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The X Button - Tendered Mercies


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eragon2890



Joined: 02 Sep 2009
Posts: 159
PostPosted: Wed May 28, 2014 11:34 am Reply with quote
Monster Monpiece seems awesome, exactly the kind of game for someone like mee, so after finishing watch dogs I'll probably pick it up X-D

And more hyperdimension neptunia is always awesome! It's soooo cuuuuuuuuute and happy and sugary and otaku-ish Very Happy

Games like spec ops the line or drakengard don't really interessest me tough... I want good gameplay in my more "hardcore" games, a good story is a nice bonus AFTER THAT has been taken care of, and from what've heard both are pretty bad in the technical/gameplay departments...
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DavidShallcross



Joined: 19 Feb 2008
Posts: 1008
PostPosted: Wed May 28, 2014 11:53 am Reply with quote
Todd wrote:
Being a Famicom Disk System release and a samurai-themed titles were both impetuses to localization in the dark, post-crash times of 1983, but if Kid Niki: Radical Ninja and Ninja Kid (itself a remodeled Gegege no Kitarō game) could come to America, Nazo No Murasame Jo could've done the same.

Did you mean "impediments", rather than "impetuses"?
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toddc



Joined: 23 Jul 2007
Posts: 164
PostPosted: Wed May 28, 2014 12:04 pm Reply with quote
DavidShallcross wrote:
Todd wrote:
Being a Famicom Disk System release and a samurai-themed titles were both impetuses to localization in the dark, post-crash times of 1983, but if Kid Niki: Radical Ninja and Ninja Kid (itself a remodeled Gegege no Kitarō game) could come to America, Nazo No Murasame Jo could've done the same.

Did you mean "impediments", rather than "impetuses"?


Actually, I meant to put "not" instead of "both" right before it.

My next contest will involve spotting typos in my columns.
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belvadeer





PostPosted: Wed May 28, 2014 1:26 pm Reply with quote
toddc wrote:
Actually, I meant to put "not" instead of "both" right before it.

My next contest will involve spotting typos in my columns.


You've had quite a few typos and run-ons in your articles over the years. XD
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prime_pm



Joined: 06 Feb 2004
Posts: 2335
Location: Your Mother's Bedroom
PostPosted: Wed May 28, 2014 1:44 pm Reply with quote
I'll just leave this here.

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Rahxephon91



Joined: 08 Jun 2003
Posts: 1859
Location: Park Forest IL.
PostPosted: Wed May 28, 2014 1:52 pm Reply with quote
Quote:
but let's be cynical—Monster Monpiece probably won't be the only creation to fit that description during the Vita's lifespan. It's just the first to bring the idea to North America.


Yeah, I love the Vita. It just feels like a well made and modern handheld.

My only problem with it is the pretty bad library. I've enjoyed the few exclusives that seem my kind of thing (Ys, Gravity Rush) and the ports of awesome PS2 game(MGS2/3, FFX, P4). Beyond that though, it's is a cesspool of things that I'm not the audience for. How the Vita has become known as this "JRPG machine" I'm not sure. There are few jrpgs and even fewer in that small pool that are quality.

Why I quoted the article though is because that cesspool to me are all these otaku games that seem to be making up the Vita's library. Look if you like that stuff like Monster Monopeice, fine. I don't care. But it really seems the Vita(probably because of it's actual audience) is becoming the otaku system complete with games like Akiba's Strip 2, Conception 2, Monster Monopeice, and so on. Those aren't the games I like. Those aren't the games that made me like Japanese gaming. I hope the Vita has plenty of other Jrpgs and games a long with it's girl rubbing games.
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SiLVER820



Joined: 13 Apr 2013
Posts: 37
PostPosted: Wed May 28, 2014 1:55 pm Reply with quote
I understand the importance of having the conversation of violence in video games, of course. We should be consistently conscious of the media we consume, especially as our video games become more and more violent. However, I wonder if our conversation is stagnating. We play games like Drakengard that comment on the (occasionally sadistic) violence in video games, but then we return to games like Uncharted (which I love, honestly). I'm not condemning anyone. These are all games that I play, as well. It's just something that I've noticed.
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Zac
ANN Executive Editor


Joined: 05 Jan 2002
Posts: 7912
Location: Anime News Network Technodrome
PostPosted: Wed May 28, 2014 2:01 pm Reply with quote
belvadeer wrote:
toddc wrote:
Actually, I meant to put "not" instead of "both" right before it.

My next contest will involve spotting typos in my columns.


You've had quite a few typos and run-ons in your articles over the years. Anime hyper


You mean like every writer who works online, ever.

Sometimes typos slip through. Most places (this one included) do not hire a full-time or even part-time copy editor, so the editorial department (which consists of one person, me) is responsible for all content and copy editing, and winds up looking at 10-15,000 words every day. In the old days of print, you'd have 4-5 people looking at every article for days before publication. Now you have one person with tired eyes looking at everything usually once, minutes before publication is scheduled to happen.

I find typos and other mistakes constantly in online articles at The New York Times, Rolling Stone, Variety and The Hollywood Reporter. But that's because my eyes are seeing it for the first time, fresh, and the one guy they have had to look over that and probably 2 dozen other articles that day and didn't catch them. That's the reality.

I'm grateful when people point out typos. They're easy to fix, and I don't - can't - catch them all. So thank you. But please be aware of what the typical situation at every online publication is before getting too judgmental about missing small mistakes.


Last edited by Zac on Wed May 28, 2014 2:06 pm; edited 1 time in total
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El-ahrairah



Joined: 09 May 2013
Posts: 21
PostPosted: Wed May 28, 2014 2:01 pm Reply with quote
Eh-heh,my Drakengard 3 story won. Shocked Very Happy I was so nervous when I turned it in. Smile I really liked the worst-story entry, it's so funny. Of the runner ups, I think I like Bon Appetit the best. Twisted Evil

I liked your bit about video games that make you feel guilty. The best guilt based game I've ever played is Zero Escape: Virtues Last Reward (sequel to 9 hours 9 Persons 9 Doors), I think the whole game was made for the sole purpose of making you feel bad for playing it. It's a more then bit different from what you were talking about though, VLR doesn't have endless faceless back-story-less enemies for you to mow down.

I'm reminded of a letter sent in to a game magazine (remember those?) where a kid was talking about playing GTA, he said he had to stop after he started to feel bad for all the people he was running over (and shooting, I would guess). He talked about how he had run over a hooker, but then began to wonder if that hooker had loved ones. Maybe she was working the streets because she had kids to support?

It was a good letter; I can still remember it now, years later. There is precious little that I can acutely remember form back when I read game mag (Back when there were still game mags).

About MONSTER MONPIECE, I'm actually genuinely surprised that there's not more touch-screen based perversity in the world.
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eragon2890



Joined: 02 Sep 2009
Posts: 159
PostPosted: Wed May 28, 2014 2:40 pm Reply with quote
Rahxephon91 wrote:
Quote:
but let's be cynical—Monster Monpiece probably won't be the only creation to fit that description during the Vita's lifespan. It's just the first to bring the idea to North America.


Yeah, I love the Vita. It just feels like a well made and modern handheld.

My only problem with it is the pretty bad library. I've enjoyed the few exclusives that seem my kind of thing (Ys, Gravity Rush) and the ports of awesome PS2 game(MGS2/3, FFX, P4). Beyond that though, it's is a cesspool of things that I'm not the audience for. How the Vita has become known as this "JRPG machine" I'm not sure. There are few jrpgs and even fewer in that small pool that are quality.

Why I quoted the article though is because that cesspool to me are all these otaku games that seem to be making up the Vita's library. Look if you like that stuff like Monster Monopeice, fine. I don't care. But it really seems the Vita(probably because of it's actual audience) is becoming the otaku system complete with games like Akiba's Strip 2, Conception 2, Monster Monopeice, and so on. Those aren't the games I like. Those aren't the games that made me like Japanese gaming. I hope the Vita has plenty of other Jrpgs and games a long with it's girl rubbing games.


I am a big otaku tough, so I do like them! That said, I hope to see more serious games for it as well ("serious" as in RPG's / shooters / basically large games with lots of things to shoot/explore/etc Very Happy) because I like those two. But I definitely don't mind the titles you mention. I like those Anime hyper But I also like stuff like watch dogs, so there should be more of both, indeed~
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bj_waters



Joined: 18 Apr 2006
Posts: 234
PostPosted: Wed May 28, 2014 2:42 pm Reply with quote
I find it interesting that Todd's first thought is the inevitable "cease and desist" that Capcom is going to send at the these fan developers, but the one thing that popped in my head was how they picked up the Street Fighter x Mega Man game that basically started as a fan project. Sure, I know it was something of a PR move, and I know that it sounds like wishful thinking, but maybe lightning could strike twice?

I mean, if I were Capcom and I saw a bunch of fans making their own game as part of one of my franchises, I think I'd take a good look at it and maybe even offer some light approval (sort of like what CryTek did with the guys making a new TimeSplitters in the CryEngine). Granted, this means that the game has to be made for free, but the fans aren't expecting to be paid anyway, and Capcom could certainly do worse.

In fact, that might be an interesting business model, where fans and/or indie developers compete to make the next installment of a franchise or series by simply making the game on their own as a prototype, with the company having the final decision. That would make for some interesting sequels.

Of course, this all on the assumption that big corporations like Capcom really like their fans and their ideas (which will vary in quality).
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belvadeer





PostPosted: Wed May 28, 2014 3:10 pm Reply with quote
Zac wrote:
You mean like every writer who works online, ever.

Sometimes typos slip through. Most places (this one included) do not hire a full-time or even part-time copy editor, so the editorial department (which consists of one person, me) is responsible for all content and copy editing, and winds up looking at 10-15,000 words every day. In the old days of print, you'd have 4-5 people looking at every article for days before publication. Now you have one person with tired eyes looking at everything usually once, minutes before publication is scheduled to happen.

I find typos and other mistakes constantly in online articles at The New York Times, Rolling Stone, Variety and The Hollywood Reporter. But that's because my eyes are seeing it for the first time, fresh, and the one guy they have had to look over that and probably 2 dozen other articles that day and didn't catch them. That's the reality.

I'm grateful when people point out typos. They're easy to fix, and I don't - can't - catch them all. So thank you. But please be aware of what the typical situation at every online publication is before getting too judgmental about missing small mistakes.


I'm not "getting too judgmental". I've sometimes pointed them out to him over the years in attempts to help fix them. If it were possible I'd like to handle last minute proofreading for a lot of folks' online works (since it's actually what I do), though I know that's not possible. You didn't need to bother explaining something I've long since been aware of and have known about (I've seen my share of small typos in various publications that I've read over the years). Plus, I was teasing him a little, not criticizing.
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Zac
ANN Executive Editor


Joined: 05 Jan 2002
Posts: 7912
Location: Anime News Network Technodrome
PostPosted: Wed May 28, 2014 4:10 pm Reply with quote
belvadeer wrote:


I'm not "getting too judgmental". I've sometimes pointed them out to him over the years in attempts to help fix them. If it were possible I'd like to handle last minute proofreading for a lot of folks' online works (since it's actually what I do), though I know that's not possible. You didn't need to bother explaining something I've long since been aware of and have known about (I've seen my share of small typos in various publications that I've read over the years). Plus, I was teasing him a little, not criticizing.


Doesn't hurt to re-explain it every now and again. If not for your benefit then potentially someone else's.
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Ranemoraken



Joined: 25 Mar 2008
Posts: 139
PostPosted: Wed May 28, 2014 5:33 pm Reply with quote
Your article on minions who garner sympathy reminded me of two other games.

One, Ninja Gaiden 3 - where we are forced in a long QT scene to kill a surrendered soldier, begging for his life, for no reason. It's truly awful, perhaps fitting with the rest of the story, but considering how dull that game was, I couldn't get through many more levels after that.

Wet would be another one, where the main character is a bit too...sadistic. Her attacks are violent, and against men, sometimes stabbing men in the nethers and smiling all the while as she is splattered with blood. It's stylistic for sure, and I played it a bunch, but I could never get comfortable with it. Sort of like how I might feel if a man were to go around exploding ladies...or what have you.

That doesn't mean such games shouldn't exist - I just thought about offering some of my experiences. I haven't played Virtue's last reward, so that's something else to do then...
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configspace



Joined: 16 Aug 2008
Posts: 3717
PostPosted: Wed May 28, 2014 10:00 pm Reply with quote
It's a damn shame that Monster Monpiece was censored. It doesn't make it anymore mainstream since you still have to rub the girls and just defeats its appeal to its core audience. I have a feeling if it were licensed out to a separate publisher instead of being handled directly by the more risk-averse Japanese publisher, it may have gone uncensored. (Look at Senran Kagura, which even capitalized on its otaku appeal in a self-depreciating manner in the European ads) The same is true for Korean games on PC when brought to other countries.
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