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NEWS: IBM's Sword Art Online Virtual Reality MMO Project Streams In-Game Combat Footage




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Nyren



Joined: 07 Oct 2014
Posts: 702
PostPosted: Fri Mar 18, 2016 1:38 pm Reply with quote
Unfortunately, this is what current VR can do. You stand in place and wave around a glitchy sword. Its an alpha, so obviously it would get better, but you can't fix the standing in place issue. Even a VR headset like the Vive would only let you move around in a small boxed area.
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Mirri



Joined: 12 Aug 2007
Posts: 313
PostPosted: Fri Mar 18, 2016 1:50 pm Reply with quote
Nyren wrote:
Unfortunately, this is what current VR can do. You stand in place and wave around a glitchy sword. Its an alpha, so obviously it would get better, but you can't fix the standing in place issue. Even a VR headset like the Vive would only let you move around in a small boxed area.


It's alpha footage, I'm sure that they'll get things working better. There are solutions for the standing-in-place issue, like the Virtuix Omni "treadmill" that would allow movement outside a small box. I assume that when they say special footwear to track movement, this is the type of solution that they are referring to.

All of that said, I think it is a mistake for them to release footage before any actual combat is possible. This video is disappointing on all fronts.
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Videogamep



Joined: 10 Jun 2014
Posts: 564
Location: CA
PostPosted: Fri Mar 18, 2016 2:22 pm Reply with quote
Mirri wrote:


It's alpha footage, I'm sure that they'll get things working better. There are solutions for the standing-in-place issue, like the Virtuix Omni "treadmill" that would allow movement outside a small box. I assume that when they say special footwear to track movement, this is the type of solution that they are referring to.

All of that said, I think it is a mistake for them to release footage before any actual combat is possible. This video is disappointing on all fronts.


That treadmill looks like it could work. The combat does have potential, it just needs more refinement.
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Nyren



Joined: 07 Oct 2014
Posts: 702
PostPosted: Fri Mar 18, 2016 2:28 pm Reply with quote
Videogamep wrote:
Mirri wrote:


It's alpha footage, I'm sure that they'll get things working better. There are solutions for the standing-in-place issue, like the Virtuix Omni "treadmill" that would allow movement outside a small box. I assume that when they say special footwear to track movement, this is the type of solution that they are referring to.

All of that said, I think it is a mistake for them to release footage before any actual combat is possible. This video is disappointing on all fronts.


That treadmill looks like it could work. The combat does have potential, it just needs more refinement.
I don't know, the treadmill takes up quite a bit of space. Its not a couch persay, but it still demands that you clear a bit of space for it. Not only that, but your movements are still somewhat limited. Yes, you can walk/run, jump, and crouch. You cannot, however, go prone, or roll/roll dodge. It would be like playing an action-rpg or action/adventure game with limited movement capabilities for evading attacks or sneaking.
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Hikarunu



Joined: 23 Jul 2015
Posts: 950
PostPosted: Fri Mar 18, 2016 3:43 pm Reply with quote
That gameplay urgh...

It was a mistake to choose SAO as VR subject because all we get are sword swinging gesture, we need something like can cast magics and weapon other than sword.
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Shiroi Hane
Encyclopedia Editor


Joined: 25 Oct 2003
Posts: 7580
Location: Wales
PostPosted: Fri Mar 18, 2016 6:30 pm Reply with quote
Something pointed out by Road to VR (correctly or not I can't tell; I'm no translator) is that this demo isn't itself an "alpha" of anything, but rather a simulation of the in-universe alpha version of Sword Art Online (as in, the version of the game prior to the one Kirito played as a beta tester)
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Polycell



Joined: 16 Jan 2012
Posts: 4623
PostPosted: Fri Mar 18, 2016 7:32 pm Reply with quote
@ Nyren:

I didn't see any sign of crouching in that video and jumping looks like it's just asking for trouble. However, despite your pessimism, at least one mildly popular video game has managed to succeed under the limitations imposed.
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Nyren



Joined: 07 Oct 2014
Posts: 702
PostPosted: Fri Mar 18, 2016 8:48 pm Reply with quote
Polycell wrote:
@ Nyren:

I didn't see any sign of crouching in that video and jumping looks like it's just asking for trouble. However, despite your pessimism, at least one mildly popular video game has managed to succeed under the limitations imposed.
True enough.
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Meygaera



Joined: 28 Apr 2011
Posts: 324
Location: Maryland
PostPosted: Sat Mar 19, 2016 10:18 am Reply with quote
Sigh, they should have went with Chihayafuru VR instead...

/s
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Mizuki-Takashima



Joined: 10 Sep 2011
Posts: 215
PostPosted: Sun Mar 20, 2016 2:52 am Reply with quote
Hmm. So apparently it really is just a marketing stunt?

Still though, I imagine the amount of hype that's being generated, along with all of the money being thrown at for research, there's no doubt in my mind that this is still a really good thing for VR overall.

Honestly I'm still interested in this type of thing! (Even if I'm not a big SAO fan)
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Spotlesseden



Joined: 09 Sep 2004
Posts: 3514
Location: earth
PostPosted: Sun Mar 20, 2016 9:19 pm Reply with quote
looks bad. I'm not interest it now. they need some huge improvement.
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