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Khara to Completely Switch to Blender Open-Source 3D Software After Evangelion 3.0+1.0

posted on by Rafael Antonio Pineda
Software already in limited use in Evangelion: 3.0+1.0, with full adoption afterward

The anime studio Khara announced on July 30 that it and its Project Studio Q subsidiary will switch to Blender, a free and open-source 3D modeling and animation software, for its future productions. Khara already uses Blender with other software for the studio's upcoming Evangelion: 3.0+1.0 (Shin Evangelion Gekijō-ban :||) film, but the studio will fully adopt the software for 3D CG animation after that project.

The company is also now supporting the Blender Foundation, and both Khara and Project Studio Q have signed up as Corporate Silver and Bronze members, respectively, for the Blender Development Fund.

Khara has been using Autodesk 3ds Max, a competing 3D software tool. However, due to expensive subscription fees, the company initially considered using Autdoesk Maya, before eventually settling on Blender due to the scale of its projects.

Key to the decision to switch to Blender was the software's "Grease Pencil" tool, which allows users to draw lines in 3D space using a stylus. Khara will also use the Unity game engine to cover areas that cannot be met with Blender.

Evangelion: 3.0+1.0 will open in theaters in Japan in June 2020.

Sources: Khara, Endgadget, Blender (Twitter account) via Neowin, Slashdot

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