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This Week in Anime
Back in the Saddle
by Christopher Farris & Steve Jones,
Steve and Chris explore the reasons why horse girls are perennial favorites.
Disclaimer:The views and opinions expressed by the participants in this chatlog are not the views of Anime News Network. Spoiler Warning for discussion of the series ahead.
Steve
Welcome back, Chris! It's been a nice but long two-week sabbatical here at TWIA HQ, and I think it's about time we get back in the saddle. Luckily, I know just the thing to talk about. The current hot topic. The runaway star. The one word that is on everybody's mind:
Chris
That was a weird couple of weeks. I've been down in the Preview Guide mines this summer, and every time I got to stick my head out, I felt like I must be cruising cartoon boards in 2010, because everyone was talking about colorful horse girls.
Nice to know that, even after all this time, friendship is still magic.
What is it that one hairy guy said about history? First, it happens as a tragedy, then as a farce? I'm not sure if that's applicable here, but it's interesting how quickly the horse girl phenomenon has looped back around.
Of course, Uma Musume isn't exactly "new," and that, too, is a fascinating facet of the current equine zeitgeist we now find ourselves in.
My previous bit aside, I do find that to be one of the odder aspects of this new racing season that's taken off. I haven't been with Uma Musume since the beginning; I hopped on during the storied second season. But even then, it felt like the series had come a long way since that first trailer that got everyone talking (checks) nine years ago?!
You see why some of us are only a little shocked that the franchise has gotten another wind after all this time?
Fellow ANN writer Caitlin just @-ed me on Bluesky reminiscing about a bunch of us watching that trailer cooped up in a hotel room during Sakura-Con 2016. The "Yuri!!! on Ice" incident.
It's funny rewatching that now for a lot of reasons. I mean, they had a surprising portion of the series' DNA down at that point. Some of the character designs aren't fully there yet, but Cygames already knew Oguri Cap had to Eat Big.
It's funny and cool to be able to draw lines directly from that first trailer through the recently finished season of Uma Musume: Cinderella Gray. I'm not sure how many people expected this series to have that kind of longevity after the first trailer, followed by the first season of the anime being released a couple of years later in 2018. But it just goes to show what happens when you back the right horse.
And just like stories of the many horses these girls are based on (or reincarnations of, depending on how deep into the lore you wanna get), the tale of Uma Musume is one of tremendous ups and downs. Granted, many of those happened behind the scenes, but we can infer a fair bit. I mean, that teaser trailer was originally intended to herald the game's release in 2018, coinciding with the first season of the anime. However, the game didn't come out in 2018. It came out in 2021. During the second season.
Like raising the stats of your favorite horse girl, creating a game like that takes time and patience. As I said, the second season was when I hopped on the Uma Musume horse, and around then, I also checked out the Japanese release of the game, on account of hearing nice things about it. Of course, being a game largely based around navigating menus and managing stats didn't work out for me, given my decided lack of Japanese reading ability.
I managed to roll my faves, Vodka and Sakura Bakushin O at the start, so technically, I'd say I still won.
Let's see, 2021 means I would have been well into my Arknights arc and still committed to Fate/Grand Order, so I didn't have space for a third gacha in my life then. In that respect, it was kind of Cygames to wait four full years to localize it. That gave me enough time to wean myself off FGO entirely, allowing me to welcome my own Bakushin with open arms.
I haven't been able to make time for the game in my schedule, but I've been delighted to see everyone enjoying my favorite excitable, easy-to-train horse girl, voiced by Sachika Misawa. While the Cinderella Gray anime seemed to do well enough in the ratings, it's clear that the English release of the game is the catalyst for this latest lap of equine enthusiasm we've been seeing the past couple of weeks.
It makes sense; the different medium means it's capturing a new audience compared to what the anime built up. It especially resonates with gamers who come to it, interested purely in the strong training/raising gameplay, and are surprised by how hard the series commits to the concept. They get to have the joyous experience of encountering Gold Ship for the first time.
See, you say it makes sense, and I agree with that, but at the same time, I did not see this explosion of popularity coming at all. This is a franchise that has had nine years to marinate and generate hype, and while I believe it has been doing well for itself in Japan, Uma Musume as an anime property has been a fairly niche hit, if that, here in America. The first season of Cinderella Gray didn't even garner enough traction to earn daily streaming reviews here at ANN.
You're telling me! My initial thinking was that the English release of the game would promote Uma Musume more in the overall weeb market. What I didn't see coming was the notoriety these horses kicked up in the general audience in the past couple of weeks.
Suddenly, bigger podcasts and streamers were talking about these funny horse girls I'd been sharing memes and fan art of for years. Northernlion played it!
I cannot put into words the feeling I felt when I opened Twitch at the start of my four-day holiday weekend and saw this.
Northernlion is the one streamer I regularly follow, and I've always appreciated that he is, in most of the ways that count, just a normal guy. And there he was, yelling at Mejiro McQueen at max volume.
It was wild and also very cool to see, as many people earnestly got on with the characters and the experience of just how hard racing in Uma Musume goes.
Granted, I know this also came with a fresh dose of commentators who had somehow not thought about anime since 2006 getting an excuse to go right back into some of the classic xenophobic "Japan weird?!" takes. Which was, in fact, more embarrassing for them than for anyone else.
Truly. It's not like Uma Musume isn't full of stuff ripe to be clowned on. The winning horse girls put on idol costumes and sang a song after each race. It's insane. But you should clown on it out of respect and understanding. Regarding the concerts in particular, if you think about the gacha scene at the time of the game's conception back in the mid-2010s, there's every reason for Cygames to have pursued an idol angle. If anything, the game's commitment to that bit is charming. You unlock songs by winning races. You can watch your horse sing them. You can request stuff on a jukebox. I dig it!
I can remember giving the idol performances, our questioning side-eyes from here inside the weeb-isphere way back when the first season premiered. Now, like you said, it's an element they've gotten me to roll with. It helps when they can play with it after having it for so long, as in Oguri Cap's rustic rural attempt after her first win in Cinderella Gray.
I take back any snarky remarks I ever made. This is truly amazing.
Plus, when your uma of choice wins a photo finish, you want to see her get up on stage and celebrate. The game excels at fostering an emotional connection between you and your trainee. Even silly stuff like the in-character push notifications adds up to a shockingly holistic horse-raising experience.
The real magic bullet, and the revelation that made me finally relent and download the app, is this: Uma Musume is a roguelike.
Given the way the horse girls in the anime are constantly losing their built-up progress to catastrophic injuries, I probably could have told you that.
I genuinely didn't know! I didn't even think about what the gameplay might be, because I was content enjoying my choice of horsies from afar, in their anime forms. Rice Shower's arc in the second season was so exquisite, I couldn't fathom a playable experience that might stand up to it. But the terrible truth is that Uma Musume is not only a roguelike; it's a good roguelike.
The quality speaks to the fun that many corners of the internet have been having with the game, to say nothing of why Cygames saw fit to finally localize and release it after all this time. The odd commentator aside, I think it serves as an indication of anime's increasing encroachment into mainstream pop culture. Of course, this funny game about racehorse gijinkas could break through so long as the game itself was good enough. Weirder things have happened.
I've barely been playing it for a week now, and I'm still impressed by it. Even if you ignore all of the story elements (and the game is pretty good about letting you skip past most of the events and dialogue), it still tells a story. A good roguelike, in my opinion, is at its best when each run generates an organic narrative with highs and lows, influenced by interesting choices you have to make as a player. It's all in the numbers. Do I risk a 60% chance of failing training, possibly losing out on at least two turns, for a gigantic stat buff? That right there is peak drama.
I can see how that influences the shareability that's turned the game into a social media powerhouse, too. My timeline's been flooded with people personifying the training travails of their horse girls. It's cool that Cygames has seemingly captured the high drama that made the best seasons of the anime so addictive to watch. Even if, near as I can tell, they haven't included enough of the screaming stump.
Always. But the game's pièce de résistance is the races. They turn you into a crazy person, in the best way, hopped up on sports spectator adrenaline. I'm going to share a clip of one I posted on Bluesky, because I think it's a good encapsulation of how hype these can get.
insane race. rice shower and symboli rudolf are neck and neck in the final stretch, but symboli is slightly ahead, and then rice ults like two meters from the finish line to win by a nose. the black fucking assassin strikes again
If you can't watch it or don't understand what you're seeing, it's the final stretch. My Rice Shower is neck and neck with Symboli Rudolf, who is slightly ahead the whole time. Then, literally 2 meters from the finish line, my Rice ults gets a final spurt of acceleration, and wins the race by a nose. The Black Assassin strikes again. Cinema.
Having spent this week in between premieres, catching up on Cinderella Gray and its often insane races, I can appreciate that they captured those same hype levels in the game.
It's funny, because yeah, this is the same sort of secret sauce that Uma Musume caught us with back in the second season of the anime. And now they've unleashed it on a whole new audience that's ripe for the dangerously addictive cocktail of anime gacha games and horse race gambles. Frightening! But also neat.
Not to repeat myself, but it's a very smartly put-together game, especially in the race portions. They can't all be nail-biters, but there's a lot of polish to appreciate across the board. The commentator algorithm is robust and sounds authentic; the camera is dynamic and does a good job of creating tension. The noise from the crowd reacts to the racers, and when it's muddy, the umas' clothes get dirty, and so on. The game might have been severely delayed, but I think the finished product is something to be proud of.
That being said, this is all in the service of gacha. And not only that, it's a gacha tied inexorably to the institution of horse racing. Those are two lightning rods for controversy, voltroned together into a super lightning rod, which makes the English release's explosive impact even more irresistible to comment on.
I have heard some horror stories about fans enthusiastically getting into gambling and losing money on races after Uma Musume served as a gateway. It's not great! It's important to remember that companies like Cygames are not your friend, and the companies and conglomerates that own these racehorses, especially, aren't your friends. They've even got strict rules about fanworks depicting the horse girls in order not to upset those sponsors. Which is amusing, yes, but also a little scary to consider.
I'm no fan of gacha elements or horse betting myself, but I have also seen some people write and act pretty histrionically about Uma Musume. Yes, gacha is gambling, and I wish it were a lot more heavily regulated than it currently is. And I don't doubt that Uma Musume in particular has driven players to ruin. But I also see an ad for DraftKings or some equivalent every time I tune into ESPN, and I think that has had an exponentially bigger and more deleterious effect on society than some morally questionable moe-fication of racehorses.
This is true, the mainstream that Uma Musume has now gotten a hoof in is already chock-a-block with even more predatory sports betting schemes. And the flipside of all of that is that the new audience is getting positively endeared to the horses themselves. I'm delighted that a whole new generation is discovering Haru Urara and cheering her on, even in her well-deserved retirement.
There's a service where you can buy ryegrass for her to eat, and users at one point effectively DDOS'd the site by overloading it with requests. That's adorable, and the fact that this can coexist with the fundamental ethical follies of professional horse racing is what makes this whole weird shindig such a great human interest story. Or a horse interest story.
Incidentally, there's a great short documentary about Haru Urara called The Shining Star of Losers Everywhere that is worth the 20 minutes.
It's a unique joy that can only come from this fandom filling out around actual, appreciable animals that exist. In my opinion, it's worth worrying about the impact of the gacha economy or waking up to a timeline otherwise flooded with people posting about wanting to be Super Creek's Goo Goo Babies.
Plus, people are posting new art of Vodka for me to see. I will take it.
It does do my heart good that the in-jokes have already gotten this inscrutable. That's also how you know it has the juice.
God, subway-slammin' shoutout to Persona 5 The Phantom X, the other gacha game that came to bafflingly dominate the conversation while we were on break. I swear the memes weren't flying this fast and furious back when the anime was driving Uma Musume's heyday, it's truly been incredible.
Like you said, though, the horse fanart boom is probably my favorite boon from all of this. I'm looking forward to Manhattan Cafe coming to the global server. I demand even more drawings of the coffee horse.
Truly, fan engagement is the glue that holds the horse girl experience together.
And it'll be interesting to see how long that glue holds. Uma Musume might have gotten the attention of a lot of big streamers in the past week, but all fads eventually fade. Is Northernlion going to stick with this for as long as he played Balatro or Super Auto Pets? I guess it's not impossible, but I'm curious to see how long a tail this pony has. Especially when the game progresses further and high-level competitive play demands more of one's wallet.
It's a fun flash to be living through anyway, and as someone who's been a dedicated fan of the horse girls for years now, you know I'll be sticking around regardless. Cinderella Gray has already been announced for a second cour, and I'm champing at the bit for the movie Beginning of a New Era to release in English so I can appreciate Agnes Tachyon on the same level as many others already do. I'm happy to ride this recent wave of heavier mainstream popularity, even as I know it can't last furlong.
And once I manage to gallop out of roguelike hell and pull myself away from making horse numbers go up, I have a renewed vigor to catch up on the anime myself. As good as the game is, the goofs and solid sports dramas of the show have always been the mane appeal to me.
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