This Week in Games
Apollo Justice and Animal Crossing Return

by Heidi Kemps,

Hi everyone! Allow me to introduce myself. I'm Heidi Kemps, and I'm a career games writer. I manage a little site called where I write about all kinds of weird gaming (and occasional non-gaming) topics, mostly related to niche and retro games. I also do freelance work for a lot of big gaming sites… and now, I'm going to be handling This Week in Games for Anime News Network. Are you excited? I'm very excited! From this point on, you can expect the column to contain approximately 50% more complaining about the lack of Virtua Fighter 6 and random mentions of Raimais.

Unfortunately, we've hit that time of year when things are coming to a crawl in terms of news. Sure, there will be some announcements from the Game Awards and the Playstation Experience next week, but beyond that, news about “big” games is likely going to be pretty quiet until January. Good thing we've got plenty of smaller releases to highlight in the meantime!


Going back to an old Ace Attorney game you played many, many years ago is a weird feeling. It's like excavating corners of your brain that you had buried information about characters and story beats long, long ago, perhaps never to be seen again -- but the time has come where you need to dig them all up again, remembering in sudden fits just how this particular case played out. I booted up the 3DS reissue of Apollo Justice recently, and oh my lord, all of these weird little details just came flooding back.

What also came flooding back, though, is a recollection of why Apollo Justice is generally considered one of the weaker Ace Attorney series games: jeez, Apollo is just completely devoid of charisma. It's really strange -- Apollo becomes far more interesting of a character in Ace Attorney: Spirit of Justice, a game where he's not the main character. Heck, even his brief stint in Dual Destinies makes him more interesting than this: his motivations aren't very well developed, and it feels like he's just standing around slack-jawed while his assistant Trucy gets most of the good dialogue and scenes. Really, the standout personalities here are the side characters: the Klaviers, Ema Skye, and the lovably disheveled version of Phoenix Wright.

But looking beyond the story and characterization problems, there's not a whole lot new in this version -- some updated graphics and multi-language options are nice, but they aren't really game-changers. If you're dying to re-experience this particular oddity in the Ace Attorney canon -- or you've never played it before -- then it might be worth your time, but it's far from this series’ strongest outing.


After a year of delays, SaGa series creator Akitoshi Kawazu confirmed on Twitter that the remake of Romancing SaGa 2 will be hitting the Vita and “other game consoles” this December. It's a small miracle it's coming out at all -- the SaGa series has always been a very hard sell in the West, and the Vita's support is fading fast… but the mention of “other consoles” is quite intriguing.

Why is this noteworthy? Well, Romancing SaGa 2 is very highly regarded among Japanese players, and is often praised as one of the best games in the series. It's got a unique system where you play over several generations of characters, and your actions with one hero affect opportunities for exploration and character recruitment for generations to come. It's also got a neat take on perma-death: if your lead loses all of their “life points” or the whole party wipes, you simply pick a new character to become the lead, but it means building up skills and recruiting a party from scratch.

There's been an English release on iOS and Android available since last summer, and it's safe to say that version is the basis for the Vita/other console ports. I really like what I played of it on mobile, but the combination of the awkward controls (running around an RPG map with a virtual D-pad is never fun, and doubly so if enemies encounters are map-based rather than random) and the sub-par mobile translation killed my enthusiasm a ways in, plus I know I totally screwed up at least one major quest. I'm looking forward to starting fresh and having a proper control set, but I'm worried that they'll still be using the awful mobile translation…


Import gaming was at its peak in the late 90s, especially if you owned a Sega Saturn: when the Western releases started drying up around 1997, import gaming was there to fill the void. A big genre on the system was arcade-style scrolling shooters, and one release was a port of an arcade game called Game Tengoku.

Game Tengoku can be easily described as “Jaleco's Parodius”: It features a bunch of characters from various Jaleco-published titles mashed together into a shooter with a humorous theme. The Saturn port added a few bonuses, including a VHS tape containing a 15-minute original OVA based on the game (and considerably more footage of the voice actors in real life). While it had some notoriety in import circles simply by virtue of being a shooter, a lot of the in-jokiness was lost: most of the game's characters are unrecognizable to Western players (save for maybe Clarice from City Connection, who we'll get to in a bit), and the “game center” theming applies more to Japanese-style arcades than the mall hangouts of the 90s that have mostly died out.

Flash forward to almost a decade later, and Game Tengoku is getting a remastered re-release on PS4 and Steam as Game Tengoku: Cruisin’ Mix. (The title's a very obscure reference to City Connection's original Western arcade release, which should indicate how deep the cuts are going to be.) The game hits in English later this winter, and the Western publisher, Degica, is holding a special art contest. They want you to submit a drawing of Clarice, and the one the development team likes most will be used in-game during Clarice's bomb animation.

If you've got an artistic talent and a desire to draw cute retrogaming girls, why not enter? The world could definitely use more art of one of gaming's first female leads. And if you're not familiar with Clarice and City Connection, you should definitely read up on them!


Nintendo's newest mobile app hit globally last week, and it seems like everyone I know is now working to build that one piece of furniture they need to bring their favorite furry neighbor over to their virtual campsite. I've only had time to play it a little so far, but I see a lot of the qualities and charm that have made the full-sized Animal Crossing games such a hit. It's free-to-play, but you can pay real money to get “Leaf Tickets” that help you accomplish things like collecting materials and building goods a lot faster. This is an top of the virtual loans you take out to remodel your camper, which is basically your house -- though, strangely, it's not Tom Nook putting you in debt this time, but a trio of bird mechanics. I gotta say, I feel a lot better giving a bunch of blue-collar birds my hard-earned Bells.

I've heard some folks are disappointed that it's not more like the console Animal Crossing games, but honestly, that's to be expected: Nintendo's mobile business strategy isn't trying to port their console games directly to mobile, but to deliver a simpler experience more suited to the platform that doubles as a way to get you eager to play their full-sized offerings. Mobile games are the appetizer, but Nintendo's console offerings will always be the main course.

Overall, though, I think my favorite thing to come out of Pocket Camp so far is this tweet from NieR creator Yoko Taro.



Remember, many years ago, when Nintendo seemed reluctant to bring Xenoblade to North America? Nintendo of Europe handled it, and it was only after a big fuss was made about importing the EU version that Nintendo of America released it in comically low qualities. Now its sequel is one of the stars in the year-end Switch lineup, getting a rare (for a text-heavy JRPG) simultaneous global release. My, how things change!

Anyhow, Xenoblade Chronicles 2 takes place in a very different world than the original, where anime teens form friendships with sentient blades to find a long-lost paradise. Given the precedent set by previous games, the open-world adventuring should be of extremely high quality. While I'm not a huge fan of some of the main character designs, I'm intrigued to see what some of the guests they've brought in to draw other blades are doing: Kunihiko Tanaka's work is always great, and Soraya Saga is not only an important figure to mid-90s Squaresoft games but a fine artist as well. (Seriously, her Jojo fanart is phenomenal.) Even the Tetsuya Nomura designs are weirdly restrained by Nomura standards. I guess he got all the belts out of his system with Dissidia NT's Materia.


Look, that's always going to be the proper spelling of this game's title for me, okay? In complete honesty, I've never been that huge on Resident Evil. I mean, I liked RE4 a lot -- and who wouldn't, given how totally dreamy Leon Kennedy is -- and I truly appreciate the impact the games have had on the medium, but for the most part they just Aren't For Me. Fortunately, Dave Riley knows his way around a zombie-infested mansion or two, and he covered the game quite well. I gotta admit, though, those Ghosts-n-Goblins-style minigames by themselves are pretty darn tempting to an old-school arcade junkie like me.

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