Disastercake Presents its Forthcoming Game Soul Saga: Episode I

Jun 29th 2013

- KICKSTARTER FUNDING GOAL NOW MET -
PC / Linux / Mac / Wii U / PS Vita / PS4


Kickstarter funding page: http://kck.st/12MXdPm

Hertfordshire, UK – 28th June 2013 - Independent video games development studio, Disastercake, would like to formally announce Soul Saga: Episode I, a game fondly described by its creator, Mike Gale, as a “love letter to J-RPGs”.

Soul Saga: Episode I has a received an overwhelming warm response from backers since the studio launched its crowd-funding campaign via Kickstarter, exceeding its target funding goal of $60,000 with 16 days left to go. Disastercake is now working towards reaching as many stretch goals as possible before the campaign ends.

Soul Saga: Episode I is an immersive story-driven RPG drawing inspiration from classic J-RPG series such as Final Fantasy, Persona, Breath of Fire and Suikoden. Soul Saga: Episode I provides players with intricate environmental puzzles, and a dynamic turn-based combat system, accompanied by gorgeous, colourful 3D worlds and starring a cast of characters brimming with personality and depth.

Disastercake is honoured to welcome the vocal talents of Todd Haberkorn (Fairy Tail, Fullmetal Alchemist and Sergeant Frog) as Mithos and Kira Buckland (Skullgirls, Mugen Souls and Accel World) as Elise to the project, who will help to bring life to Soul Saga's charismatic array of characters.

The game is currently in development for PC, Linux and Mac, however Disastercake is already planning its Wii U, PlayStation 4 and PS Vita release of the game, confident that the $80,000 stretch goal will soon be met.

Story
The ancient world of Oterra was once an opulent and vibrant land, however an ancient cataclysm has caused an influx of mysterious creatures called the Inkheart to invade the planet which resulted in events that split Oterra into three layers; the Sky Islands of Medonia, the Tempest Reef, and the Surface World of Oterra. The beautiful floating city of Medonia, home to millions of citizens and numerous guilds, is protected by the Tempest Reef, a storm of clouds which separates the city from the terrors of the Inkheart that plague the Surface World below. 300 years on, and the Tempest Reef is weakening and the once magnificent city of Medonia is dying, and gradually falling from the sky. But there is hope. Rumours have spread of a passage through the Tempest Reef to the Surface World where a cure for the dying island might be found.

Enter Soul Saga's young protagonist Mithos, who hopes to become the strongest Guild Master in the world. His father, the existing Guild Master, went missing after travelling to the Surface region of Oterra planning to defeat the King of Dragons, a creature possessed by the corruption of the Inkheart. Young Mithos has pledged to prove his strength by starting his own Guild and taking on the legendary dragon himself, however he's not interested in finding a cure for Medonia, Mithos only wants to supersede his father and earn the title of Guild Master. But in order to do that he'll have to find some strong allies crazy enough to agree to take on the King of Dragons… And that's where our story begins.

Key Features
  • Colourful 3D worlds, quirky characters and an exciting storyline

  • Strategic turn-based combat reminiscent of classic J-RPGs from the PlayStation One era, with its own unique twists

  • Beautiful anime style characters rendered in both 3D and 2D

  • Professional voice acting from anime veterans like Todd Haberkorn and Kira Buckland that helps bring life to the characters of Soul Saga

  • Playable on PC, Linux, Mac, Wii U, PlayStation 4 and PS Vita


Soul Saga: Episode I's Kickstater campaign ends Monday 15th July at 2:59am EDT. You can find further details about Soul Saga: Episode I here on Disastercake's developer blog.

About Disastercake
The one-man band behind Disastercake, Mike Gale, heralded from a miniature horse farm in Michigan, and spent his early years helping to deliver ponies into the big, wide world. When not busy cleaning out the stables, Mike spent his hours playing video games, and was completely mesmerised by the complex and wonderful worlds which were brought to life by classic J-RPGs. Following his dream to create an RPG as a tribute to the SNES and PlayStation J-RPGs of his past, Mike travelled to Seattle in 2008, where he gained invaluable experience working at Microsoft in its games department. Since then, Mike has quit his job in order to devote himself to the ambitious project full-time, and set up his own development studio, Disastercake.



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