×
  • remind me tomorrow
  • remind me next week
  • never remind me
Subscribe to the ANN Newsletter • Wake up every Sunday to a curated list of ANN's most interesting posts of the week. read more

Forum - View topic
NEWS: SNK Playmore Recruits Staff for New King of Fighters 3D Game




Note: this is the discussion thread for this article

Anime News Network Forum Index -> Site-related -> Talkback
View previous topic :: View next topic  
Author Message
Mr Adventure



Joined: 14 Jul 2008
Posts: 1598
PostPosted: Wed Aug 06, 2014 2:22 pm Reply with quote
KoFXIII is a great fighting game, with gorgeous 2D sprites. But this is absolutely the right move for the franchise now.
Back to top
View user's profile Send private message My Anime
Mr. sickVisionz



Joined: 28 Oct 2007
Posts: 2173
PostPosted: Wed Aug 06, 2014 2:25 pm Reply with quote
Their sprites never looked that good to me. They seemed like they were SD upscales or something. A Street Fighter 4 approach is better imo if you're not going to go like BlazBlue and actually make the sprites look good and put tons of animation in there so the game doesn't look like some choppy upscaled 2D fighter.
Back to top
View user's profile Send private message Visit poster's website
pauladls



Joined: 14 Jul 2014
Posts: 198
PostPosted: Wed Aug 06, 2014 2:44 pm Reply with quote
i wish for maximum impact 3, the brothers meiras story is incomplete Crying or Very sad
Back to top
View user's profile Send private message
maximilianjenus



Joined: 29 Apr 2013
Posts: 2862
PostPosted: Wed Aug 06, 2014 4:54 pm Reply with quote
Mr. sickVisionz wrote:
Their sprites never looked that good to me. They seemed like they were SD upscales or something. A Street Fighter 4 approach is better imo if you're not going to go like BlazBlue and actually make the sprites look good and put tons of animation in there so the game doesn't look like some choppy upscaled 2D fighter.


they are not upscaled, but they indeed are SD, same for guilty gear x, blazblue's sprites are barely HD (720p).
Back to top
View user's profile Send private message
BZ Choy



Joined: 06 Aug 2014
Posts: 18
Location: Montreal, Canada
PostPosted: Wed Aug 06, 2014 5:14 pm Reply with quote
Mr. sickVisionz wrote:
Their sprites never looked that good to me. They seemed like they were SD upscales or something. A Street Fighter 4 approach is better imo if you're not going to go like BlazBlue and actually make the sprites look good and put tons of animation in there so the game doesn't look like some choppy upscaled 2D fighter.


But Blazblue actually looks very, very choppy and KOF13's sprite animations are pretty fluid.
Back to top
View user's profile Send private message
mangamuscle



Joined: 23 Apr 2006
Posts: 2658
Location: Mexico
PostPosted: Wed Aug 06, 2014 5:20 pm Reply with quote
Mhh, I was waiting for someone else to say it, but; for a company that hasn't done anything 3D related since the hyper neogeo 64, hiring ONE cg designer does not seem right, they need to do tons of 3D models of characters, unless they expect this to beat Duke Nukem Forever for the title of longest vaporware to ever become a reality.
Back to top
View user's profile Send private message
Lord Geo



Joined: 18 Sep 2005
Posts: 2545
Location: North Brunswick, New Jersey
PostPosted: Wed Aug 06, 2014 5:29 pm Reply with quote
BZ Choy wrote:
But Blazblue actually looks very, very choppy and KOF13's sprite animations are pretty fluid.


BlazBlue's animation is meant to be a little choppy because it would take too much time & money to make fluid animation with the sprites BB uses.

KOF XIII (& XII before it), on the other hand, is more like rotoscoping. The characters are actually made using polygons first and then drawn over later to maintain the 2D visual style.
Back to top
View user's profile Send private message Visit poster's website
Tomibiki



Joined: 08 Jul 2007
Posts: 834
PostPosted: Wed Aug 06, 2014 6:40 pm Reply with quote
mangamuscle wrote:
Mhh, I was waiting for someone else to say it, but; for a company that hasn't done anything 3D related since the hyper neogeo 64, hiring ONE cg designer does not seem right, they need to do tons of 3D models of characters, unless they expect this to beat Duke Nukem Forever for the title of longest vaporware to ever become a reality.


What? They have plenty of recent 3D ventures. Not that they were the best endeavors, but they've definitely revisited this territory within the last 6 years.

At any rate, I'm expecting them to go the Xrd/SF4 route. Considering that XII/XIII sprites had originally been 3D models that were retraced as pixel sprites, I expect them to be primo quality in appearance.

The alternative is they likely still have all the 3D models that the XII/XIII sprites were based on, and can expand upon them without having to redraw EVERYTHING.
Back to top
View user's profile Send private message
BZ Choy



Joined: 06 Aug 2014
Posts: 18
Location: Montreal, Canada
PostPosted: Wed Aug 06, 2014 6:58 pm Reply with quote
Lord Geo wrote:
BlazBlue's animation is meant to be a little choppy because it would take too much time & money to make fluid animation with the sprites BB uses.

KOF XIII (& XII before it), on the other hand, is more like rotoscoping. The characters are actually made using polygons first and then drawn over later to maintain the 2D visual style.


I am aware of the animation methods used by those games. It doesn't change the fact that Blazblue's animation is choppy while KOF12-13's are not.
Back to top
View user's profile Send private message
ScruffyKiwi



Joined: 25 Oct 2010
Posts: 675
Location: New Zealand
PostPosted: Wed Aug 06, 2014 8:42 pm Reply with quote
So this probably explains why they are giving Square Enix such shit about 'Hi Score Girl'. Still seems an incredibly foolish move.
Back to top
View user's profile Send private message
Spotlesseden



Joined: 09 Sep 2004
Posts: 3514
Location: earth
PostPosted: Wed Aug 06, 2014 9:42 pm Reply with quote
Lord Geo wrote:
BZ Choy wrote:
But Blazblue actually looks very, very choppy and KOF13's sprite animations are pretty fluid.


BlazBlue's animation is meant to be a little choppy because it would take too much time & money to make fluid animation with the sprites BB uses.

KOF XIII (& XII before it), on the other hand, is more like rotoscoping. The characters are actually made using polygons first and then drawn over later to maintain the 2D visual style.



BB characters looks much better than kof, i'm not sure what's sprite means. BB passes my eye test, kof doesn't.
Back to top
View user's profile Send private message
BZ Choy



Joined: 06 Aug 2014
Posts: 18
Location: Montreal, Canada
PostPosted: Wed Aug 06, 2014 10:19 pm Reply with quote
A sprite is a 2D image in computer graphics that is used to be integrated into a larger part. In 2D fighting games, characters sprites are the individual images that are used to animate them.

Blazblue sprites are pretty clean I'll admit (because of HD, which may be why they look easy in the eyes), but I also think they look flat (must be the shading) and stiff. Not to mention watching them moving is like watching a PowerPoint.

The new KOF games on the other hand, while in a smaller resolution, look more "well-rounded" (again, must be the shading) as well as more fluid. Characters have better animations. Besides, on a CRT (the ideal way to play fighting games), BB's HD sprites mean nothing.
Back to top
View user's profile Send private message
gohmifune



Joined: 02 Apr 2006
Posts: 26
PostPosted: Wed Aug 06, 2014 11:29 pm Reply with quote
pauladls wrote:
i wish for maximum impact 3, the brothers meiras story is incomplete Crying or Very sad


You're not the only one.
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Anime News Network Forum Index -> Site-related -> Talkback All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group