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The X Button - Rexx Appeal


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Anonymooo



Joined: 09 Mar 2004
Posts: 16
Location: Marina, CA
PostPosted: Fri Aug 05, 2011 1:30 am Reply with quote
toddc wrote:
There's a clear difference between "showing a little skin" and showing giant-breasted, giant-eyed anime girls stripped and humiliated at every turn.
This is actually a completely different discussion, but just saying it is a good thing, and it also applies to gaming (or really any nerdy entertainment hobby).

Catherine has a lot of sexual content to it, but it does so with (a surprising measure of) taste and restraint. I have friends looking over my shoulder wondering what I'm playing and getting genuinely interested, because while sex is a part of the story, it's not really what the whole thing is about.

But then look at something like Queen's Blade, and try and say with a straight face that it's there for anything but titillation. These are products made for men, marketed for them plain as day. Magic breast milk and conveniently-shattering armor be damned, it's not like there's going to be any serious story about, well... anything there. I like that ANN is willing to say something about this in its editorials. It's refreshing, and thankfully not creepy.
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Primus



Joined: 01 Mar 2006
Posts: 2774
Location: Toronto
PostPosted: Fri Aug 05, 2011 2:26 am Reply with quote
I'd like to say that if someone is going to localize Unchained Blades: Rexx on 3DS there is absolutely no reason to not release the PSP version. Even spending the $2000 to get the script running on the PSP version, and ESRB rated would likely recoup its budget via a PSN-only release to capitalize on Vita owners.[/list]
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belvadeer





PostPosted: Fri Aug 05, 2011 3:12 pm Reply with quote
Anonymooo wrote:
I would love to see Beast, but I don't think he could have a viable playstyle for a Vs. title.


I hear ya. Beast would be great to see, but he'll probably play like a Blanka clone, and we know how much the big green guy is hated just in Street Fighter circles alone. I don't hate him, but I must be part of some small minority that likes Blanka.


Last edited by belvadeer on Mon Aug 08, 2011 5:04 pm; edited 1 time in total
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Sat Aug 06, 2011 1:56 am Reply with quote
Why? What do they see that's wrong in him?
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Anonymooo



Joined: 09 Mar 2004
Posts: 16
Location: Marina, CA
PostPosted: Sat Aug 06, 2011 4:59 am Reply with quote
Lots of Blanka's moves are hilariously safe. It's not that he's a cheap character, it's just that he's got a lot of options and is a very versatile character.

Honestly, I wouldn't mind a more methodical Marvel game with Street Fighter-inspired gameplay, but we're too far into a land of ten-story jumps and OTG combos to go back now. Anime hyper
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Sun Aug 07, 2011 4:22 am Reply with quote
That's part of the design aesthetic of the Capcom Versus games though--they're flashy and over-the-top. I was watching Marvel vs. Capcom 3 streaming at EVO, and when they got back to Super Street Fighter 4, it just felt so humdrum.

...And they dislike Blanka because a Blanka player would be able to use a lot of different strategies? Does that mean he's too good?

(Sorry, I don't play much fighting games. I'm coming in as a Pokémon specialist. Versatility and having lots of options is generally reason to like a Pokémon more in these circles, which is why Pokémon like Lucario and Reuniclus are so treasured among them: There are at least 7 or 8 totally different and popular strategies among those guys.)
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Anonymooo



Joined: 09 Mar 2004
Posts: 16
Location: Marina, CA
PostPosted: Mon Aug 08, 2011 4:26 pm Reply with quote
Versus games are flashy and over-the-top and incredibly easy to play. This isn't a bad thing, it just means it's less... wow, I don't want to sound like a jerk about this but it rings pretty true: they're less intelligent. Precise input timing is less of an issue because of the huge windows and lax controls you're given, so Versus games turn into these ridiculous slobberknockers where you're waiting for somebody to make a single slip-up, to drop one combo or whiff one big attack so you can counter and remove like 80% of their health in one combo.

But then you look at Super Street Fighter IV, and it's a calculated duel between two experts who need spot-on timing and screen control, not through the physical pressure of attacks being on-screen, but from the threat of attacks and counter-attacking poorly-chosen moves.

Pokemon and fighting games couldn't be farther apart in terms of strategy--having a good set of five that can cover as many options as you can is a very smart idea, but in a fighting game most characters are specialized--you have ranged fighters, counter-based fighters, rushdown characters, and more.

While I'm not Mr. Expert Fighting Game Player, I will say that one of the most important parts of fighting games is working with that specialization and making it one of your strengths--it's like somehow pulling out a win when your team is five Geodudes, it means you know Geodude's strengths and weaknesses better than anybody, and you can capitalize on those because you can respond and react to different situations with the tools you're most familiar with.

Edit: Regarding Blanka, his hitboxes are enormous and the damage he deals on punishment is awesome. Also, he's a charge character, which means that you'll be eating a lot of Rolling Attacks and Backstep Ball attacks if you're an idiotic rushdown simpleton like me.
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belvadeer





PostPosted: Mon Aug 08, 2011 5:10 pm Reply with quote
Anonymooo wrote:
Edit: Regarding Blanka, his hitboxes are enormous and the damage he deals on punishment is awesome. Also, he's a charge character, which means that you'll be eating a lot of Rolling Attacks and Backstep Ball attacks if you're an idiotic rushdown simpleton like me.


You know, I have a friend who'd give you bonecrushing hugs for praising Blanka like that. He's a total Blanka diehard. Anime hyper
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
Location: Another Kingdom
PostPosted: Mon Aug 08, 2011 6:51 pm Reply with quote
Hmm, all right then. So is the difference in attitudes towards diversification using a single character largely due to the culture surrounding each genre/series? (Also, I'm not sure where you got the "five" from, since there hasn't really ever been five of anything in Pokémon.) It seems that diversification is looked down upon for Street Fighter circles but is treated as gold in Pokémon. While the approaches to playing the two series would be at polar opposites, and would be like comparing soccer to chess, I'd imagine that being able to diversify mid-match would be considered an asset and thus used by those who play to win. Yet at EVO, I saw no Blankas.

Sounds like Ultimate Marvel vs. Capcom 3 would be great for me then, actually. I got into traditional fighting games with BlazBlue, and I could not even do half of the game mechanics as explained in the manual. I did some looking into this, and it turns out that I'm too slow and imprecise to do much of the stuff asked for in BlazBlue because much of it comes down to single-frame timing or really quick directional input.

By the way, besides Pokémon, the only other game series I play at a competitive level is Meteos (remember that?), which is highly reaction-based: Past a certain level of play, its almost entirely about waiting for your opponent to make a mistake or get distracted. I've seen experts go at the puzzle game in upwards of 15 minutes, each hoping the other players will eventually crack.
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Anonymooo



Joined: 09 Mar 2004
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Location: Marina, CA
PostPosted: Mon Aug 08, 2011 7:18 pm Reply with quote
I'm not sure where the "five" came from either, it just popped up in my head. My Pokemon Black game halted its progress as soon as I got Catherine, so I'm really just grasping at straws for proper descriptions here.

A character who can do everything is Ryu. He has a (good) projectile, a strong anti-air, a mobility move that doubles as an airborne defense, and has decent power and range to most of his attacks. However, he's also been considered a mid-tier nobody for a very, very long time (at least until Daigo manhandled Justin Wong). I for one love Ryu, but I'm also not a professional-grade player. He's the perfect starting point and a good go-to character to understand many of the mechanics of the game.

But when you play more of a fighting game, you realize what parts of it you're best at. Do you play defensively? Do you like to trick your opponent into doing something, then punish him for it? Or do you like to get in their face and keep the pressure on? That's when the other characters come in, and the real joy of it is seeing people play very specialized characters and coming out on top (like Latif's awesome C. Viper).

BlazBlue is a great fighting game, and a somewhat slowed-down, toned-down experience compared to its predecessor Guilty Gear, but probably isn't the best place to start if you're not comfortable with fighting games or their mechanics. Marvel vs. Capcom 3 is, just be prepared to see the other guy's win screen a lot. I'm all too familiar with it.
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leafy sea dragon



Joined: 27 Oct 2009
Posts: 7163
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PostPosted: Mon Aug 08, 2011 11:38 pm Reply with quote
Yep. I've already gone through that. My online win percentage in BlazBlue is in the single digits. I'm really bad at these twitch and reflex sort of games as I have a slow reaction time. It would make me look like a chump playing Super Smash Bros. games if not for how I've understood every character and can reasonably predict what my opponents' next few moves will be.

Makes sense that someone like Ryu would be the Mario middle-of-the-range kind of character. The star character in these sorts of games ought to be by default.

Hmm, so I guess it WOULD be chalked up to differences in expectations. I can see why it'd be interesting to see someone win as a specialized character. So I guess it's worth explaining that part of why I and many others enjoy seeing Pokémon matches from skilled players is to see what they intend to do with said versatile Pokémon. I mentioned Reuniclus as an example. A player sends out Reuniclus. We know it's slow but defensive, but what will it do? Will it straight-up attack and let its bulk take hits for it? Will it afflict status conditions like Sleep or Confusion? Will it use its immunity to harsh weather conditions to slowly chip away at the opponents' HP? Will it set up defensive walls for its teammates to use? Will it send out poison via Toxic and use Recover to last it out? Will it purposely let its HP go low, then use Pain Split to even out the HP between it and the opponent? Will it lay down Trick Room to reverse the Speed of the Pokémon in play, then lay waste until Trick Room wears off? Will it hold a Choice Scarf, then use Trick to trade items so the opponent can only use one move? Will it use some combination of the above? Personally, I find it fun to take a guess. The more possibilities, the more fun.
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