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GhostWire: Tokyo Game's Creative Director Ikumi Nakamura Leaves Tango Gameworks

posted on by Alex Mateo
Nakamura worked at Tango Gameworks for 9 years

Ikumi Nakamura, creative director of Tango Gameworks' Ghostwire: Tokyo game, revealed on Twitter on Wednesday that she has left Tango Gameworks.

Nakamura worked as creative director, art director, and concept artist at Tango Gameworks and Zenimax for nine years. She had worked on Ghostwire: Tokyo for several years before leaving the project.

Nakamura stated that she felt that this departure was the "end of a journey," and she felt she needs the "next start of life." She posted her LinkedIn profile on Twitter and asked anyone who would like to work with her to contact her.

Nakamura wrote the story, scenario, and character settings for Ghostwire: Tokyo. She also designed concept art for characters, creatures, and the setting key visual. She served as a concept artist on Tango Gameworks' The Evil Within and The Evil Within 2 games. Nakamura worked on Platinum Games' Bayonetta as a concept artist and on CAPCOM's Okami as an environment artist.

Video game publisher Bethesda Softworks announced during its E3 press conference in June that it is releasing the Ghostwire: Tokyo action-adventure game. Bethesda did not reveal the platforms or release date for the game.

Bethesda Softworks describes the game:

After strange disappearances hit Tokyo's population, it's up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.

Don't fear the unknown. Attack it.

Source: Ikumi Nakamura's Twitter account (link 2, link 3) via Gematsu


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