Forum - View topicNEWS: Metroid Prime 4 Announced for Switch
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Kon'Doriano
Posts: 552 |
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Hands down my most anticipated title for the Switch!!!
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Dessa
Posts: 4438 |
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They also announced Metroid: The Return of Samus (remake of Metroid II) for the 3DS.
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Stuart Smith
Posts: 1298 |
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I am more interested in that, though I'd prefer a new game set after Fusion than a remake. -Stuart Smith |
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Mr. Oshawott
Posts: 6773 |
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Hopefully Metroid Prime 4 will feature some very awesome (and, perhaps, scary) surprises.
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Top Gun
Posts: 4592 |
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Nintendo with the c-c-c-combo. Now maybe we can wash the bitter taste of Other M out of our mouths.
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Bonham
Posts: 419 Location: NYC |
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I was a bit suspicious when we were moving through the space dust. After all, Nintendo doesn't have a ton of sci-fi franchises. Then the screw attack symbol formed, the Prime theme struck up, and it was all over.
So hyped for this. If this and Samus Returns does well, we might eventually see Metroid Dread, or at least a proper 5th 2D game. |
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Stuart Smith
Posts: 1298 |
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What didn't you like? I prefer Other M to any of the Prime games, though I prefer the sidescrollers over Other M. -Stuart Smith |
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Top Gun
Posts: 4592 |
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I wasn't even willing to spend money on Other M after seeing plentiful examples of its utterly atrocious writing and willingness to throw Samus's character under a bus. I did play a bit of it once, and the gameplay felt clunky at best, as if it couldn't decide whether to be a traditional side-scroller or a fully-immersive 3D shooter, and instead split the difference with mediocre results. The Prime trilogy as a whole was masterful, with the first game in particular on my short list for the best games ever made, so I can't wait to see what else it has in store. Fingers crossed that Retro gets the call to make the next one. |
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ParaChomp
Posts: 1018 |
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Superfield
Posts: 77 |
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In addition to the above, there's also the awful attempt at exploration. Doors randomly lock for no good reason other than to railroad the player along a game that is already far too linear by Metroid standards. More specifically on combat, the gameplay is style over substance. They thought that flashy finishers were a good fit for the Metroid universe and gameplay style; they are not. Samus is a mid-range fighter, always has been. Players unconsciously spend a lot of time trying to maintain a certain distance from enemies in Prime games; Samus has no melee-specific options and keeping enemies in view when close is difficult, making her vulnerable at close range, especially since enemies often do have melee attacks. If you get too far away, however, you will have a hard time hitting anything, since Samus's shots travel too slowly to be accurate and she doesn't have any type of zoom. Other M Samus is also most effective at mid-range, yet the game constantly encourages the player to get closer to enemies, either for finishers or Overblasts, a blatant design contradiction (not to mention that finishers can only be used on enemies that are basically dead already, begging for a reason for their existence beyond "Team Ninja made this game", and trying to do an Overblast with clunky D-Pad controls in 3D is an exercise in frustration). Oh yeah, and there's no reason to fight normal enemies, since there are no longer any health or ammo pickups (thereby destroying any of the challenge, since you can just Concentrate it back), meaning that the only way for the game to get you to fight enemies is by locking you in a room and forcing you to kill them all before you proceed. Which it does. CONSTANTLY. Other M also didn't bring anything to the table. It just rehashed stuff from Super and Fusion endlessly, hoping that nostalgia would make up for their lack of creativity. Nightmare is a clear case of this: in Fusion, it had an incredible buildup and payoff, being one of that game's most memorable moments. In Other M, it's just thrown in there because if it was great in Fusion, surely it's great here... except that it was something new to Fusion, not something it blatantly stole, and it had none of the buildup that Fusion gave it, and the execution itself was really poor. |
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ParaChomp
Posts: 1018 |
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Krotchstak
Posts: 94 |
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The game's fact sheet is incredibly promising. Just look at that - a game emphasizing isolation, exploration, and action, taking queues primarily from the first Prime (a master-class in game design) to do so. What little we know about this is looking very, very good.
It's not a glitch he's commenting on, it's intentional design - rather than you finding creating paths for yourself throughout the game, Other M regularly railroads you, deliberately limiting any sort of exploration beyond a specific, linear path, which is basically the antithesis of established Metroid gameplay. |
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Superfield
Posts: 77 |
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I'm not quite sure what to make of Samus Returns' gameplay yet - it almost seems like a spiritual successor to Other M's gameplay in 2D (on a side note, Other M would've fared much better as a 2D game. Wouldn't have fixed the abhorrent writing, level design mentality or many other issues, but it would've been better). It might work out fine. My only point was that the flashy takedowns in Other M seemed to be there to make Samus look more "badass" and for the whole scenario to be more "epic", as if a 12-year old was directing it.
That is indeed what I was referring to, but I believe the two are actually related. Since the doors in the game are constantly locking and unlocking for no good reason, they have to have a lot of flags dictating their current state. The Game-Breaking Glitch (as that particular piece of awfulness has come to be called) was likely the result of some redundant or scrapped event flags slipping through the cracks due to how many they were juggling. In other words, their obsession with railroading the player through a game in a series hailed for its exploration is what led to the Game-Breaking Glitch's existence. I have no concrete evidence, of course, but it makes complete sense. Shit begets shit, I guess. Last edited by Superfield on Wed Jun 14, 2017 1:20 pm; edited 1 time in total |
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ParaChomp
Posts: 1018 |
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Stuart Smith, why you got to make all of us feel sad? |
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Lord Oink
Posts: 876 |
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What character? Up until Fusion she had none in the games and only had a character in the manga, and Other M was basically based on Fusion.
A Nintendo game appealing to 12 year olds? Perish the thought. But seriously, I like the flashy combat in Other M and the preview for Samus Returns. Fits the series more than snoozefest FPS gameplay. And its not as if the Screw Attack or Shine Spark in previous games werent flashy or over the top. |
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