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INTEREST: NIS America Teaches Kana with Character Chowdown App




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Cecilthedarkknight_234



Joined: 02 Apr 2011
Posts: 3819
Location: Louisville, KY
PostPosted: Fri Jul 27, 2012 10:04 pm Reply with quote
dare i say BRILLIANT
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Sailor S





PostPosted: Fri Jul 27, 2012 10:30 pm Reply with quote
Seems rather silly to only release it on iOS when Android has a bigger market share.
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Cecilthedarkknight_234



Joined: 02 Apr 2011
Posts: 3819
Location: Louisville, KY
PostPosted: Fri Jul 27, 2012 11:20 pm Reply with quote
Sailor S wrote:
Seems rather silly to only release it on iOS when Android has a bigger market share.


with cell phone users but don't forget about ipod/ipad as well
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firedragon54738



Joined: 24 Sep 2007
Posts: 3113
Location: wisconsin
PostPosted: Fri Jul 27, 2012 11:54 pm Reply with quote
Well that seem awesome and something to get
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TitanXL



Joined: 08 Jun 2010
Posts: 4036
PostPosted: Sat Jul 28, 2012 12:38 am Reply with quote
Kana is easy.

It's the kanji that gets you.
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invalidname
Contributor



Joined: 11 Aug 2004
Posts: 2434
Location: Grand Rapids, MI
PostPosted: Sat Jul 28, 2012 6:09 am Reply with quote
Sailor S wrote:
Seems rather silly to only release it on iOS when Android has a bigger market share.

Oh god, do we have to do this platform evangelism snit again?
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Polycell



Joined: 16 Jan 2012
Posts: 4623
PostPosted: Sat Jul 28, 2012 8:59 am Reply with quote
Either way just releasing it on one limits your reach.
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invalidname
Contributor



Joined: 11 Aug 2004
Posts: 2434
Location: Grand Rapids, MI
PostPosted: Sat Jul 28, 2012 9:56 am Reply with quote
Polycell wrote:
Either way just releasing it on one limits your reach.

Reach matters in advertising or access to services (e.g., the Crunchyroll app), but that's not what this is. If reach were what mattered, this would make more sense as an online Flash game.

Since this game is an end-in-itself, they need its revenue (app, ads, in-app purchases) to cover development and distribution costs. That math works out differently for different products on different platforms.

Also, played it for five minutes on the iPad. Y'all aren't missing much.
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Sailor S





PostPosted: Sat Jul 28, 2012 1:00 pm Reply with quote
invalidname wrote:
Sailor S wrote:
Seems rather silly to only release it on iOS when Android has a bigger market share.

Oh god, do we have to do this platform evangelism snit again?


Seems like you're intent on doing it since you brought it up. I didn't say anything about one platform being the better one, I mere stated how I felt it was silly to limit your options by cutting out the larger market. However, I do admit that I neglected to think of the iPads and such, and was strictly thinking from a cell phone stance.
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chefneer
Aria Company



Joined: 27 Aug 2009
Posts: 1686
Location: Fort Worth, Texas
PostPosted: Sat Jul 28, 2012 5:19 pm Reply with quote
TitanXL wrote:
Kana is easy.

It's the kanji that gets you.

Yes it does. Just learning the radicals can put a slightly insane look in your eyes.

This is a pretty good idea though; if it keeps the kiddies interested and helps them to learn, why not?
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EnigmaticSky



Joined: 06 Aug 2011
Posts: 750
PostPosted: Sun Jul 29, 2012 12:19 am Reply with quote
I am a little bit disappointed in the game. At least for me there isn't like any sound, and the gameplay seems like it could be tweaked. I've only played for like 5 seconds, but it seems odd dragging the character to the character before hitting an eat button. Why not just tap the characters?

I do still like it though and plan to play it more.
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