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This Week in Games - When Anime Mobile Games Die


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Vaisaga



Joined: 07 Oct 2011
Posts: 13230
PostPosted: Thu Oct 08, 2020 12:52 pm Reply with quote
Problem with Symohogear Anime hyper English is that it came out of nowhere, long after the anime came to an end. Unlike in Japan the franchise is very niche over here so it's no wonder it didn't last long.

For Magica Record, I know how much work it is maintaining FGO so I wonder if Aniplex just couldn't handle a second game.

Games I've had close on me include Tales of Link, Tales of the Rays, that Grancrest senki one, and Symohogear. I spent money on all but 1 of them but I have no regrets.
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FilthyCasual



Joined: 01 Jun 2015
Posts: 2229
PostPosted: Thu Oct 08, 2020 1:38 pm Reply with quote
Quote:
Aniplex has a massive mobile hit in Fate/Grand Order, and the money they make from that game could very easily subsidy a lot of their less popular titles.
Too busy making stage plays, newspaper campaigns, and sending their execs to Hawaii. FGO's blood money is for FGO alone.

With any luck, mobages die entirely within the next five years.
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NiPah
Subscriber



Joined: 11 Feb 2011
Posts: 205
PostPosted: Thu Oct 08, 2020 2:05 pm Reply with quote
I played a gatcha game ages ago that pretty quickly burned me out on the whole concept, cute art but if you didn’t shell out cash you never got the good items. The only time I see an interesting gatcha game these days is when they’re ending its service after a few years, which as someone who likes to be able to play their games years after they buy them I have zero interest in these types of games.
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KefkaesqueXIII



Joined: 30 Nov 2015
Posts: 123
PostPosted: Thu Oct 08, 2020 2:22 pm Reply with quote
I've played a handful of mobile games that are now shut down, but Magia Record is the first time I was still an active player when it happened.

I hadn't considered the merchandising of the anime adaptation before, but you're right that it just seems to make the whole thing even more baffling, especially given the 2nd season is already in production. If nothing else, you'd think Aniplex would've at least let the NA server limp along as an ad for the westurn release of the blu-rays before pulling the plug.

As for Monster Hunter, I can't say I'm likely to ever see the actual movie myself, but I definitely look forward to reading/watching the... opinions of those that do.
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TarsTarkas



Joined: 20 Dec 2007
Posts: 5871
Location: Virginia, United States
PostPosted: Thu Oct 08, 2020 3:42 pm Reply with quote
The problem with these anime mobile games, is that after they shut down, you have nothing to show for your effort. No treasured archives of images earned. There is really no sense in playing these games, knowing they are going to disappear soon, leaving you only with dust in the wind.
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kikuzinho



Joined: 07 Aug 2009
Posts: 64
PostPosted: Thu Oct 08, 2020 4:10 pm Reply with quote
I play/played a few gacha games over the years. only fate grand order was worth it so far (only one I drop money in, on the guaranteed ssr banners twice a year). remember playing one piece pirate cruise for a couple of months but excitement died at some point. bleach brave souls played few months at the start, got caugh up, got bored, dropped, came back 3/4 years later, got caught up, got bored again. granblue fantasy picked it up at the end of season 1 for about a couple of weeks and dropped it. but I can see this not being a sustainable business model.
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MoonPhase1



Joined: 29 Nov 2007
Posts: 492
PostPosted: Thu Oct 08, 2020 4:40 pm Reply with quote
My problem with these games is the lack of memory on my phone to have all of the ones I want. Sometimes these games are huge to the point where they belong on a game console or Steam. A phone’s memory can’t handle so many games being 2 to 3 GBs each.
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John Thacker



Joined: 28 Oct 2013
Posts: 1006
PostPosted: Thu Oct 08, 2020 5:07 pm Reply with quote
Quote:
industry crunch again, which is a conversation we're still afraid to have as an industry…


Exactly the opposite, it's a conversation that people love to have about the industry all the time, just as here. That certain people never get the answer that they want doesn't mean that the conversation doesn't occur.

Fred Brooks' Mythical Man Month still applies to software development: "adding more people to a late software project makes it later" because of coordination issues. But games have deadlines, so that means that when things happen there will be overtime. "Ship it when it's done" is the alternative, and some places choose that, which comes with its own challenges (including paying people without revenue.)

"Conversation we're afraid of having" is a cliche substituting for clear thinking and clear writing about the issue. At least the cliche of "problem no one has good answers for," while unsatisfactory and not quite right, would be closer than the empty statement made by people who keep losing the argument.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2232
PostPosted: Thu Oct 08, 2020 5:38 pm Reply with quote
-Monster Hunter: I would say this is going to be a beautiful disaster, but Anderson has repeatedly proven to be too boring to manage that. I also find it funny how Ryozo Tsujimoto, the head producer of Monster Hunter, has no clue what's going on with the movie.
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Covnam



Joined: 31 May 2005
Posts: 3698
PostPosted: Thu Oct 08, 2020 5:43 pm Reply with quote
So far the only games I've spent any time playing that have closed have been Star Ocean, Mobius Final fantasy and Symphogear. Luckily I didn't invest any money and really not much time either. FF was a loss though imo since the game had some really great artwork on it's cards.
I wasn't surprised to see Symphogear end. They were rushing through banners so fast I can't imagine even a whale would have been able to keep up. I'm sure it exhausted most players.
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TarsTarkas



Joined: 20 Dec 2007
Posts: 5871
Location: Virginia, United States
PostPosted: Thu Oct 08, 2020 7:05 pm Reply with quote
Covnam wrote:
FF was a loss though imo since the game had some really great artwork on it's cards.


That's where it hurts the most, we should be able to keep our rewards, like the cards you mentioned. Think the original PMMM game had it's own cards. Ones for the characters and ones for the witches.

Shut the game down if you have too, but let your customers keep what they earned in the game. Otherwise, why should we play your new games.
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harminia



Joined: 24 Aug 2015
Posts: 2011
Location: australia
PostPosted: Thu Oct 08, 2020 7:30 pm Reply with quote
I've played a few games that closed but generally they closed after I stopped playing, so it was kinda like "oh, that's a shame".

I was playing Symphogear when it closed. That was pretty depressing. That said, the actual gameplay wasn't super exciting and strengthening your characters was a bit of a pain and difficult to grind.
They added heaps of stories and cards and I appreciated that, but it got a bit overwhelming having multiple events at once, especially when the events are REALLY long.

Re: Monster Hunter - is it just me or does the trailer play twice? I don't see a difference between the two versions but I can't see anyone mentioning it.
As for the movie, I have reasons to be cautiously optimistic.
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Suxinn



Joined: 23 Jan 2009
Posts: 244
PostPosted: Thu Oct 08, 2020 7:32 pm Reply with quote
I'm actually a fairly heavy mobile gamer (I play around seven to eight games at a time, with varying degrees of engagement), and this column made me realize that most of my mobile time investment has been with original properties. Things like Another Eden or Epic 7 or Girls' Frontline that features its own story and isn't based off any licensed properties. I've dabbled in Star Ocean, both now-defunct-in-English Tales games, Magia Record (and even trudged through FGO for a good year and a half), but I generally bounced off of all of them pretty quickly. Even the Tales mobile games, and I'm a huge Tales fan!

I think my issue with a lot of licensed anime mobile games is that they try to garner fan engagement simply by the strength of the original property. The story and gameplay always feel a bit lackluster, and it never felt like the creators actually, well, believed in the mobile game as its own actual spinoff. They always felt more like half-baked supplements to a larger continuity rather than fun games in their own right.

I mean, there are certainly licensed mobile games that give it a good try, Magia Record and Tales of the Rays being two of them, but ultimately I think their connection to already-popular properties hurt them more than help, because they're kind of confined to story/character elements that were already popular there.

This is, of course, referring primarily to the English side of things. On the Japanese side, it seems these mobile games have a slightly longer shelf life.
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Tanteikingdomkey



Joined: 03 Sep 2008
Posts: 2346
PostPosted: Thu Oct 08, 2020 10:17 pm Reply with quote
As the only detective conan mobile whale I must report that I failed to keep the game running and it is shutting down at the end of this month.

It would be really nice if at least they let you access all the content before shutting these games down but NO, they just have to go GOOD BYE we are taking the game with us.
That is my two cents on the situation.
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EmperorBrandon
Encyclopedia Editor


Joined: 04 Oct 2002
Posts: 2210
Location: Springfield, MO
PostPosted: Thu Oct 08, 2020 10:51 pm Reply with quote
TarsTarkas wrote:

That's where it hurts the most, we should be able to keep our rewards, like the cards you mentioned. Think the original PMMM game had it's own cards. Ones for the characters and ones for the witches.

This wasn't in the initial announcement about the closing of Magia Record, presumably because they decided to do it later after "feedback", but it has been announced that a "Gallery Mode" for the game will be released the middle of this month, for whatever that entails.
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