- remind me tomorrow
- remind me next week
- never remind me
- remind me tomorrow
- remind me next week
- never remind me
The X Button
by Todd Ciolek,
I'm discussing Xenoblade this week. It leaves me conflicted. That's because Xenoblade is the latest RPG from Monolith Soft, and I'm a strange sort of Monolith Soft fan. I've often thought that their games come tantalizingly close to greatness, only to be derailed somehow. Xenogears, which Monolith's future founders made while at Square, was spellbinding for its day, but it would've been so much better if the developers had gotten the time, money, and staff to actually finish the game.
The Xenosaga trilogy, an attempted reboot of the Xenogears universe, has a similar problem: each game in the series does some things right and at least one thing spectacularly wrong. It's a showcase for both the good and bad forms of anime overkill, embodied by the destructive sex-bot KOS-MOS (above). Baiten Kaitos and Soma Bringer, two other Monolith Soft creations, are in the same boat.
So you can understand why I hesitate to get behind Xenoblade at this point. Even though it seems like the ideal evolution of Final Fantasy XII's gameplay, it could just as easily turn into another Monolith misstep.
BLAZBLUE: CONTINUUM SHIFT ADDS PLAYABLE SQUIRREL-GIRL, OTHER THINGS
BlazBlue: Continuum Shift was at first a mere upgrade to last year's fighter, as it tacked on three new characters, some fresh backgrounds, and subtle gameplay fiddling. Now that the game's a month away from showing up on the Xbox 360 and PlayStation 3 in North America, Arc System Works is throwing in an expanded story mode and, more importantly, downloadable characters. One of them is Makoto Nanaya, a squirrel-tailed, squirrel-eared former classmate of the already-playable Noel Vermillion and Tsubaki Yayoi. Makoto and Tsubaki were shown in school uniforms during the original BlazBlue's story mode, but Tsubaki got a heavy coat and a valkyrie-like headdress when she became a full-fledged combatant. I'm sure Makoto will be redesigned in a similarly dignified and sensible…
Oh. Well, this isn't out of place in a game that already had a hooded cat-girl constantly trying to bite a buxom doctor's chest. Anyway, early reports paint Makoto as a short-range character, as her cross-shaped tonfa-gauntlets apparently do not hide any projectiles or nuts for the winter. Makoto will be available for download shortly after Continuum Shift arrives in July, and players can just unlock another character: v-13, the mecha-girl boss from the original game. She was replaced by Λ-11 in Continuum Shift, but someone wanted her back. You can expect to see Makoto (and perhaps v-13) on collectible BlazBlue body-pillow covers before the end of the year. That is not a joke. It's a prediction, and I will bet five dollars on it coming true.
BlazBlue: Continuum Shift's downloadable cast might not stop at the game industry's first ever (I think) squirrel-girl. Shadowy figures were shown in a Famitsu preview for the game, suggesting that more DLC fighters might be waiting. The most likely suspects are the elderly butler Valkenhayn and cat-girl scientist Kokonoe, which would dramatically offset the game's cat-girl/squirrel-girl ratio. The actual prices of these downloadable characters were not announced at this writing, though fans might want to buy Makoto as soon as possible. You know, just in case Marvel Comics files a lawsuit and has her pulled from the market.
AKSYS LICENSES GLADIATOR BEGINS, SOME GAME WITH LOTS OF NINES
Aksys Games decided to wait until the post-E3 hush to spring a bunch of licensing announcements, or, rather, GameFly decided to spring some of the announcements for Aksys. Everyone knew about BlazBlue: Continuum Shift coming on July 27, but Gladiator Begins, Blazing Souls: Accelate, and 999: 9 Hours, 9 People, 9 Doors are all new to the publisher's stable.
A PSP brawler, Gladiator Begins looks like it came from the Roman-warrior phase that the game industry went through a few years ago, giving us Gladius and Shadow of Rome. But no, Gladiator Begins is a new creation from Acquire, developer of several games in the Tenchu series. Their Roman excursion lets players create their own gladiators, male or female, and endure all sorts of nasty coliseum battles. There are many weapons to use, five different patrons to work for, and a steady stream of new moves to learn. The story itself seems patterned on Ridley Scott's inexplicably Oscar-winning Gladiator, as it's set during the power struggle that followed the death of Emperor Marcus Aurelius Antoninus. It's a different sort of project for Aksys Games, and it might reach beyond the anime-fan field when it ships in September. A demo's going up on July 13, for anyone who's interested.
Blazing Souls Accelate, on the other hand, is the sort of game Aksys typically puts out: an anime-toned strategy-RPG. It's part of Idea Factory's big shared Spectral series, and it's a port of the original Blazing Souls, released on the PS2 in 2006. Aksys hasn't nailed down the game's new features (or if they'll change the title to Blazing Souls Accelerate), but GameFly thinks that it'll be out for the PSP in October.
The most interesting Gamefly-leaked Aksys acquisition is 999: 9 Hours, 9 People, 9 Doors. This DS adventure game finds nine passengers on a cruise ship filled with deadly puzzles, all of which need to be disarmed with the DS stylus. The guests, encompassing all sorts of anime stereotypes, are faced with bizarre rules from their captor, who has apparently planted bombs on their bodies. Backstories are divulged, gruesome fates are met, and it's up to the player to save as many passengers as possible. Aside from that premise, 999 is set apart by the designs of Capcom-affiliated artist Kinu Nishimura and the pedigree of developer ChunSoft, best known for developing many Dragon Quest and Pokemon titles. Yet ChunSoft is almost as famous in Japan for visual novels, and 999 is the first of them on track for a North American release.
NI NO KUNI AIN'T JUST FOR DS ANY MORE
Ni no Kuni: The Another World was too good of an idea for a single game system. It started out as a DS-based RPG collaboration between Level-5 and Studio Ghibli, and said RPG is still set to hit Japan this December. But now Ni no Kuni: Queen of the Holy White Ash is also coming to the PlayStation 3, and it looks just as good as you'd expect from a high-budget RPG with Ghibli's animators involved.
The PlayStation 3 game's first trailer touts its visual punch, comparing Ghibli's animation to the nearly identical 3-D look of the game. The setting itself is similar to the one laid down by the DS version of Ni No Kuni, wherein a boy named Oliver escapes to a convincing fantasy world after his mother's death. Of course, everything looks considerably more impressive on the PS3, including the game's battles. Japanese fans will be waiting a while for it, though, as the PlayStation 3 version won't be out until 2011.
IMPORT ROUNDUP: JUNE
The Atelier series was ahead of its time, at least when it came to pairing shiny-eyed anime girls with item-crafting RPGs. Gust was doing all of that back in the 1990s, well before the game industry built fan subcultures where everything is moe this and tsundere that. Fortunately, Gust stuck around to reap the benefits of their pioneering, and now there's a new and presumably profitable Atelier game out every few months. Atelier Totori is a sequel to the recent Atelier Rorona, which distinguished itself by putting typical Atelier characters and gameplay in decent 3-D (well, decent for a developer that rarely did 3-D before). The Totori of the title is a young apprentice to Rorona, and several years after Rorona's adventure, Totori sets out to hunt down her missing mother and an alchemist's license. The alchemist's license involves item-creating experiments and ingredient hunts, and the mom-search involves what's likely a very melodramatic storyline. And Atelier fans like it that way.
BOKU NO NATSUYASUMI PORTABLE 2
There's something vaguely depressing about Boku No Natsuyasumi's concept: you pretend to be a boy named Boku (note the pun for the male Japanese “I”) as he enjoys an idyllic summer of catching bugs and wasting time. It's the best way of recapturing your charmed young life now that you're a beaten-down office worker or, worse, a self-loathing recluse. Anyway, Boku No Natsuyasumi's one of those relaxing games that's all about setting a laid-back mood and throwing lots of humdrum diversions at the player. You can scuba-dive, talk to villagers, hang out with local kids, fill a diary, and not worry too much about the crushing school studies and professional life that await you once you grow up. The game uses simplistic 3-D characters against more realistic backgrounds, and it's all part of a summer vacation back in the sweet, unspoiled time of…uh, 1975.
Nintendo president Satoru Iwata remarked earlier this year that Xenoblade was so named “to honor Mr. Tetsuya Takahashi,” the co-creator of Xenogears and Xenosaga. This was far more tactful than saying “We decided to call it Xenoblade to rope in the crazy-ass RPG fans who'll buy anything with 'Xeno' in the title.” According to Takahashi himself, there's no connection between his work on Xenoblade and his previous games, as Xenoblade is set in an inventive new stage: the upright corpses of two godlike alien creatures. In the long ages since the pair seemingly died mid-fight, humans and humanoid races came to populate one giant body, while chitin-covered machines started a civilization on the other. War inevitably breaks out, though it leads to a somewhat routine RPG premise, as a young man named Shulk takes up the toylike Monado blade after its former handler can no longer control the weapon. If its cast is largely generic, Xenoblade stands out in other ways. The game's built around exploration and a free-flowing battle system that plays a bit like Final Fantasy XII with more special attacks. It's in sharp contrast to the extensive story scenes and linearity of those previous and unrelated Xeno games, but Xenoblade's cinematic spectacles are still impressive. It also shares the Xenosaga knack for good music, with a soundtrack from a team of six composers. Yasunori Mitsuda (Chrono Trigger, Xenogears) and Yoko Shimomura (Kingdom Hearts, Legend of Mana) are the biggest names, and they're backed by Manami Kiyota (Pokemon) and the three-member team of ACE+.
NEXT WEEK'S RELEASES
PERSONA 3 PORTABLE |
Platform: Sony PSP
Some people surely bought both Persona 3 and Persona 3 FES for the PlayStation 2. Those people may be a little bitter at the prospect of buying the game one more time with Persona 3 Portable. Yet Portable brings more changes, and the most obvious one is right there on the cover: players can go through the game as either the original Persona 3's long-banged schoolboy or Portable's all-new heroine. Her story, her Persona, and her choices in dating are largely different from the male-centric tone of the original Persona 3. The game also adopts a battle system that offers direct control of all party members, something that Persona 3 should've had in the first place. What this new Portable version doesn't have is the “Answer” mode from FES, but I supposed Atlus had to leave that edition of the game with something unique. Instead, Portable has a battle-rush epilogue with nastier versions of the game's bosses. All in all, Portable makes many alterations to Persona 3's tale of supernatural demon-hunting at a secretly surreal academy. But most of you will be after the schoolgirl's storyline, won't you?
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