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anddo
Joined: 07 Mar 2015
Posts: 670
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Posted: Thu Sep 12, 2019 9:17 am
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Pathetic excuse for a "remake". I played a fan remake of this that looked better in 2009. Don't give me this literal interpretation with mobile game visuals, give me a proper third person Link's Awakening with faithfully recreated scenarios scaled up to modern standards. I sincerely hope they're not planning on ruining the Oracle games like this too.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 5917
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Posted: Thu Sep 12, 2019 11:32 am
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anddo wrote: | Pathetic excuse for a "remake". I played a fan remake of this that looked better in 2009. Don't give me this literal interpretation with mobile game visuals, give me a proper third person Link's Awakening with faithfully recreated scenarios scaled up to modern standards. I sincerely hope they're not planning on ruining the Oracle games like this too. |
If you played a fan remake then go back and play it, instead of complaining about this game not meeting some arbitrary standards you expect it to meet.
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Cardcaptor Takato
Joined: 27 Jan 2018
Posts: 4817
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Posted: Thu Sep 12, 2019 1:50 pm
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I am a little concerned about some reported frame rate issues that some videos have pointed out with the game but hopefully that can be fixed with an update later on. I’m otherwise looking forward to this game. And the new custom dungeon feature makes me wish we could get a full fledged Zelda Maker game like we have with Mario Maker.
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jdnation
Joined: 15 May 2007
Posts: 1996
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Posted: Thu Sep 12, 2019 6:30 pm
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anddo wrote: | Pathetic excuse for a "remake". I played a fan remake of this that looked better in 2009. Don't give me this literal interpretation with mobile game visuals, give me a proper third person Link's Awakening with faithfully recreated scenarios scaled up to modern standards. I sincerely hope they're not planning on ruining the Oracle games like this too. |
I personally like these 'retro'- remakes. It's a copmletely different way of playing something that is modern.
Like Breath of the Wild and Link's Awakening are pretty much two completely different games. And the old school style with some modern improvements and visuals is still a great title.
If you were expecting them to remake Link's Awakening like Breath of the Wild, you're likely expecting too much.
And as for fans, they probably like the more classic style. The same way people prefer the old school Resident Evil to the TPS new Resident Evil or the first person Resident Evil.
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Tripple-A
Joined: 21 Feb 2017
Posts: 383
Location: Hamburg, Germany
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Posted: Thu Sep 12, 2019 9:13 pm
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It's sickening to see so many people buying into this crap that Nintendo produced. The DX version was already the definitive version, there was never a need for a remake and especially not if the remake is more like a demake because of an ugly art direction and I hope that they won't dishonor the Oracle games like they're doing it with LA.
A real 3D re-imagination could be interesting though.
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BadNewsBlues
Joined: 21 Sep 2014
Posts: 5917
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Posted: Fri Sep 13, 2019 7:37 am
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Tripple-A wrote: | It's sickening to see so many people buying into this crap that Nintendo produced. The DX version was already the definitive version, there was never a need for a remake |
Besides allowing a new generation of Zelda fans who weren't alive or too young to play the original games (just like the OoT and MM remakes) to play it you mean?
Tripple-A wrote: | and especially not if the remake is more like a demake because of an ugly art direction |
I think you might need to have your eyes checked because looking at the original games especially with those coming behind ALTTP those games looked like booty. There's literally nothing wrong with the style used in the remake.
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anddo
Joined: 07 Mar 2015
Posts: 670
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Posted: Fri Sep 13, 2019 9:44 pm
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jdnation wrote: |
If you were expecting them to remake Link's Awakening like Breath of the Wild, you're likely expecting too much.
And as for fans, they probably like the more classic style. The same way people prefer the old school Resident Evil to the TPS new Resident Evil or the first person Resident Evil. |
Woah woah, who said anything about BotW? I don't expect that level of R&D or budget. What I do expect however, at a bare minimum, is a 2019 Zelda to have the same level of immersion as a 1998 3D Zelda. After OoT raised the standard for the series I've never understood the need for a topdown 3D Zelda if the hardware can do better. It made sense for the Oracle games on Game Boy, TMC for GBA due to hardware differences. Even to an extent the DS titles since having a third person perspective would inevitably draw direct comparisons to TWW which had a similar art style, and so EAD played to the DS's low res dual screen strengths through topdown.
However, from the 3DS onward, any topdown Zelda games were rendered obselete by OoT 3D's execution of a fully featured third person adventure. It wasn't perfect by any means but it proved that from 2011 on there would be no need for more topdown Zelda games given the advancement in both home console and handheld technologies. I complained about ALBW back then, since it was more or less an excuse *not* to ever give us a fully realized 3D ALttP remake let alone give us a proper modern 3D game that requires actual effort, and I'm most certainly complaining now that we're on an even MORE powerful handheld with the Switch and they're deciding all of the sudden to give us something that looks even worse than a 3DS game!
It's 2019. It's about damn time we receive the proper 3D LA game many of us have been waiting for since childhood, and they instead disrespect us and the original game by making something that actually presents in a worse way than that original experience. In 1993 they had the excuse that the tech wasn't there, on top of the experimental nature of the game and its lore requiring it to be developed on the weaker Game Boy. But now there's absolutely zero excuse. This "remake" is a complete joke. Remakes are meant to do one thing: Giving us the intended perception we once imagined experiencing while playing the original. It's ironic that you bring up Resident Evil because in the 2002 remake of RE1 that's exactly what Capcom's internal production team pulled off, advancing the graphics and gameplay mechanics to a degree that matched our initial lucid experiences playing the PS1 original. LA on Switch doesn't even try to do that, opting for a lazy mobile game tier port of a large scale island adventure we proverbialy dreamt up playing the Game Boy classic. If Nintendo can't do that, at least give us something better than a Nintendo 64 game! This demake is pathetic.
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Cardcaptor Takato
Joined: 27 Jan 2018
Posts: 4817
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Posted: Fri Sep 13, 2019 10:28 pm
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As someone who grew up with Link’s Awakening on the GBC, I never personally wanted a 3D version of the game. I think people need to approach this remake with realistic expectations. Nintendo is already hard at work on the next 3D Zelda. This is just something to tide fans over until the next full game is out like the HD port of the original Xenoblade with cut content. Or Donkey Kong Tropical Freeze with Funky mode. As someone who grew up with the top down Zelda games, I still have a lot nostalgia for that format and I’m glad to see Nintendo revisiting the classic formula and not just making everything open world post BOTW. I think there is room for both types of Zelda games to co-exist just like we still have 2D Mario games being made like the Mario Maker series in spite of 3D Mario games also existing. The success of indie games tapping into old school gaming formats also shows there’s still a lot of high demand for nostalgia gaming and I think there’s room for both kinds of Zelda games.
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