true? Ni No Kuni used stylized graphics, I doubt that was cheap. Catherine may have been cheap, but the game is also a puzzle game with limited environments. The graphics aren't what kept the budget down. EX Troopers was a handheld game ported up. I wonder if ToV was expensive to make, because none of the other Tales have done that again and in Xillia's case they cut corners in level design. Same story in Xillia 2, but it's even worse. I wonder how much the Naruto games cost? They sell well and they probably reuse the engines and assist. Maybe that negates any budget concerns. The Aitiler games are cheaply made and they look it, even with cel-shading they look bad and are nowhere close to the games talked about here. |
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Mister Ryan Andrews
Posts: 219 |
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Not all franchises need yearly installments like shooters and sports games. Some franchises just end when the creator feels like they're done or before they turn bad, like Silent Hill/Castlevania have now. Besides, one thing Japan does very well is make original IPs. Dark Cloud may have ended, but instead Level 5 made tons of new IPS like Rogue Galaxy, Ni no Kuni, Professor Layton, Inazuma Eleven, Danball Senki, and now Youkai Watch. It might be more rare in the west to see new IPs outside the indie scene, but in Japan it's pretty nice. And yeah, I imagine shooters being a big thing in America doesn't help where most new IPs out of the west are just Call of Duty clones. None of the games I listed are these supposed 'Monster Hunter clones' you claim are just as rampant as shooters are.
Well for one thing comparing Mana and Saga to Final Fantasy is dumb, those franchises are so far behind Final Fantasy in popularity and sales it's not even funny. And also, what platform a game is on doesn't matter much. Have you even played these games to see if they're bad or not? It's not like BoF getting an app game means there's no chance at a traditional console game. BoF hasn't had one in a decade, and I doubt an app game coming out is going to prevent it from getting a console game like they're mutually exclusive. Breath of Fire was never getting another game to begin with. It's not 'replacing' anything so blaming some mobile game is pointless and petty.
'acutal games'? Is this some self-identifying 'true gamer' ego complex or something? A game is a game.
Stop changing the argument. You said it was a bad move to do mobile games and their only 'smart decision' was buying Eidos, a company which has been bleeding Square dry financially with poor performing games like Tomb Raider and Hitman. Mobiles have actually been a great source of income for Square by comparison. This sounds more like you think them getting Eidos is the best thing ever because Eidios is a 'superior western company' or something, not actually looking at financial and fiscal reports. Anyone who says Square should stop doing Mobile games has no idea about business or what is actually good for a company.
'Crap', really? -_-; How in the world is this crap to you? Not 'not to my preference' or 'not a style that interests me' but literally 'crap'? It amazes someone can outright call this crappy looking. Is this the kind of close-minded mentality of if it's hand drawn or anime it's automatically kiddy/bad? I guess that's why 99% of the big mainstream games have to look brown/gray and realistic. Yeah there's some more realistic looking Japanese games like Resident Evil and Metal Gear Solid, but that's the thing, there's variety in art styles, something the west is pretty lacking. The only big Western game of recent years I can say had an interesting art style was Borderlands. And I don't see why you're saying Tales aren't like Vesperia anymore. Graces and Xillia both use a similar style. The franchise has pretty much always used that style since it jumped to 3D with Symphonia. |
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enurtsol
Posts: 14746 |
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OK let's end this misinformation right now: Tomb Raider is profitable. http://www.thesixthaxis.com//2014/01/17/tomb-raider-brings-in-the-profit-for-square-enix/ It's only Square Enix that had too high expectations for it. |
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Rahxephon91
Posts: 1859 Location: Park Forest IL. |
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[quote]Not all franchises need yearly installments like shooters and sports games. /quote]Oh god would you stop with your antiwestern bias. There is one shooter that is on a yearly basis. Not like Japan dosen't have it's yearly released games either.We aren't talking about yearly installments. We're talking installments at all, made by actual Japanese teams.
And oh please, none of these series ended because thier "creators" felt it was a good idea. This is just an attempt by you to misdirect that the real reason these series have stopped has more to do with these Japanese companies not interested in taking risks or spending actual money on new installments. Instead they rather not do that or whore them out in cheap mobile or browser games. Which I guess for you is better then actual new installments. How is this a good thing?
I wonder looking at core console releases how many new ips have come out on each side, because like you want to think there are no new ips except some of the biggest games this gen were new western IPs.
You're the one who brought up sales not me. I'm aware that mobile games bring in sales, but I'm not talking about that because I don't care. I'm not a financial analyst. You're the one saying mobile games are good because of sales. I don't care, I like to actually play games. Square has hardly put out anything of note. At least Eidos put out something. Since you're argument is fine because of sales then why even bitch about CoD. CoD sells great so you should be fine with companies trying to emulate it. Lets be real the reason Square was bleeding money was because of FF14 bombing. Maybe they wouldn't have had to have insane expectations on Tomb Raider if the Japan side had actually done a good job the first time. Poor performing games like Tomb Raider. Yep I guess 3 million+ is poor performing. That says more about a crappy managed company then it says about games like Tomb Raider and Hitman, each of which has sold well. Just not meet the incredibly high expectations. But hey they are pushing forward with sequels so they must be happy somewhat. At least the games will actually come out while the Japan side takes another 10 years to make one game. And it has been a smart investment. It's given them actual western ips to use instead of wasting more money on crappy western versions of Japanese ips. Hell if they want to do that they actually have thier own talented western teams. it's also given them access to western tech people who are already helping out with thier new engine as seen in the Agni's Philosophy demo.
http://xbox360media.ign.com/xbox360/image/article/883/883841/tales-of-vesperia-20080624095801028.jpg http://www.the-nextlevel.com/media/360/tales-of-vesperia/tales-of-vesperia03.jpg http://ctrlaltkill.org/wp-content/uploads/2010/02/tales-of-vesperia-xbox-360-178.jpg None of them look as good as that game, dosen't help that Xilla decides to cut corners and just re-use environments like there's no tomorrow. Besides the entire point from Guile was they they've used stylish graphics to deal with console development, but Japanese console development is in such a decline so even then it hasn't done much. |
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