Pokémon Quest Smartphone Game Reaches $8 Million Revenue in 1st Month
posted on by Alex Mateo
Mobile app data analysis organization Sensor Tower reported that Nintendo's Pokémon Quest smartphone game has reached US$8 million in revenue since the game launched on iOS and Android devices on June 27.
Japanese players have contributed 34% of the total revenue, United States players have contributed 24%, and South Korean players have contributed about 12%. The iOS version accounted for 66% of spending compared to Android's 44%. Daily gross revenue currently totals about US$30,000 across both platforms. On the game's single best day post-launch, June 30, it grossed more than US$580,000. Nearly eight million Apple and Google accounts have installed Pokémon Quest.
The Pokemon Company announced the game for the Nintendo Switch on May 30, and released the game on the same day. The game received more than 1 million downloads in the first two days of the game's release.
The game is a free-to-start game that allows players to "face off against wild Pokémon and embark on many exciting expeditions."
The game features Pokémon from the Kanto region, but they are portrayed in a new cube-like appearance. The game is set in a place known as Tumblecube Island, which is filled with hidden treasures and items. Players control a team of up to three Pokémon to explore the island while fighting other Pokémon, collecting treasure, and befriending new Pokémon. Players can customize the characteristics of their Pokémon, and can use Power Stone items to strengthen them.