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This Week in Games - The Last Remaining Secrets of Super Smash Bros. Ultimate


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Aca Vuksa



Joined: 22 Mar 2018
Posts: 643
Location: Nis, Serbia
PostPosted: Fri Nov 02, 2018 12:58 pm Reply with quote
Lord Oink wrote:
Aca Vuksa wrote:
Considering that Sony's new censorship policy is totally forgotten makes someone J-Fans of gamers misreable, now we will have to play an uncensored ones for PC a bit since they are always uncut ones.


Or just get the Switch versions. Because we live in a timeline where Nintendo is more open to sexual content than Sony is now. Laughing


I know PC has a lots of pornographc games made it for it since PCs are more open-minded about having porn stuff in it.
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Shaterri



Joined: 03 Jan 2008
Posts: 173
PostPosted: Fri Nov 02, 2018 6:25 pm Reply with quote
Hey, I just wanted to say congratulations on getting in to Game Legend! That sounds absolutely fantastic. I have to confess that I'd never heard of Raimais before, but the gameplay absolutely sounds right up my alley and the pedigree looks excellent - as does some of the art you've collected, judging from that site! Here's hoping the show goes amazingly for you.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5920
PostPosted: Fri Nov 02, 2018 7:26 pm Reply with quote
Chester McCool wrote:
I'm not sure why you're calling it an alleged campaign. Japanese developers have spoken out and confirmed Sony's new policy. A number of other games were recently revealed to be censored on the PS4, but not the Switch.


Because at the time I wrote that the only games I was aware where publisher's were being made to edit content were the two games I mentioned and then I read that the PS4 port Nekopara was have some it's content tweaked too.......in Japan.

So it's not just the American side of things being prudes about this.

MaskOfBrutality wrote:
I can understand Sony not wanting to get attacked by the vocal minority of social justice mobs but they need to have a backbone as a company.


I don't really think it was just because they feared backlash but because someone big involved probably thought to themselves "this is a bit too much".


MaskOfBrutality wrote:
You find touching a fictional, hyper stylised, completely unrealistic girl in a game like that creepy? Fine, don't play it, go near it, talk about it and it won't ever bother you.


By the same token some of these developers should probably think to themselves "You know maybe we shouldn't be sexualizing characters that even if they are fictional are frequently high school aged girls who in some cases look like middle schoolers".


MaskOfBrutality wrote:
You do you. This goes beyond that like others have said. You might not have seen since western game media are likely approving of it and hence not covering


It can be that, it could also be the fact that most of them don't play games like this so they're not going to care if certain content from them is being pruned from these games.


MaskOfBrutality wrote:

Also did you really just compare an Intimacy Mode in Senran Kagura to a full on eroge game on PC? That is staggering.


Yeah my mentioning Rapelay had nothing to do with comparing SK's intimacy mode. The reason I mentioned it (and for which you seemingly ignored or didn't understand) is that if you want to bring mainstream attention to this problem don't be to surprised when it creates an even bigger problem surrounding the game's content and gimmicks.

Secondly SK practically borders on being an eroge with those aforementioned gimmicks I mean why else would the game let you strip the characters naked or spray white and yellow liquids on the girls in the dressing room in PBS?

And then there's the fact the game's cutscenes or done like a traditional visual novel minus the choices and of course the nudity and sex.

MaskOfBrutality wrote:

We all know why this is happening, certain western hate groups have infected Sony leading to this change,


......What hate groups?

And with this policy effecting game's even released on the japanese market it's most clearly not exclusively a "U.S." thing.


Last edited by BadNewsBlues on Fri Nov 02, 2018 8:24 pm; edited 2 times in total
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Fri Nov 02, 2018 8:12 pm Reply with quote
Triltaison wrote:
leafy sea dragon wrote:
I was confused as to what "circles" meant, as I thought it was "social circles" or something. So a circle is basically an exhibition booth?


Nope, but good guess. A "circle" is the group working to put out content. There are circles of people that have worked together for years on stuff that have developed their own brand and name that fans will specifically search out. You can think of it like a team, but they're usually referred to as circles. Particular circles will also rent booths or tables to sell their works like you were supposing, though.

A good example is CLAMP, who originally started as a doujinshi circle with a lot of members prior to making it big in the traditional publication world. As time passed, several members cycled out until there were the final 4 that remain in the group today.


Thanks. I had never heard of these prior to the article, and it sounded like the introduction was of a one-person circle. Sounds like the sort of thing that can't really exist in the US due to the much stricter copyright laws here. The more people are behind a fan-project, the more likely it will receive a C&D.

How many people are in a circle, most commonly?
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milkyy



Joined: 24 Jul 2018
Posts: 88
PostPosted: Fri Nov 02, 2018 10:15 pm Reply with quote
MaskOfBrutality wrote:
Not one mention of Sonys Western led censorship drive against Japanese developed games with even mild fan service elements that has escalated dramatically? Really?

That is a poor show ANN considering the content you cover I thought it would be front and centre but looks like you're ignoring this serious issue like most western media outlets have because they're fine with it. This issue needs as much coverage as it can get and ignoring it sends the misguided message to Sony that their censorship is okay.


Simple solution: JUST PLAY IT ON PC
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kgw



Joined: 22 Jul 2004
Posts: 1061
Location: Spain, EU
PostPosted: Sat Nov 03, 2018 10:56 am Reply with quote
City Hunter's Ryo Saeba is quite known in France, under the name "Nicky Larson" (yes, ita was the age "kids won't understand Japanese name"s). Heck, they are going to release a Nicky Larson movie in 2019
They are not that off, aren't they?
Also, the first anime series, movies and manga were released all over Europe. Manga

So, yeah, it's another "we don't know it in the US, so nobody knows it". :p
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MaskOfBrutality



Joined: 23 Nov 2017
Posts: 62
Location: England
PostPosted: Sat Nov 03, 2018 1:15 pm Reply with quote
BadNewsBlues wrote:
So it's not just the American side of things being prudes about this.

You're completely missing the point on this, it's not the Japanese sides being prudes, it's that Japanese developers now have to submit to the US Sony office for approval. That is the problem which has been explained but you've ignored.

Quote:
I don't really think it was just because they feared backlash but because someone big involved probably thought to themselves "this is a bit too much".

Bit of both, those people got into their head telling how bad it will be, Sony have seen the vocal minority mob outrage at other companies and how ludicrous they are being and thought, not gonna risk it. Any sensible company would not bow to these people or be influenced so easily but since PlayStation is basically the only Sony brand bringing in money they bowed.

Quote:
By the same token some of these developers should probably think to themselves "You know maybe we shouldn't be sexualizing characters that even if they are fictional are frequently high school aged girls who in some cases look like middle schoolers".

Can you actually give me a reason why they should stop sexualising fictional high school age girls who look nothing even remotely realistic other than 'it creepy, I don't like it'? Genuinely curious. Maybe developers should stop glorifying murder and extreme violence as well? Unless there is a crime going on here (there is not) what is the issue other than playing the moral police?

Quote:
It can be that, it could also be the fact that most of them don't play games like this so they're not going to care if certain content from them is being pruned from these games.

But they should care, censorship in any form is bad, no matter how little and should always be protested against, should always be condemned. If a gaming outlet sees it and does nothing they are saying that accept it which I cannot fathom.

Quote:
Yeah my mentioning Rapelay had nothing to do with comparing SK's intimacy mode. The reason I mentioned it (and for which you seemingly ignored or didn't understand) is that if you want to bring mainstream attention to this problem don't be to surprised when it creates an even bigger problem surrounding the game's content and gimmicks.

I understood why you mentioned it in the sense that it would bring negative coverage but why bring up an eroge straight after talking about SK? Naturally I thought you were comparing them. 18+ eroge games are not allowed on console platforms in the first place (since AO rating) so there is no point of comparison. You should have brought up something like Manhunt for console game backlash. Completely different content sure but makes more sense.

Quote:
Secondly SK practically borders on being an eroge with those aforementioned gimmicks I mean why else would the game let you strip the characters naked or spray white and yellow liquids on the girls in the dressing room in PBS?

And then there's the fact the game's cutscenes or done like a traditional visual novel minus the choices and of course the nudity and sex.

An intimacy mode and other fan service elements borders on eroge? I am puzzled by this, they push the boundary of what we've had before sure but don't approach eroge in the slightest. It doesn't even get an 18 rating in the UK, it's a 16 or an M in the US. If the rating boards thought it was remotely close they would have upped the rating to 18 like they've done with an anime like Shinmai in the UK.

Quote:
.....What hate groups?

And with this policy effecting game's even released on the japanese market it's most clearly not exclusively a "U.S." thing.

Okay hate groups is too strong a word from me, was caught up in anger about this. I should have said straight male hating groups like SJdubyas and rabid feminists (which is like 99% of them going off media coverage). They will be outraged at anything not aimed specifically at them and have changed (for the worse) comics and currently going for movies. This is a US led initiative. Clear as day for anyone who reads into it. Why else would a Japanese developer have to appeal for their Japan only game in English? Well that and PlayStation HQ is in California.
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Gator Gamer



Joined: 05 Jul 2018
Posts: 53
PostPosted: Sat Nov 03, 2018 2:03 pm Reply with quote
BadNewsBlue wrote:
By the same token some of these developers should probably think to themselves "You know maybe we shouldn't be sexualizing characters that even if they are fictional are frequently high school aged girls who in some cases look like middle schoolers".


Laughing I'm sure they'll get right on that.

But seriously, that whole Sony thing sounds awful. Nothing good ever comes from Americans meddling in Japanese works.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5920
PostPosted: Sat Nov 03, 2018 11:57 pm Reply with quote
MaskOfBrutality wrote:

Bit of both, those people got into their head telling how bad it will be, Sony have seen the vocal minority mob outrage at other companies and how ludicrous they are being and thought, not gonna risk it. Any sensible company would not bow to these people or be influenced so easily


Any sensible person would not actually expect western journalists to validate their concerns over an issue they be far more likely to take a neutral stance (acknowledging Sony's overreaction but also acknowledging the content is problematic) on or side with Sony on it since the content being taken out of the games isn't something you can't credibly defend or justify simply with "well it's fictional".



MaskOfBrutality wrote:

but since PlayStation is basically the only Sony brand bringing in money they bowed.


Who did they bow to though especially if the group you're alluding to are a "minority"?

MaskOfBrutality wrote:

Can you actually give me a reason why they should stop sexualising fictional high school age girls who look nothing even remotely realistic other than 'it creepy, I don't like it'?


If I have to give you a reason even when it's blatantly obvious and even when I already answered your question in the quote you paraphrased you apparently don't understand the issue and never will.

Which I don't care about either way.


MaskOfBrutality wrote:

Genuinely curious. Maybe developers should stop glorifying murder and extreme violence as well?


Hyperbolic as this statement is why would the video game industry stop doing something they've been inspired by Hollywood to do especially as long as Hollywood continues to do so?

And also doesn't involve the sexual exploitation and objectification of fictional minors.....something that Japan (and to some extent the U.S.) does have an actual problem with regarding real minors.


MaskOfBrutality wrote:

Unless there is a crime going on here (there is not) what is the issue other than playing the moral police?


Not doing like the Japanese and appealing to some people's weird and somewhat dubious fetishes?


MaskOfBrutality wrote:
But they should care,


You mean "in your opinion" refer back to my second point.

MaskOfBrutality wrote:
censorship in any form is bad,'


In some of these specific cases?.....yeah not so much.

MaskOfBrutality wrote:
no matter how little and should always be protested against,


If you want to protest, petition, and soapbox on the issue that's well within your right but as I've alluded to multiple times this particular subject is not something you want to credibly open up dialog about and expect people to take you side of the argument seriously given the nature of the content you're complaining about being censored.


MaskOfBrutality wrote:
which I cannot fathom.


Much like you can't fathom the issue (somehow) of why putting characters some of whom are under the age of 18, in sexual situations or letting you grope these same characters against their wishes I might add, would be seen as problematic to most people even if said characters are not real?


MaskOfBrutality wrote:
. I should have said straight male hating groups like SJdubyas and rabid feminists


.....You do know that a good majority of the people who roll their eyes at this stuff more often than not are men right?

To that point the issue with this has nothing to do with "hating straight males". How does censoring female nudity or toning down jiggle physics of breasts = hating straight males?


MaskOfBrutality wrote:

(which is like 99% of them going off media coverage). They will be outraged at anything not aimed specifically at them and have changed (for the worse) comics and currently going for movies.


That's weird the people complaining about movies and comics the loudest are people who typically don't like the idea of gay or black/female main characters not that the people you're referring to don't get carried away with their grievances.


MaskOfBrutality wrote:

This is a US led initiative. Clear as day for anyone who reads into it. Why else would a Japanese developer have to appeal for their Japan only game in English? Well that and PlayStation HQ is in California.


I wouldn't know as I'm not apart of any of Sony's various branches so I woudln't know why their regional branches would take their cues from their main HQ based out of America regarding content that sometimes doesn't leave the Asian market.


Gator Gamer wrote:
But seriously, that whole Sony thing sounds awful. Nothing good ever comes from Americans meddling in Japanese works.


Final Fantasy VI's localization and SOTN memetastic dub that people are actually butthurt about being removed in the Requiem collection say otherwise.
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MaskOfBrutality



Joined: 23 Nov 2017
Posts: 62
Location: England
PostPosted: Sun Nov 04, 2018 12:10 pm Reply with quote
BadNewsBlues wrote:
Any sensible person would not actually expect western journalists to validate their concerns over an issue they be far more likely to take a neutral stance (acknowledging Sony's overreaction but also acknowledging the content is problematic) on or side with Sony on it since the content being taken out of the games isn't something you can't credibly defend or justify simply with "well it's fictional".

I'd expect it but more so I hope for it. Sadly games journalists are not on gamers sides (as evidenced going back to the debacle of 2014), they can acknowledge the content may be problematic (to them) but can take a stance of letting others what they play, not be in favour of forcing their standards down their throats.

Quote:
Who did they bow to though especially if the group you're alluding to are a "minority"?

They bowed to the groups who want this content gone and are affiliated with those who have the power to push this agenda. Have you not seen how small groups on social media get outraged at anything? Man size tissues? Apu in The Simpsons? These are things 99% couldn't care less about but mobs come after them and as they have allies in high places it gains traction despite the majority not caring. This is how it always happens. If you haven't seen this over the years then you should be thankful you've missed it.

Quote:
If I have to give you a reason even when it's blatantly obvious and even when I already answered your question in the quote you paraphrased you apparently don't understand the issue and never will.

Which I don't care about either way.

No I seen the reason why you want it gone, you find it creepy, abhorrent etc. but that is not a reason to censor something.

Quote:
Hyperbolic as this statement is why would the video game industry stop doing something they've been inspired by Hollywood to do especially as long as Hollywood continues to do so?

And also doesn't involve the sexual exploitation and objectification of fictional minors.....something that Japan (and to some extent the U.S.) does have an actual problem with regarding real minors.

Because murder and extreme violence is unsettling? Because it's an illegal act in real life just like groping someone but much, much worse? Granted this is more based on the US bizarre double standard on content but it is a major issue.

Why bring up a real life crime in regards to this though? Both countries have problems sure, every country does but as we all know there is no link between games and real life. Oh I get it now, there is a link when it suits you. That makes a lot more sense now.

Quote:
Not doing like the Japanese and appealing to some people's weird and somewhat dubious fetishes?

So you want only yourselves and like minded people to be appealed to? Dubious fetish it may be but like I said unless a crime is taking place so what? It's never going to affect you.

Quote:
You mean "in your opinion" refer back to my second point.

No not in my opinion, in anyones who doesn't want to control what people can and cannot consume (should be everyone but as you are proving sadly it is not), every person or company should care about censorship because if you give an inch they will take a mile and it is a slippery slope. It could come for something you or they like next and it'd be down to people like you as to why.

Quote:
In some of these specific cases?.....yeah not so much.

Your point on sexualising completely fictional, non crime committing content is heard loud and clear, what is also loud and clear is you're happy that something you don't like is censored. You're happy with censorship of things you don't like but would have an issue with censorship of things you do like. Hypocrite 101 no?

Quote:
If you want to protest, petition, and soapbox on the issue that's well within your right but as I've alluded to multiple times this particular subject is not something you want to credibly open up dialog about and expect people to take you side of the argument seriously given the nature of the content you're complaining about being censored.

I don't expect people to like the content I am in favour of, I expect people to be in support on the principal of no censorship at all. There are things I find offensive but like hell am I gonna support it if it was suppressed.

Quote:
Much like you can't fathom the issue (somehow) of why putting characters some of whom are under the age of 18, in sexual situations or letting you grope these same characters against their wishes I might add, would be seen as problematic to most people even if said characters are not real?

I can't fathom why people would want to murder someone in a game. Oh wait I do because it's something you know is disgusting in real life, you know it's a taboo that no sane person would do it but games are escapism. Always have been always will be that let you act out the most heinous of real life crimes. Me murdering someone in a game or ripping their spine out does not mean I would even contemplate the thought in real life. Likewise me touching a girl on her breasts in a game does not mean I would just go up and do it in real life.

In fact the murder and violence is worse because games are becoming more and more realistic, more immersive (VR) that it is more troubling.

Quote:
.....You do know that a good majority of the people who roll their eyes at this stuff more often than not are men right?

To that point the issue with this has nothing to do with "hating straight males". How does censoring female nudity or toning down jiggle physics of breasts = hating straight males?

I know a good portion of men would find this content unsettling, what is your point by that? I don't know why that has relevance. These games are clearly aimed at straight men, that is clear as day. There is going to be crossover sure but that doesn't mean it isn't targeting a specific audience. Games targeting these audiences have pretty much vanished in the western game industry because of these groups, they got through thanks to professional victim Anita whatever her name is and started making characters less visually appealing to men or taking out features.

Quote:
That's weird the people complaining about movies and comics the loudest are people who typically don't like the idea of gay or black/female main characters not that the people you're referring to don't get carried away with their grievances.

Are they or are you just taking a gross generalisation and applying it to anyone who has a grievance? Just like, for example, the people in charge of the Ghostbusters reboot calling anyone who didn't like it a misogynist. Is that not what you are doing? There is going to be a minority who doesn't like that but they are just that a minority. Taking that, blowing it up and saying the majority is like that does not make it true.

Quote:
I wouldn't know as I'm not apart of any of Sony's various branches so I wouldn't know why their regional branches would take their cues from their main HQ based out of America regarding content that sometimes doesn't leave the Asian market.

Exactly, to anyone it makes no sense but look into it a bit more and the pieces come together and you get the current issue we are facing.
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Triltaison



Joined: 03 Jul 2011
Posts: 724
PostPosted: Mon Nov 05, 2018 4:10 am Reply with quote
leafy sea dragon wrote:

How many people are in a circle, most commonly?


No problem! A circle is going to be like any other group of people working toward any other cause, so it can vary wildly. There might be a single person doing everything, or there might be a group of 40+ people all working together. A single one-shot manga of 12 pages or so could be feasibly assembled by a single person self-publishing their book by doing the writing, art, editing, assembling, printing, and selling at a convention like Comiket, but a 12-hour fan-made dating game with branching paths is probably going to require a bigger staff, and an art book might have dozens of contributors. They aren't usually an actual company, but you can kind of think of the circle name as their handle for when that certain group of people works together.

Usually, groups are fairly small since the projects are often labors of love that don't guarantee much revenue. Many tend to dole out certain aspects of the project to certain members (like one person might be really good at drawing mech or someone else at composing catchy music), and having more people can help improve the work by covering others' weaknesses. I'd say fan doujinshi of about 12-30 pages is probably going to have a circle of 2-4 people behind it in most cases. If it's a popular group that fans clamor for, they might balloon to 7 or more and crank up output. A doujin game group might have 5+ people, and 15 or more if they're serious about it. Talented people like to search out other talented people to put out the best works they can, and sometimes it leads to getting to publishing with major publishers down the line.
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belvadeer





PostPosted: Mon Nov 05, 2018 1:06 pm Reply with quote
leafy sea dragon wrote:
Ah yes, that reminds me that my goal grows ever bigger with each Smash Bros. game, and this one will be by far the biggest, which is to get at least 1 win online with every character using Random, not counting taunt parties. (For the first two games, it was local multiplayer.) Took me a couple years to pull it off with 3DS/Wii U, which I count together as they have the same roster and the same gameplay, just with different stages.


I have never even managed to use everyone in Brawl for certain challenges and such, much less half the roster in Wii U/3DS Smash. Some of the characters are ones I just can't stand and I tend to use them as training practice dummies. XD
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Mon Nov 05, 2018 7:36 pm Reply with quote
Triltaison wrote:
No problem! A circle is going to be like any other group of people working toward any other cause, so it can vary wildly. There might be a single person doing everything, or there might be a group of 40+ people all working together. A single one-shot manga of 12 pages or so could be feasibly assembled by a single person self-publishing their book by doing the writing, art, editing, assembling, printing, and selling at a convention like Comiket, but a 12-hour fan-made dating game with branching paths is probably going to require a bigger staff, and an art book might have dozens of contributors. They aren't usually an actual company, but you can kind of think of the circle name as their handle for when that certain group of people works together.

Usually, groups are fairly small since the projects are often labors of love that don't guarantee much revenue. Many tend to dole out certain aspects of the project to certain members (like one person might be really good at drawing mech or someone else at composing catchy music), and having more people can help improve the work by covering others' weaknesses. I'd say fan doujinshi of about 12-30 pages is probably going to have a circle of 2-4 people behind it in most cases. If it's a popular group that fans clamor for, they might balloon to 7 or more and crank up output. A doujin game group might have 5+ people, and 15 or more if they're serious about it. Talented people like to search out other talented people to put out the best works they can, and sometimes it leads to getting to publishing with major publishers down the line.


Wow, that's still really impressive, if that means the number of people who worked on stuff to showcase at Comiket would be in the 7-digit range. Game Legend has, apparently, just under 200, so I'd estimate that to be about 500 people, maybe.

If we compare that to Artist's Alleys in the United States (which is in an incredibly gray area, legally speaking), only the biggest conventions can compare to even Game Legend by number of people showcasing things, considering most Artist's Alley booths are run only by one person, though most have one friend or family member who will sub for them when they need to go use the restroom or eat or whatever. This is, of course, if the convention gets attendees who care about an Artist's Alley. I regularly visit Arcade Expo, for instance, whose Artist's Alley has never grown any larger than 4 booths, though those are all multi-person affairs. They also all sell official merchandise as well, as the Arcade Expo crowd isn't too interested in fanmade material.

But I guess that brings up another point though: Besides legal reasons, we'll never get anything like Comiket in North American because, simply put, most fandoms don't actually care that much about fanmade material. Using Arcade Expo as an example, most of the attendees are pretty hardcore fans of arcade gaming, but they are interested strictly in playing, and sometimes history, knowledge, official publications (such as coffee table books), maybe clothes with the characters and logos on them. If they want to hang something on a wall, it won't be a fanart poster. It'll be a panel dismantled from a defunct game cabinet. If they want a story about Frogger or Medieval Madness, they're not going to look for fanfiction, but rather, they'll ask the creators directly. Then again, that might be because of the hardline stance most American companies had toward fanstuff until relatively recently (Fox was once incredibly vicious in purging unofficial Simpsons ANYTHING from the Internet, for instance), so many fandoms have gone by with almost no fan-created stuff and so they never saw the appeal in them. If a fan wants to contribute to a franchise, typically, they will attempt to join the company that owns it or get an official license to make something. Or, alternately, they will make an original product that heavily homages the original material.

What IS the most common size of a circle? Is it 1, considering that's the easiest to do?

belvadeer wrote:
I have never even managed to use everyone in Brawl for certain challenges and such, much less half the roster in Wii U/3DS Smash. Some of the characters are ones I just can't stand and I tend to use them as training practice dummies. Anime hyper


Heh, I chose to be completely mainless for precisely the reason that most people don't. (I am terrible with combos though. The only reason I could check Bayonetta off my list is because I got a couple of wins with her, both on the same day, before she got nerfed.)

That being said, I was kind of kicking myself mentally when I participated in the midnight release tournament at GameStop for Brawl, put my chip on Random, and it gave me Mario. But I'm going to have to be prepared to get mundane characters too.
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Triltaison



Joined: 03 Jul 2011
Posts: 724
PostPosted: Fri Nov 09, 2018 1:15 am Reply with quote
Again, size varies. Doujinshi manga circles that sell at the big venues like Comiket are probably going to be 2-4 people. If they're going to conventions, they're an established group at that point and will probably have at least 2 people (some combo of writer, artist, and editor). Solo artists absolutely happen, but it is more common to have a team. Think of it like a cross between Small Press Expo or Alternative Press Expo and Artist's Alley. Although a huge amount is fanworks, some are original works too.

Artist Alleys actually vary wildly between conventions in the states. In my experience, anime conventions have the most booming ones and they can be as professional looking as the regular dealer's booths. Many self-publish their own comics and merchandise based on their own works or cute goods that appeal to Anime fans (like handmade fox ear hats or stuffed cats wearing kimono). Anime Weekend Atlanta is my primary con, and the Artist's Alley has really blossomed to be almost the same size of the dealer's room now. They actually merged the two areas a few years ago into one giant hall with a big divide down the middle separating them. Many artists have a career of just selling things at conventions, and their booths reflect that dedication to their job. I used to just sell stacks of my own art prints years ago at my table, but that wouldn't fly anymore with all the shiny displays everyone seems to do nowadays. Try checking out some Artist Alleys at large anime conventions, because you might be surprised at the variety and quality of stuff people offer there. The video gaming scene is a little different here, but it is sort've akin to the homebrew community that actually issue their games on carts or whatever and make their own physical manuals and cases.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
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PostPosted: Sun Nov 11, 2018 1:58 am Reply with quote
Triltaison wrote:
Again, size varies. Doujinshi manga circles that sell at the big venues like Comiket are probably going to be 2-4 people. If they're going to conventions, they're an established group at that point and will probably have at least 2 people (some combo of writer, artist, and editor). Solo artists absolutely happen, but it is more common to have a team. Think of it like a cross between Small Press Expo or Alternative Press Expo and Artist's Alley. Although a huge amount is fanworks, some are original works too.

Artist Alleys actually vary wildly between conventions in the states. In my experience, anime conventions have the most booming ones and they can be as professional looking as the regular dealer's booths. Many self-publish their own comics and merchandise based on their own works or cute goods that appeal to Anime fans (like handmade fox ear hats or stuffed cats wearing kimono). Anime Weekend Atlanta is my primary con, and the Artist's Alley has really blossomed to be almost the same size of the dealer's room now. They actually merged the two areas a few years ago into one giant hall with a big divide down the middle separating them. Many artists have a career of just selling things at conventions, and their booths reflect that dedication to their job. I used to just sell stacks of my own art prints years ago at my table, but that wouldn't fly anymore with all the shiny displays everyone seems to do nowadays. Try checking out some Artist Alleys at large anime conventions, because you might be surprised at the variety and quality of stuff people offer there. The video gaming scene is a little different here, but it is sort've akin to the homebrew community that actually issue their games on carts or whatever and make their own physical manuals and cases.


Interesting--so the circles scale with the size of the conventions too. I'm not used to Artist's Alley booths being run by more than one person, or at least one person and a friend for favors.

I've actually been to some pretty large conventions. I actually didn't visit smaller conventions until a few years ago, as well as conventions for interests other than animation and video games. (Anime Expo was the only one I visited for several years, then AX and San Diego Comic-Con, and as a result, I didn't know how Artist's Alleys were like at smaller conventions.) That's why I brought up Arcade Expo: I'm used to Artist's Alleys being dozens, if not hundreds of booths large, with them selling only their own artwork and other creations. Arcade Expo was the first convention I had been to whose Artist's Alley was that small and that unusual. I've been visiting Arcade Expo since their first event (2015, I believe). The Artist's Alleys there WERE like the normal booths, with artists (trying to) sell their fanart. Over the next few years, however, they were slowly phasing out their own fanart and focusing more on selling the official stuff, blurring the line between Artist's Alley and the vendors (and suggesting to me that their fanart was not selling).
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