The Good Life Game Gets Digital Xbox One Release
posted on 2018-11-12 04:30 EST by Rafael Antonio Pineda
The official Kickstarter page for White Owls and Hidetaka Suehiro's (also known as Swery or Swery65) The Good Life game revealed on Saturday that the game will also get a digital release on the Xbox One. Those who pledged for a PlayStation 4 copy of the game during the campaign will have the option to change their copy to an Xbox One copy.
The Xbox One release will not have a physical collector's edition.
Swery also stated in the update that while he wants to release the game on the Nintendo Switch, he currently cannot promise a release.
The campaign met its goal on May 2 to fund the game for PlayStation 4 and PC via Steam. Swery announced prior to the campaign reaching its goal that the game will get a Nintendo Switch port if funding reaches 88 million yen, but the game did not meet that stretch goal.
White Owls describes the game:
Play as Naomi, a journalist from New York who moves to a backwoods British town called Rainy Woods in order to pay off her massive debt.
The only way for her to escape from debt hell is to take pictures of happenings in the town and report on them. Of course, 'the happiest town in the world' is not your average town...
The inhabitants of the happiest town in the world are some of the most bizarre people you'll ever come across. You'll live alongside them as you solve mysteries and experience a hearty helping of craziness. We're sure that you'll eventually come to love all the mystery, horror, and good old charm that this town has to offer.
The townspeople, and Naomi, turn into either cats or dogs at night. At the beginning of the game, the player will select if Naomi becomes a cat or a dog, but will eventually be able to switch between them.
The game's previous Fig crowdfunding campaign failed to reach its US$1,500,000 goal in October 2017.
Suehiro launched the new game development company called White Owls on November 1, 2016 in Osaka. In 2002, he was a founding member of Access Games, where he began his career directing games with Spy Fiction. He went on to work on Deadly Premonition, Lord of Arcana, and Lord of Apocalypse, and D4: Dark Dreams Don't Die. The developer resigned from Access Games in 2016.