Forum - View topicThis Week in Games - The Sudden Rise of Fanservice Games
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Megiddo
Posts: 8360 Location: IL |
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Unfortunate for your argument, where you cite absolute zero sources other than your own biased mind, there is cold hard data that absolutely refutes your argument. For both DOAX and DOAX2, North America was by far and away the most profitable region. For DAOX in Japan it sold around 140k copies whereas in North America it sold 360k copies. For DOAX2 in Japan it sold 60k copies whereas in North America it sold 150k copies. (Source) It makes zero sense from a financial/business view to withhold selling DOAX3 in North America when that was the region which sold the most copies of prior DOAX games. |
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Themaster20000
Posts: 863 |
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Your seriously going to use Vgchartz as a source,which isn't reliable at all |
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BadNewsBlues
Posts: 5921 |
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Those I'am intimately familiar with and while it is stupid it's not anything that ruins the game or adds to the immersion.
Let me guess Saizo & Beruka's C-Support which seems to be the only altered support people take issue with besides Corrin & Soliel's S-support.
Not censorship.
It makes zero sense from a financial/business point of view to pretend that two video games selling less than half a million copies equals huge success. A game selling that many copies in market like the U.S. is considered a dud...unless the game cost peanuts to make. |
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Megiddo
Posts: 8360 Location: IL |
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500,000 copies for a Japanese title is considered a dud? Just how little about video game sales do you know? This might shock you, but ya know that Persona video game RPG series? Pretty popular among anime fans you'd say, right? Well, there hasn't been a single Persona release that sold more copies in North America than what DOAX sold. So unless you're saying there's no reason to bring over Persona 5 because all the previous Persona games are "duds" then you are hilariously delirious when it comes to just how much Japanese titles typically sell in North America.
If you have a better source, put up or shut up. |
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BadNewsBlues
Posts: 5921 |
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No I actually wouldn't say that. Since it's popular among RPG players too.
Persona has lifetime sales of about 6 million copies worldwide. I don't know exactly what the lifetime sales of DOAX are but I would likely estimate it's much lower than that. In order words even if the DOAX games outsell Persona in the U.S. by a few extra thousand that doesn't really change the fact that DOAX is incredibly niche game with few redeeming qualities and poor gameplay....that's nowhere as popular or celebrated as the Persona games.
Except I'm not pretending all Japanese video games make the kind of bank Mario, Sonic, or even Final Fanatasy games typical make. So why make his blind assumption? |
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Megiddo
Posts: 8360 Location: IL |
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The "assumption" comes from your own words.
That was your argument, right? That less than 500,000 copies sold in the North American market is somehow a dud? So the Persona games since none have sold 500,000 copies or more in North America and none have sold more copies than DOAX are duds. That's bollocks. Selling 360k and even 150k is rather good for a Japanese title in North America. Therefore my previous assertion holds: It made zero sense from a purely financial or business perspective to withhold DOAX3 from the North American market since that market had the highest sales for previous DOAX games. |
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Mr. Oshawott
Posts: 6773 |
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I felt that Koei-Tecmo could have alternatively made DOAX3 available digitally if they were so concerned about any controversy affecting its selling potential... |
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Stuart Smith
Posts: 1298 |
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They also removed gender-specific supports like Syalla/Kamui.
A change is a change. Some of the supports included things like breasts and sex so it could easilly be argued for censorship in Nintendo not wanting to have characters talking about body parts or sexual subjects. Foleo, for example, tricking men into thinking he's a girl and seducing them.
VGchartz is fine for Japanese games, since those actually get reported every week. It's western games that usually dontnreport concrete sales numbers so VGchartz guesses. -Stuart Smith |
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BadNewsBlues
Posts: 5921 |
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Depending on factors such how much money was sunk into the production,development, & marketing of a game along with the market a game selling less than 500,000 copies can be considered a dud. That better and less vague?
Except here's the problem with your argument Atlus doesn't expect any of their games to sell a huge amount of copies. Yes Persona "may" have not sold more than any of the DOAX games in North America. That doesn't really disregard the fact that all the Persona games have been brought stateside going from that it's easy to assume they sell and make enough money for Atlus to keep bringing them to North America. Something we can't really say is the case for DOAX simply because we're supposed to believe via VGChartz showing two games in the series sold a combined 511,000 copies in North America.
Never mind the fact I can count on both hands a number of titles with less shallow gameplay that have sold better than that. What you might think is good for two different games isn't what Tecmo-Koei might see as being "rather good". Heck if the first game got those 360k in sales and it's sequel got 150K as a follow up that's not good by any metric. As it's shows less people bought the 2nd game for whatever reason. I mean spin it however want but the optics don't look very good.
It actually doesn't but okay.
That walks a fine line between being terrible and not. |
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TarsTarkas
Posts: 5828 Location: Virginia, United States |
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Not in the classic sense, but it is censorship, nonetheless. I have no problem with localization, but when things are taken away or written in such a way to completely make the original meaning or plot disappear completely to appease western PC sensibilities, well that is a problem. |
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Beatdigga
Posts: 4371 Location: New York |
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[quote="TarsTarkas"]
This is the crux of it right here. When a work's themes and meaning are changed for an audience, it is censorship, plain and simple. |
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Mr. Oshawott
Posts: 6773 |
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This just happens to be the case with Satan from Puyo Puyo Tetris not too long ago... |
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BadNewsBlues
Posts: 5921 |
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The works "themes and meanings" in this particular case included a petting mini-game most of the people complaining about were never buying it for in the first place. But took issue with because you couldn't do it with everyone of the NPC's in the game. Along with arguing the entire script was horrible because of a "few" aspects being altered in the localization as opposed to changes being legitimately awful. |
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TarsTarkas
Posts: 5828 Location: Virginia, United States |
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I am not arguing about play ability or the literary merits of the 'edited for content' game. I am arguing that it is wrong that one group of people gets to tell us that we are not allowed to play or see certain content, that was in the original game, because they can't handle it or it goes against their values. It is no different than throwing books in the fire, because the content supposedly didn't meet the community's values. Though nowadays, it is easy to edit books for content, or just make them unavailable for purchase. |
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BadNewsBlues
Posts: 5921 |
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^ I understand that but these people seem to be in minority compared to the number of people still losing their collective shit over these changes under the idea they ruin the games in unforgivable way.
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