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NEWS: Nights Of Azure 2 Game Trailer Previews Dramatic Scenes




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Nyren



Joined: 07 Oct 2014
Posts: 609
PostPosted: Sat Jul 22, 2017 9:57 am Reply with quote
I can't believe it's 2017, developers have moved onto the PS4, and yet I still have moments where I can say "I can see the polygons!"
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Sota-Son



Joined: 25 Jun 2017
Posts: 19
PostPosted: Sat Jul 22, 2017 11:33 pm Reply with quote
Nyren wrote:
I can't believe it's 2017, developers have moved onto the PS4, and yet I still have moments where I can say "I can see the polygons!"


....uuh what are you talking about? - -
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Nyren



Joined: 07 Oct 2014
Posts: 609
PostPosted: Sun Jul 23, 2017 9:11 am Reply with quote
Sota-Son wrote:
Nyren wrote:
I can't believe it's 2017, developers have moved onto the PS4, and yet I still have moments where I can say "I can see the polygons!"


....uuh what are you talking about? - -
The PS4 is more than capable of rendering high poly models, to the point where it can be hard to notice jagged edges on the models. However, watching this trailer, I can see where the poly count is low. The characters and environments themselves look high poly, but looking at clothing, claws, or anything along those lines and I see instances where they look flat or jagged when they shouldn't, and it's because the poly count is low by comparison to everything else.
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