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PERSONA 5 the Animation (TV).


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Stark700



Joined: 30 Jan 2012
Posts: 11762
Location: Earth
PostPosted: Sat Mar 17, 2018 4:58 pm Reply with quote


PERSONA 5 the Animation (TV)

Genres: action, fantasy, mystery, supernatural

Plot Summary: In April, Ren Amamiya transfers schools for mysterious reasons—something to do with him getting a criminal record for committing grave bodily harm, with the conditions of his probation being to attend a new school far away. A friend of his parents named Sojiro Sakura agrees to take the boy in for reasons of his own, so a reluctant Ren begins his new life. He deletes a mysterious red app from his phone before arriving at Sojiro's house, but the app reappears as he's going to bed for the night. He dreams of a strange place known as the Velvet Room where a man named Igor tells him that there's a way to break free of the chains binding him. The next day, when another red screen on a new classmate's phone leads them into a trap, a persona know as Arsène appears to help Ren. Somehow, all of this will lead to Ren falling back into police custody by November.
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Stark700



Joined: 30 Jan 2012
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PostPosted: Sat Apr 07, 2018 10:58 am Reply with quote
Episode 1:

I haven't played the game before but thought this is an interesting start. First opening minutes introduced Ren.

The overall setting had a Persona feel (I've seen some of the previous Persona series before). What did impress me so far its the technical quality (especially the music) and also the way the show giving a very mysterious vibe.

Not too many characters were introduced so far but I think that's fine. It's a 2 cour show so they got plenty of time. The train scene was pretty thrilling imo and I'm hoping the show has more of those thrilling segments.
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DuskyPredator



Joined: 10 Mar 2009
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PostPosted: Sat Apr 07, 2018 6:53 pm Reply with quote
I have not really had experience with anything else in the franchise before, but the first episode seems interesting enough.
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Blood-
Bargain Hunter



Joined: 07 Mar 2009
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PostPosted: Sat Apr 07, 2018 7:27 pm Reply with quote
I cheated a bit and skimmed the Persona 5 wikipedia page (for the game), so I feel I have a little bit of grounding for what's going on. Seems okay so far. I'll definitely check out some more eppies.
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zawa113



Joined: 19 Jan 2008
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PostPosted: Sat Apr 07, 2018 7:51 pm Reply with quote
Was over at my friend's place, where she has hulu, so since we'd both played the hell out of the game, we decided we'd check it out.

Having played the game though, WOW does this seem rushed. Even leaving out some of the more boring gameplay aspects that would logically and easily be skipped here, this just breezed and glossed over SO much of the game, it was unreal. I feel like the part where this episode ends is like, 2.5 hours or so into the game. Don't take this to reflect badly on the game though, the pacing of game is simply amazing, it's the anime that is WAY too rushed for my taste.
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DuskyPredator



Joined: 10 Mar 2009
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PostPosted: Sat Apr 07, 2018 8:17 pm Reply with quote
classicalzawa wrote:
Having played the game though, WOW does this seem rushed. Even leaving out some of the more boring gameplay aspects that would logically and easily be skipped here, this just breezed and glossed over SO much of the game, it was unreal. I feel like the part where this episode ends is like, 2.5 hours or so into the game. Don't take this to reflect badly on the game though, the pacing of game is simply amazing, it's the anime that is WAY too rushed for my taste.


But you are saying it is two and a half hours before the player character can fight? Regardless of good pacing, the main mechanic is that far in?
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zawa113



Joined: 19 Jan 2008
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PostPosted: Sat Apr 07, 2018 10:57 pm Reply with quote
DuskyPredator wrote:
classicalzawa wrote:
Having played the game though, WOW does this seem rushed. Even leaving out some of the more boring gameplay aspects that would logically and easily be skipped here, this just breezed and glossed over SO much of the game, it was unreal. I feel like the part where this episode ends is like, 2.5 hours or so into the game. Don't take this to reflect badly on the game though, the pacing of game is simply amazing, it's the anime that is WAY too rushed for my taste.


But you are saying it is two and a half hours before the player character can fight? Regardless of good pacing, the main mechanic is that far in?

Well, you start off the game in the little prologue area in the casino that the anime itself also started in and you get to taste the fight mechanics there for the first time. But actually getting into the first real dungeon? Yeah, it's pretty damn far in. However, in Persona games, the battle mechanics are hardly the most important aspects to the series, you also need to deal with your confidant mechanics, persona fusing mechanics, social aspects, so the game is also slowly introducing those and it's not just holding you back from combat for no reason. And unlike a lot of other games, these mechanics are actually of equal importance to combat, they supplement it completely. The first time you go into the dungeon, it's still kind of in "tutorial" mode (at the point where this ep ends, it's still basically in that mode until spoiler[Ann gets her Persona], at which point you finally get to really do the first dungeon for real maybe 5.5 hours in or so. I would probably expect most scenes with the Velvet Room and Igor to be skipped honestly, that room is far more a room for menuing than for plot to happen, in general (you will spend hours in that damn room, on and off, during the game). Although in Persona 3, and most of 4 (except for some parts in Golden), Velvet Room wasn't too important plot wise, but it is a bit different for Persona 5. But I would expect the anime to just stick with Arsene, for simplicity's sake (and I believe 4 did the same thing with Izanami), which I don't have a problem with, Arsene's design is awesome and the game didn't have enough of it, tbh.

Now, this entire time when you're learning game mechanics and stuff, there are also a TON of cutscenes. The anime has clearly glossed over most of them, and while sure, we definitely didn't need to see all of Sojiro driving you to Shujin Academy, I feel like it's also skipped over a lot of small details that were really important overall. Things like I recall Sojiro being WAY colder to you at the start and harder on you in the game for your criminal record (not to mention, that's a scene that probably shouldn't have been skipped, it does show through a small gameplay segment how you got your criminal record, and yes, that is extremely important to the game's story), and even small things like I'm pretty sure Ryuji's first conversation with Ren/Akira was way longer and more involved, most of the cut scene was of them talking in the jail cell and of Ryuji talking about Kamoshida, making his relationship with Kamoshida (and the school's relationship with Kamoshida in general) way more upfront and noted as sinister right off the bat (in the game, Ryuji even goes so far as spoiler[to claim Ren/Akira isn't his friend to try and help him get left alone by Kamoshida]. Something else important is how that house Ren/Akira goes up to first before going to the cafe? Whose house that is is actually important.
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zawa113



Joined: 19 Jan 2008
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PostPosted: Sun Apr 15, 2018 11:25 am Reply with quote
Oh Arceus, as a fan of the game, I found episode 2 to be pretty painful, it's somehow more rushed than ever before! And while the video game fan in me enjoys the video game face cut-ins, when it came to the "all out attack" and the animation that followed it, it was just SO sloppy and lazy! I would've rather had them just copy/paste it from the damn game! In fact, I went to check on youtube, there's already a comparison, and the game's is clearly much more dynamic and smooth, and it takes up just about the same amount of time, so WHY?
But yeah, it's just SO rushed! I feel like there's no time to breathe or get to really know the characters, gotta get Ryuji to awaken instantly! And don't need to show Zorro, that'll happen during the same damn fight scene!

One thing I do overall find cool about P5 vs 3 or 4, is that gaining a persona actually looks really damn painful. Like they get a severe migraine and are writhing around in pain and stuff. In 4, it's like "I have a person, how nice!", in 3, it's "you have potential, take this "gun"", but in 5? Pure pain. But Ryuji's awakening still looked more painful in the game (as did Joker's tearing off of the mask, the first mask tear off looks way more painful in the game for everyone). Here's the game, and it looks a lot more painful than it did for the anime.

So far, I feel like this is just going through the motions of the game, but is missing the actual "soul", if that makes sense. At least, that's how I'm seeing it as someone who has played the game. I'm curious if people who haven't find this.... not rushed? I guess?

Although, I do approve of adding a scene of Joker and Ryuji petting Morgana... I can't resist cats
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Cam0



Joined: 13 Dec 2009
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PostPosted: Sun Apr 15, 2018 12:58 pm Reply with quote
I've seen Persona 4 anime which I don't remember all that well expect that it was really flashy and kinda cool. And I've actually been playing Persona 5. I'm pretty far in the game and I'll probably finish it relatively soon. Knowing that I still have some hours left in the game and my save file already says like 88 hours, I pretty much expected this anime to be rushed. There's just so much content that the pacing was destined to be not-so-good. But inside the castle it was especially bad, it seemed like the characters were just teleporting all over the place. And that "all out attack" scene transition was really awkward or something.

But it's kinda cool going into anime when I have seen the source material. Do I now get to be that annoying source material guy?
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Cam0



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PostPosted: Sun Apr 22, 2018 3:44 pm Reply with quote
Episode 3

I dunno how well this works for people who haven't played the game, but I like this. Getting to re-experience the story without having to grind through the game is nice. But that "all out attack" felt really awkward again. That finishing touch line by Ann felt really out-of-place, they could have left that out. They are fine in the game but here it felt like a weird "breaking the fourth wall" moment. And the animation for it was pretty bad.
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Zerreth



Joined: 16 Mar 2006
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PostPosted: Mon Apr 23, 2018 10:36 am Reply with quote
I'm in the same boat. I really want to know what people think about the show for those who have absolutely no game context whatsoever.

The fights in the show seem incredibly disjointed. The all out attack seemed really awkward again but the nice touch they did this time is where they rotated around the enemy as each character landed and struck a pose and smirk.

I think the biggest issue is that they didn't fully commit to the scene, animation-wise (the blood fountain and the character cut-ins don't look very smooth) and stylistically (there's no pop art that really sticks the enjoyment for these successful kills. i.e Ann's: https://youtu.be/GoPDqZmBc08?t=12 and a reference for Ryuji for ep 2: https://youtu.be/Uxif-Cm3mhA?t=9).
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TexZero



Joined: 25 Oct 2017
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PostPosted: Wed Apr 25, 2018 10:38 pm Reply with quote
I have not played the game but the show is working a charm on me that does make me want to play it.

My honest opinion is that there's some high level literary references that may be lost on people which were likely explained away in the game, but as far as story goes it's what i'd expect from a video game adaptation if not better (given the tales/star ocean/Xenosaga anime and their related infamy).

If im missing some of the mundane school or not choices honestly i can live without because while being social is important they can pull both off during the story telling/action without exposition every episode which is what that would be bogged down in.
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zawa113



Joined: 19 Jan 2008
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PostPosted: Sat Apr 28, 2018 8:22 pm Reply with quote
Hooo boy. So, ep 4. I watched it. I honestly skipped ep 3 because I assumed it would basically be Ann's awakening and it seems that was indeed all it was. But wow, ep 4 made this series go from a "bland but passable" video game adaptation to a horrendous marketing ploy that insulted my every intelligence. As I was watching the ep, I was chatting about it to my friend on Discord (she's played the game, but isn't bothering with the anime and I cannot blame her), both to rant and so I would remember a lot of the stupid that has happened here. So, let's just spoiler tag all my comments, shall we?

spoiler[So, the ep opens with sending the calling card to Kamoshida. "Ok, guess they made a lot of progress last episode then, even beyond Ann's awakening", I think to myself. And then the actual credit sequence, which looks nice enough, but still pales in comparison to the game's opening or P4's openings, plays.]

spoiler[But, immediately afterwards, we find out that they sent the damn calling card WITHOUT EVEN GOING INTO THE DUNGEON! Now, I'm going to have to compare it to the video game here, something I am sure I will be doing constantly, but.... in the game, sending a calling card makes the treasure materialize. The anime does explain this, but it explains it AFTER sending the damn card! For the game, you go through the entire dungeon, you locate where the treasure will spawn (it has a very obvious glowing thing), and THEN you send the calling card because the dungeon is designed to take several days after school to complete. The basic idea, though,, is that you make sure you have it all planned out BEFORE you make the treasure spawn. But nope! The anime makes the treasure spawn, and THEN the group goes through the entire damn dungeon in a single day! The game literally does not allow this because while it is possible to get through the entire dungeon in one day (assuming you have enough supplies and stuff, it's possible, but not easy), the game forces a break between finding the treasure and doing the boss fight/stealing the treasure. Even from a logical standpoint, it's stupid, completely and utterly stupid, to spawn your target but have nothing worked out for how to get to it.]

spoiler[A bunch of other gameplay things would also have happened well before this point. Iwai's shop, where you buy guns and weapons and stuff, comes into the game even before you start going through the first dungeon for real (the forced story days in the dungeon not counting), but here, they just stop by just before storming the dungeon. Not only that, but Morgana doesn't explain that the hobby guns function as real guns inside the mental world until the damn boss fight while that's kind of an important part of the game (some enemies are weak to guns, sometimes it's a follow up attack, etc).
Persona negotiation though, I was surprised to see that at all, I was kind of just expecting them to leave him with Arsene the whole time. Of course, in the game, you can expect to spend hours over the course of the game fusing the right personae, which is kind of boring irl, so I'm wondering if he'll just suddenly have new personae whenever. Kind of bizarre to actually introduce you to persona fusion during the middle of the damn boss fight though.
And another thing is that they show Joker making lock picks before entering the dungeon. In-game, this is an entire timeslot activity, meaning you can't both make lockpicks AND go to the dungeon in the same day. So that's a pretty clear minor annoyance from me. For me, it's like Pokemon's infamous "finish it up with false swipe!" (a move that always leaves at least 1 HP)]


spoiler[Also, codenames were established pretty early on in the game. You start with them well before you get Ann (can't recall if it's before or just after Ryuji though, but somewhere around there) and Morgana explains why that's important and why you change clothes and stuff in the dungeons and whatnot. But wow, just, literally in the middle of the dungeon here, with no rhyme or reason or explanation. In the game, it was a form of mental protection that was important, here, it seems like it's just being done for fun. Also, the games used these opportunities of deciding code names for some developing of character quirks, something this entire damn anime is sorely lacking.]

spoiler[But ok, all my logic complaints aside, I might've been able to forgive some things if the damn action scenes and exploration scenes weren't so ungodly boring to watch. It's a turn based RPG, I'd think improving the action scenes would've been your first order of business.
I found King Kamoshida rather disappointing. In-game, CGI is the norm so it doesn't clash, but here? It REALLY clashes. It does look pretty accurate to its game counterpart, but you can tell it's of lower resolution. And the fight itself was pretty boring. I mean, it tried to make the fight more interesting than other fights so far, but it didn't succeed by a whole lot. Also, he just... licks the wine glass? LAME!]


So yeah, I am pretty damn well done with this absolute mess, but hopefully it'll get people to just play the damn game in the first place. This anime KNOWS it's just a promotion for the game, so you might as well just play the game at this point. Maybe if you haven't played the game this is ok, but for those of us who have, it just gets more heartbreaking every episode for me.

Also, I went ahead and watched the Daybreakers OVA, I'm not sure why people were giving that OVA such hassle, I thought it was really good. It was its own mini-sode that fits in perfectly within the game's scope and was exciting to watch the entire time. Also, its animation and fight scenes were an absolute treat. And it went for the game's unique style with its own spin, instead of doing a pale and poor imitation like the TV series is doing (see the all-out attacks, for example). Now, the OVA is meant for people who have played the game only, but yeah, watch the OVA, not this!
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DuskyPredator



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PostPosted: Sat Apr 28, 2018 10:05 pm Reply with quote
classicalzawa wrote:
But, immediately afterwards, we find out that they sent the damn calling card WITHOUT EVEN GOING INTO THE DUNGEON! Now, I'm going to have to compare it to the video game here, something I am sure I will be doing constantly, but.... in the game, sending a calling card makes the treasure materialize. The anime does explain this, but it explains it AFTER sending the damn card! For the game, you go through the entire dungeon, you locate where the treasure will spawn (it has a very obvious glowing thing), and THEN you send the calling card because the dungeon is designed to take several days after school to complete. The basic idea, though,, is that you make sure you have it all planned out BEFORE you make the treasure spawn. But nope! The anime makes the treasure spawn, and THEN the group goes through the entire damn dungeon in a single day! The game literally does not allow this because while it is possible to get through the entire dungeon in one day (assuming you have enough supplies and stuff, it's possible, but not easy), the game forces a break between finding the treasure and doing the boss fight/stealing the treasure. Even from a logical standpoint, it's stupid, completely and utterly stupid, to spawn your target but have nothing worked out for how to get to it.


I might not know everything that is going on, I am new to this franchise, but wasn't that what happened in episode 3? (which you skipped) The boys and cat snuck through the dungeon, reaching where the treasure was, specifically mentioning that they have secured a route, and that they would have to do something on the outside to make it materialize. I am not saying the show is good, but your complaints here were addressed in the previous episode.

Yes, I guess weapons or something only just came up, that they could actually fight, but I have no expectations. If anything, it really does feel like this came from a game, and is sticking too much to it rather than feeling complete in its own.
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zawa113



Joined: 19 Jan 2008
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PostPosted: Sat Apr 28, 2018 11:26 pm Reply with quote
^Is that what happened in ep 3 then? I was not aware then. I skipped around in the ep and found the scene, guess they did "secure and infiltration route", but.... it's weird. Typically in the game, there's a save room right near the end of the dungeon/treasure and you can just warp there on the day that you go to steal the treasure (while exploring the dungeon, you can warp from the start of the dungeon to any previously discovered save rooms, the game expects you to warp to the final one to steal the treasure. Since exploring the dungeon is encouraged to take a few visits to clear, the save points help you warp around to continue your progress. But even if you were to finish the whole dungeon in one go, the game still forces you to leave to materialize the treasure, so all the dungeons take at LEAST two days). The anime would understandably skip most of the dungeon crawling, what I would expect the anime to do would be to secure the route, maybe show a safe room near it and comment about how they could start from there next time, and then leave, send the card to materialize the treasure, and then next time they entered the dungeon, you would just go straight to the treasure room. If they really did "secure" the route in ep 3, then why on EARTH did they bother showing them doing an entirely new dungeon crawl the next episode? What did showing them go through the dungeon twice accomplish, except wasting my time stupidly? Sure, it showed enemies the second time around, but you can't argue that materializing the treasure made those enemies appear. Enemies were clearly all over the dungeon before that, just look at everything up through Ryuji's awakening. I think they just forgot to show Joker acquiring a new persona and fusion and decided instead that this horrendous plot duplication was the best way to go about it, which is just so stupid. Also, if they were already exploring the dungeon, why on earth would they have no weaponry before now? This is clearly things that should've taken place last episode and not be pointlessly duplicated!
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