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INTEREST: Fate/Grand Order Mobile App Grosses US$3 Billion Worldwide


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7jaws7



Joined: 17 Aug 2013
Posts: 595
Location: New York State
PostPosted: Tue Apr 09, 2019 4:17 pm Reply with quote
NA only player here, but I do have to wonder what will happen when FGO will reach its end. If they can keep the story going further that’s great, but thinking about what happens to players’ accounts is pretty important considering the money and time invested into this game.
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Tenebrae



Joined: 26 Apr 2008
Posts: 396
PostPosted: Tue Apr 09, 2019 5:12 pm Reply with quote
Oh, that's easy. When the game at some point reaches a stage where it no longer is profitable enough, they will shut everything down and everyone gets a "thank you for playing."
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SilverTalon01



Joined: 02 Apr 2012
Posts: 1982
PostPosted: Tue Apr 09, 2019 7:29 pm Reply with quote
7jaws7 wrote:
NA only player here, but I do have to wonder what will happen when FGO will reach its end.


Just have to wait and see. I think other versions like Korean / Chinese will continue to the end so long as that version is profitable because the other versions are independently handled. However, the English global version is done by the JP developers with just a few people for PR and translations on the NA side. If the JP dev team gets broken up to move to new projects, it is possible there is nobody left on the development side for the English version. There could be enough people left to finish out the English version, but remember the English version is 2 years behind so they'd be keeping however many developers they need for it locked to the project for 2 years. Wait and hope...
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Chichiryuutei



Joined: 08 May 2013
Posts: 146
Location: Silicon Valley
PostPosted: Tue Apr 09, 2019 9:22 pm Reply with quote
I hope that I don't offend anyone but... This is ridiculous! $2.8B in Japan... Even $90M in the West is too much for this card game. At least with Yu-Gi-Oh! you'd cards to remember the game. When the servers go down, you won't get anything. And, then people wonder why Japan's economy has been stagnant since the 90s.

The story is so whatever. I finished it and haven't looked back (picked up Azur Lane). There's no strategy, no real reason to dump money into this game just a predatory mechanic trying to force you to buy their "heroes."

No wonder why game developers are doing less and charging more. Why built another Mass Effect when people are willing to pay for digital cards. I hope you get your money's worth.
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Vanadise
Village ElderVillage Elder


Joined: 06 Apr 2015
Posts: 180
PostPosted: Tue Apr 09, 2019 10:18 pm Reply with quote
Chichiryuutei wrote:
This is ridiculous! $2.8B in Japan... people wonder why Japan's economy has been stagnant since the 90s.

Japan's GDP is >$5T, and while it took a big dip in 2013, it was the highest it's ever been in 2012, it's recovering, and it's still higher than it's been since 1995. If you think the economy is stagnant, I'm pretty sure it at least isn't the fault of gacha games.
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The story is so whatever. I finished it and haven't looked back (picked up Azur Lane).

If you hate F/GO so much, I'm curious why you think AL is so much better. It's certainly an order of magnitude friendlier to F2P players, but it still has the same basic business model, and it doesn't even pretend to have a story.
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Chichiryuutei



Joined: 08 May 2013
Posts: 146
Location: Silicon Valley
PostPosted: Tue Apr 09, 2019 10:54 pm Reply with quote
Obviously, I was joking about Japan's GDP. The game industry is ~$100B dollars it could only wreck a developing country.

Dude, don't get offended. If you like Fate go deep man. I want more anime everywhere. But, I highly doubt that anime thinks this story is worth $3B.

As for Azur Lane, yes, it's based on the same concept but there's strategy and other rpg elements. FGO has none. Also, AL doesn't force you to buy their ship girls (although if you don't take care of your cubes you could be in a pickle), their business strategy is on getting you to buy the costumes. You can easily say no to that. But whatever we don't have to go to defcon1 because I think that FGO is overzealous.
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AksaraKishou



Joined: 16 May 2015
Posts: 1089
Location: End of the World
PostPosted: Tue Apr 09, 2019 11:29 pm Reply with quote
Chichiryuutei wrote:
Obviously, I was joking about Japan's GDP. The game industry is ~$100B dollars it could only wreck a developing country.

Dude, don't get offended. If you like Fate go deep man. I want more anime everywhere. But, I highly doubt that anime thinks this story is worth $3B.

As for Azur Lane, yes, it's based on the same concept but there's strategy and other rpg elements. FGO has none. Also, AL doesn't force you to buy their ship girls (although if you don't take care of your cubes you could be in a pickle), their business strategy is on getting you to buy the costumes. You can easily say no to that. But whatever we don't have to go to defcon1 because I think that FGO is overzealous.


Meanwhile I'm just thinking what part of FGO forces you to buy characters... I mean, if you like them enough, go for it, but when, with enough strat, you can finish off the hardest of fights with Bronze and Silver servants, I'm not sure if you're "forced" to roll.
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Chichiryuutei



Joined: 08 May 2013
Posts: 146
Location: Silicon Valley
PostPosted: Tue Apr 09, 2019 11:48 pm Reply with quote
Your right. You're not force.

However, you must admit that it tries to manipulate you as much as possible to buy the new digital cards compare to say AL. It's like comparing Warframe to mobile gatchas. Not gonna start debating the "greatness" of FGO.
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ChestPains



Joined: 05 Oct 2016
Posts: 73
PostPosted: Wed Apr 10, 2019 12:10 am Reply with quote
Chichiryuutei wrote:
Your right. You're not force.

However, you must admit that it tries to manipulate you as much as possible to buy the new digital cards compare to say AL. It's like comparing Warframe to mobile gatchas. Not gonna start debating the "greatness" of FGO.


I gotta say I love having a laugh whenever someone says FGO manipulates the players into buying new characters when over half the videos of it are using 3* friend summon units everyone has. Shout out to my 1* Bunyan and 3* Taiga pulling more weight than most 5*s.
Also saying the gameplay has no strategy is just silly, but everyone who spammed B cards through story won't listen.
Just because you wanted every new shiny character and couldn't control yourself doesn't mean they manipulate you lol.

Also this is nothing compared to how much MonStrike makes, and you literally can't progress without buying characters there.
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ihei47



Joined: 10 Apr 2019
Posts: 1
PostPosted: Wed Apr 10, 2019 12:42 am Reply with quote
Chichiryuutei wrote:

The story is so whatever. I finished it and haven't looked back (picked up Azur Lane). There's no strategy, no real reason to dump money into this game just a predatory mechanic trying to force you to buy their "heroes."

As for Azur Lane, yes, it's based on the same concept but there's strategy and other rpg elements. FGO has none.


Wait wut?! If you compared to.... maybe GBF then sure. But comparing it to AL lmao

AL sure is one of the most F2P friendly gacha out there, and I like the option to buy costume directly, but other aspects (except artstyles) are pretty meh for me.

Implying that Zerker team is not strategy....
Joke aside, one of the reasons I like FGO is since almost all units are viable, you can bring almost anyone you like instead of bring full meta. Far from no strategy.
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OtherSideofSky



Joined: 19 May 2016
Posts: 51
PostPosted: Wed Apr 10, 2019 12:49 am Reply with quote
Chichiryuutei wrote:
Your right. You're not force.

However, you must admit that it tries to manipulate you as much as possible to buy the new digital cards compare to say AL. It's like comparing Warframe to mobile gatchas. Not gonna start debating the "greatness" of FGO.


So, how does AL actually work? Based on its ads and things I've heard, I can't tell if it's a strategy game, some kind of waifu base simulator, or a shmup (if the latter, I'd be interested, because one of its characters has a super cool shot type in GoMaOtsu).

As for FGO, it's combat does a lot of things I really enjoy compared to most turn-based RPGs I've played recently (like eschewing a standard attack command). The run-of-the-mill grinding quests are pretty tedious, but major bosses and level 90+ challenge quests have been consistently pretty memorable and engaging since the final bosses of part 1 (and especially since EoR introduced multiple health bars). I particularly enjoyed the recent King Protea fight for the way it required a fundamentally different approach from most bosses and couldn't be cleared by spamming continues. The Lease Shop fight in Battle in New York was also really cool.
I've also never found the gacha rates as punishing as people say, although it probably helps that a lot of my favorite characters to use are either lower rarity or free from events.
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dark_bozu



Joined: 03 Sep 2012
Posts: 138
PostPosted: Wed Apr 10, 2019 2:56 am Reply with quote
7jaws7 wrote:
NA only player here, but I do have to wonder what will happen when FGO will reach its end. If they can keep the story going further that’s great, but thinking about what happens to players’ accounts is pretty important considering the money and time invested into this game.

Who knows, but if Nasu would start working on Mahoyo 2/3 or Tsukihime remake, I wouldn't mind it.
Still though, I bet he just would find a substitute among writers he trust in. Like he outsourced fate/zero novels to Urobutcher, he could do the same thing with FGO.

Chichiryuutei wrote:
I hope that I don't offend anyone but... This is ridiculous! $2.8B in Japan... Even $90M in the West is too much for this card game. At least with Yu-Gi-Oh! you'd cards to remember the game. When the servers go down, you won't get anything. And, then people wonder why Japan's economy has been stagnant since the 90s.

The story is so whatever. I finished it and haven't looked back (picked up Azur Lane). There's no strategy, no real reason to dump money into this game just a predatory mechanic trying to force you to buy their "heroes."

No wonder why game developers are doing less and charging more. Why built another Mass Effect when people are willing to pay for digital cards. I hope you get your money's worth.

It's not a straight-up a card game. It's visual novel with rpg elements.

"When the servers go down, you won't get anything" your way of thought is too narrowed - just looks how much type-moon staff had been generated because of FGO - currently there's 6+ ongoing manga serializations, 2 anime TV, 2 anime movies that got greenlighted because of FGO. Also, we already got fate/apocrypha, fate/extra tv anime - this is like a golden age of type-moon thanks to FGO.

And I didn't even mentioned the amount of awesome official and fan artworks.

"The story is so whatever" - while I would agree that story in the beggining isn't good enough, starting from 6th singularity (Camelot) it improves drastically.

Chichiryuutei wrote:

However, you must admit that it tries to manipulate you as much as possible to buy the new digital cards compare to say AL..

If the quality of character would be low (low effort animations, character design etc), than there would be MUCH less revenue. Type-moon understand this and thus every new character takes around 6-7 month to be made. And no, they don't manipulate you to get any character - heck, they even make old characters better with update of their animations or skills.

I began to invest my money on FGO after 6 month since I started to play it, because I knew for sure that it worth it. I played it every day, I enjoyed battles, story, characters and development of the game WITHOUT spending a dime in whole 6 month. And monetization in FGO is based around gacha alone - you can't spend money to boost your experience, to buy any items or material to make your team stronger, to make your inventory bigger. Everything is tied to in-game items only, which is awesome and something I rarely see in mobage.
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jl07045



Joined: 30 Aug 2011
Posts: 1451
Location: Riga, Latvia
PostPosted: Wed Apr 10, 2019 9:07 am Reply with quote
2.8B in Japan number is misleading. It means that the Japanese version of the game has earned that number. There are many Western players playing and paying in the Japanese version.

7jaws7 wrote:
NA only player here, but I do have to wonder what will happen when FGO will reach its end. If they can keep the story going further that’s great, but thinking about what happens to players’ accounts is pretty important considering the money and time invested into this game.

I'm quite sure they will shut down the game soon after stopping producing content. And I'm afraid then you will have to face the question of whether that money was actually well spent.
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SilverTalon01



Joined: 02 Apr 2012
Posts: 1982
PostPosted: Wed Apr 10, 2019 12:59 pm Reply with quote
So question for the author / editor of the article:

Are those comparisons to other series inflation adjusted?
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SuiSeiKen



Joined: 19 Mar 2012
Posts: 42
PostPosted: Thu Apr 11, 2019 3:11 pm Reply with quote
Daily reminder that FGO wasn't "officially" released in numerous territories such as South America, Europe, MENA...

But yeah, with a Japan/China/NA cumulated US$3 billion grossing, I can understand Sony / Aniplex / Delight Works don't need to expand more. Especially in couttries where "Pendragon" and "d'Arc" mean nothing Laughing

Aniway, still funny to see that a major game which almost always tops the worldwide charts is unable to get a proper worldwide release, while other minor games (oh, I should specify "gacha" games) manage to.
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