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Sekai Project to Localize fault milestone two Visual Novel

posted on by Egan Loo
2nd episode in Alice in Dissonance dōjin group's science high-fantasy series

English localization group Sekai Project announced on Friday that it will release the Alice in Dissonance dōjin group's fault milestone two visual novel. It is the second episode in the PROJECT WRITTEN game line's science high-fantasy visual novel series fault.

Alice in Dissonance itself had planned to release fault milestone two in Japanese at Comic Market 87 earlier this week, but had to postpone it. The group explained that the game is playable from beginning to end, but there are still many sections to improve before the production staff would release it to potential buyers to play.

Sekai Project is already publishing the first episode, fault milestone one, in English via Steam for Windows, Mac OS X, and Linux systems. Sekai Project describes the story:

After 60 years of peace, the mana crafting civilization Ruzenheid came to an end. An unknown enemy attacked, and destroyed, Ruzenheid Castle. Princess Selfine was able to escape the burning ruins with the help of Ritona, her childhood friend, who created a teleportation craft.

However, instead of finding salvation, they found themselves deep in a strange forest.

This is their story – a story of strangers in a strange realm trying to make it back home.

A Kickstarter campaign raised funds for Android and PS Vita ports of fault milestone one, as well as an artbook in digital and physical formats and the SILENCE THE PEDANT prequel. The artbook is due later this year along with the digital remastered versions of the opening track with the Orgel versions (March) and the hand-drawn shikishi bonuses for backers (mid-February).


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