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The Fall Anime 2025 Preview Guide - Let's Play

How would you rate episode 1 of
Let's Play ?
Community score: 3.2



What is this?

let-s-play-let-s-play-production-committee-teaser-trailer-still

She's young, single, and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that the same troublesome critic is now her new neighbor.

Let's Play is based on the webtoon by Leeanne M. Krecic. The anime series is streaming on Crunchyroll on Wednesdays.


How was the first episode?

let-s-play-let-s-play-production-committee-trailer-1-still1
Rebecca Silverman
Rating:

Let's Play's first episode sent me on a veritable roller coaster of feelings…just not necessarily about the actual content of the show. It's a fascinating, mixed bag of plot points that range from infuriating to baffling, hitting many points in between. I think, in the end, I come down on the side of liking it, but I'm definitely going to need a second episode to fully decide. That is not, in itself, a bad thing.

Among the positives here, the heroine, Samara (Sam), is very well drawn. Sam has some respiratory condition and combines that with a whopping dose of anxiety; at one point, when her boss Charles Jones is making her uncomfortable, she pictures a toothy monster labeled “confrontation” looming menacingly behind her. Her anger and upset often manifest in an asthma attack, and there's a strong implication that her over-protective dad may be part of the problem – he really can't leave her alone, even when that would be the right thing to do for her. Sam rarely speaks up in this episode, and the one time she does isn't for herself, but for her friend Lucy.

I'm torn on the entire office politics aspect here. Lucy is the administrative assistant, and while she may be perfectly fine at her job (which, honestly, I'm not sure about), the situation where Charles was about to potentially ream her out isn't one where Sam should have interfered: Lucy's behavior with the delivery man was inappropriate, because her obvious flirting was making him very uncomfortable. Meanwhile, Charles always asks Sam to do Lucy's tasks when Lucy's not around and never lets her sit in on meetings…but then he literally offers her the shirt off his back when she gets coffee spilled on her? It's uneven characterization and what feels like awkward ideas about office culture, although the latter could be outside my wheelhouse.

In any event, the inciting incident of the story doesn't happen until the end of the episode, when a popular streamer pans Sam's indie game because he couldn't be bothered to read the directions, and her world comes perilously close to crashing down. It's relatable to anyone who's ever put creative content out into the world, and the fact that this Marshall Law guy can destroy years of her hard work because he thought he knew what it was all about is maddeningly real. This is where I want to see Sam find her voice and/or sic her dog on him. If the story shifts its focus away from questionable (and dull) office politics, I think it could be good.


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Christopher Farris
Rating:

A Western, woman-focused romance webcomic is theoretically a unique source material for an anime. Not that Let's Play is playing in wholly uncharted territory, as the vibe of this idea recalls series like Recovery of an MMO Junkie or My Love Story With Yamada-kun at Lv999. However, the vibe of it all is a bit distinct, from the colorful, comical character designs to its particular flavor of office politicking. It's got an earnest energy to it, even as I know I'm someone who's simply never going to be on board with the "gamer who approaches everything in life in gaming terms" character framework.

The interesting elements that frame Let's Play paint a story with potential: leading lady Sam's struggles with chronic illness, how that informs her engagement with playing and developing games, and how it continues to affect her office work. There's something there. Similarly, the conflict that emerges by the end, in Sam's game being slandered by a streamer looking for reaction bait, is ripe for the particular kind of story this setting and setup could follow. There's plenty to explore about unconventionality and friction in game design, and I'm curious to learn what the 'proper' way Sam meant for her game to be played was. And hey, indie platforms delisting games due to bad-faith complaints is a pretty timely topic these days!

Unfortunately, that's all just teasers of the plot framing and an introductory storyline in this episode that is…a pretty basic daytime drama about Sam navigating the everyday interactions of her spreadsheet job. It even undercuts opportunity for heavier conflict in the name of, seemingly, not getting too melodramatic at the start. Sam's not actually being excluded from work based on sexism—she's actually a nepo hire being primed to take over the company! Her supervisor isn't harassing her with power or sexual coercion—he's actually just testing her to see if she's got leadership potential. It helps communicate the ups and downs of being Sam to the viewers functionally enough, but it's so boilerplate as an introduction and has little enough to do with the characteristic gaming plotlines that it feels overextended. It's a work meeting that could have been an email.

It means that Let's Play is left coming off like it's barely just started, before Sam's eye-rolling, coincidental encounter with the reaction-bait streamer kicks things into…what the plot might actually be about? This gets filed under the dreaded "wish I liked it more than I did" category. And maybe it will improve as the plot actually gets underway and some of those themes I highlighted are explored. But what's here really isn't going to hook anybody unless they're especially interested in American-style office drama in an anime or a noticeably high quotient of attractive blonde dudes filling out the cast.


let-s-play-let-s-play-production-committee-trailer-1-still2
James Beckett
Rating:

The very first thing you will notice about Let's Play is that its production values are…not great. It would be one thing if the show dialed things back in the visual department for the scenes that take place in the real world that our heroine, Sam, occupies when she's not gaming, but the sequences of spell casting and dragon fighting are just as flat, stiff, and lifeless as every other sequence in the episode. It's a bad first impression, that's for sure, and I would be lying if I said that the show manages to find its footing again after stumbling so hard out of the gate, at least so far as its animation is concerned.

It's a real shame, too, because the story and characters of Let's Play show a lot of promise, even if they're not likely to blow anyone away, either. I'm always a fan of getting romances about real adults with real jobs, and I'm doubly a fan when those jobs involve the ins and outs of the gaming industry. Plus, Let's Play is attempting to tackle some resonant issues of gender and life as a modern salary worker in the tech industry, which could add some much-needed dimension to the traditional rom-com tropes (especially when we're not going to be getting any of that extra dimension from the actual artwork anytime soon).

Sam is a perfectly fine leading lady; her pal Lucy adds some comic energy to the scenes that she is in; and Sam's sexy blonde boss Charles is good for dealing with crises that specifically involve inviting Sam into his office while taking off his shirt, and I promise that this is actually one of the very few instances in which that situation doesn't automatically classify as workplace harassment. At least, I think we were supposed to take that scene as being sexy and genuine? The whole sequence kind of gets derailed when Sam has to lecture Charles about trying to fire Lucy, if I'm being honest.

This actually highlights another issue I had with Let's Play, which is its inconsistent tone. I do not mind that it tries to go from a saucy rom-com contrivance to an opportunity for Sam to get on a soapbox about Charles' managerial practices and then straight into a comedy bit about Sam's cartoonish CEO dad being incredibly overprotective—I just wish that the show did a better job of making me feel the different emotions I think these scenes are trying to convey. If the shirt exchange scene was meant to be steamy, it merely came across as mildly awkward in a vaguely cute but mostly muted way. Likewise, Sam standing up to Charles and defending Lucy was framed as being a somewhat climactic moment of our heroine standing up for herself and speaking her mind, but we barely know any of the characters enough to be moved by this development, and the art is so dark and plain that nothing is inspiring to look at, either. At the very least, the gag where Sam's dad imagined getting arrested for murdering Charles almost made me chuckle out loud.

In the end, I think Let's Play is going to occupy the regrettable territory of “A mediocre anime that might convince me to read the source material someday.” Maybe the next episode will pick up now that we've been introduced to the streamer who clowns on Sam's game that she will inevitably fall in love with, but I don't know how much higher this show can score with such bland and often ugly visuals.


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