Forum - View topicHideo Kojima's 'P.T.' Demo Game's Distribution Expires on April 29
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BadNewsBlues
Posts: 5997 |
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They essentially did that with Twin Snakes......which is how you wound up with some of the divisive action sequences in the game. |
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Greed1914
Posts: 4455 |
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I might have agreed if Kojima hadn't been saying that he "wanted to do other games" ever since MGS2 came out in 2001. The man has had a lot of opportunities to leave a series he was supposedly tired of working on. And I don't know that Konami would want him to leave, even if he decided he actually wanted to make something else. Being able to put "A Hideo Kojima Game" on whatever it might be is a selling point that I don't think Konami would give up so easily. |
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gloverrandal
Posts: 406 Location: Oita |
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To me Silent Hill is more about just being scary. Silent Hill to me was always a look into someone's psyche and life and how the town twisted those into it's horrors. It's what made the original games so great and gave us complex and memorable characters. Focusing on either straight action or scares isn't really what the franchise was to me. I wasn't a big fan of PT because of the first-person perspective and silent self-insert protagonist, which makes it really hard to care for the main character or really call itself Silent Hill. It felt a bit like one of those generic indie games YouTubers play and over-exaggerate how scared they are. Given how many of those Streamer/YouTube people jumped onto the franchise thanks to PT, without caring about the original games, I was apprehensive on how the franchise was going to be from now on. |
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Shugo2540
Posts: 4 |
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DARYL!
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doctordoom85
Posts: 2093 |
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Considering Norman Reedus was playing the main character and the trailer shows his face, there was little reason to think Silent Hills would be first-person, IIRC Kojima even said that P.T. was not indicative on how Silent Hills would look. At the very least I can't imagine it being as bad or worse than Homecoming. A silent self-insert protagonist (which isn't always the cast with first-person, look at Bioshock Infinite) is arguably better than the blandness that was Alex Shepherd. And of course at least first-person controls would mean no Zelda-style combat. Yeah Homecoming, nothing says scary like doing sick combos on monsters! UGH..... |
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leafy sea dragon
Posts: 7163 Location: Another Kingdom |
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That seems to be the trend now with horror games, isn't it? The confusion of the feeling of horror with the horror aesthetic. They each have their merits, but they play to a different audience. No doubt horror games in general have been going in this direction because some gamers don't like the feeling of powerlessness and become game designers.
I know a few indie game designers who want to do precisely that sort of game: They call it a "horror game," but it's one about mowing down zombies with huge amounts of firepower. They cannot stand feeling powerless in games. It frustrates them. Hence, the same things that annoy fans of true horror games are what fans of faux horror games like and vice versa. This mindset isn't limited to video games either--the recently-released pinball machine of The Walking Dead is also about destroying hordes of zombies and overall making the player feel like a badass over it (most lit shots will kill a Walker, 3 Walkers killed lights Extra Ball, etc.), which personally bugs me as it goes directly against the graphic novels and the TV show, which are about overwhelming helplessness and prolonging the inevitable.
All that matters are the sales. I don't know how well-known Kojima's name is among the people who play Metal Gear Solid games (no doubt among the fans, but among the rank-and-file? I'm not sure), but unless the creator has partial ownership in a franchise, there's nothing stopping the company from finding someone else to go do it, which is what usually happens. The prevailing opinions will most often drop at this point (as can be seen with the Scary Movie films, SpongeBob SquarePants, and Mega Man 10), upon which the franchise is vulnerable to slipping in profitability, and THAT is when they stop. On occasion though, a changing of the guard actually creates an increase in quality (like with Blondie, the Star Trek films, and Doctor Who). This is less frequent, but it still happens enough for the bigwigs to try it.
Well, he's friends with Masahiro Sakurai, creator of Kirby and Super Smash Bros. (and went to school with each other--along with Goichi Suda), so perhaps the two of them can team up and make something amazing. |
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Sergorn
Posts: 81 |
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True. But then perhaps Kojima didn't want them to create a new Metal Gear without their imput and it was cause for conflict. But I have to assume the fallout has to be related to Metal Gear's future What's certain is that Konami is already officially hiring new senior staff members to work on the next Metal Gear, which means they plan to have a new MGS on sale sooner rather than later while Kojima tends to work on his own Schedule. Still I won't dismiss a new MGS solely because Kojima isn't involved, that would be silly. But that all sounds very ugly and messy.
Except it was Kojima who handpicked his buddy Ryuhei Kitamura to direct Twin Snakes' cutscenes and insisted that he made them in his own peculiar style rather than mimicking the original game. So Kojima definitly had imput over Twin Snakes. -Sergorn |
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