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NEWS: Hypothetical Zelda Film Could Be Interactive With 3DS




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Little_Hawk



Joined: 07 Apr 2013
Posts: 357
PostPosted: Wed Oct 16, 2013 3:12 am Reply with quote
So every time Link tries to talk to someone, he'll suddenly throw a boomerang at their face because of us audiences?
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tasogarenootome



Joined: 24 Feb 2007
Posts: 593
PostPosted: Wed Oct 16, 2013 6:44 am Reply with quote
As long as cues to interact aren't delivered by Navi from OoT, I'm all for this idea.
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doctordoom85



Joined: 12 Jun 2008
Posts: 2092
PostPosted: Wed Oct 16, 2013 8:11 am Reply with quote
A game is one thing, but a movie, come on. There's no need for gimmicks with a movie, just give me a solid story, characters, acting, etc. Everything else is just a distraction. And yes, that includes 3D.

You're a video game company, Nintendo. Let actual filmmakers (good ones, mind you) worry about making the movie.
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Beatdigga



Joined: 26 Oct 2003
Posts: 4370
Location: New York
PostPosted: Wed Oct 16, 2013 8:32 am Reply with quote
Uwe Boll is directing this isn't he?
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GATSU



Joined: 03 Jan 2002
Posts: 15304
PostPosted: Wed Oct 16, 2013 9:16 am Reply with quote
Idea sounds almost as bad as theaters actually encouraging a-hole texters.

Beatdigga: Nintendo's not approving a live-action anything, 'cus of that Mario Bros. debacle. But they were close to greenlighting Metroid. Crying or Very sad
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bglassbrook



Joined: 29 Aug 2006
Posts: 1243
Location: Gaithersburg, MD
PostPosted: Wed Oct 16, 2013 11:26 pm Reply with quote
Little_Hawk wrote:
So every time Link tries to talk to someone, he'll suddenly throw a boomerang at their face because of us audiences?

If you would like Link to talk with the vendor, press A.
If you would like Link to recheck his inventory of rupees, press B.

Make your selection now.
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