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NEWS: Capcom Reveals Devil May Cry 5 for PS4, Xbox One, PC




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KabaKabaFruit



Joined: 20 Sep 2007
Posts: 1871
Location: Winnipeg, Manitoba
PostPosted: Sun Jun 10, 2018 9:31 pm Reply with quote
Looks like Capcom took a long, hard look at the reboot of DMC, realized what a big fubar it really was and decided to go back to original universe DMC with a new chapter!

But hey, Dante AND Nero! Gonna get this pre-ordered! Very Happy
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FenixFiesta



Joined: 22 Apr 2013
Posts: 2581
PostPosted: Mon Jun 11, 2018 12:45 am Reply with quote
Featuring Dante from Devil May Cry Series
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NJ_



Joined: 31 Oct 2009
Posts: 3009
Location: Wallington, NJ
PostPosted: Mon Jun 11, 2018 8:42 am Reply with quote
KabaKabaFruit wrote:
Looks like Capcom took a long, hard look at the reboot of DMC, realized what a big fubar it really was and decided to go back to original universe DMC with a new chapter!


Plus Microsoft bought out Ninja Theory (and 3 other western studios) so any possibility of a DmC sequel is officially dead now.
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H. Guderian



Joined: 29 Jan 2014
Posts: 1255
PostPosted: Mon Jun 11, 2018 8:47 am Reply with quote
This is good, I can go for this.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2204
PostPosted: Mon Jun 11, 2018 8:58 am Reply with quote
KabaKabaFruit wrote:
Looks like Capcom took a long, hard look at the reboot of DMC, realized what a big fubar it really was and decided to go back to original universe DMC with a new chapter!

But hey, Dante AND Nero! Gonna get this pre-ordered! Very Happy


Yeah, that whole fiasco was so misbegotten. What was CAPCOM thinking with that?

I'm just glad to see Nero and Dante again.


Last edited by AiddonValentine on Mon Jun 11, 2018 2:21 pm; edited 1 time in total
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NJ_



Joined: 31 Oct 2009
Posts: 3009
Location: Wallington, NJ
PostPosted: Mon Jun 11, 2018 9:34 am Reply with quote
AiddonValentine wrote:
Yeah, that whole fiasco was so misbegotten. What was CAPCOM thinking with that?


This was back when Keiji Inafune was still there and pushed for games targeted at the west so DmC and the other outsourced western games at that time goes back to him.
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John Hayabusa



Joined: 30 May 2012
Posts: 1270
PostPosted: Mon Jun 11, 2018 10:35 am Reply with quote
Nice that DMC has come back to its roots. There are some DmC shout-outs but I both enjoyed the classic and the reboot versions. Nero looks more awesome and Nico is likable.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5921
PostPosted: Mon Jun 11, 2018 12:51 pm Reply with quote
KabaKabaFruit wrote:
Looks like Capcom took a long, hard look at the reboot of DMC, realized what a big fubar it really was


Except it wasn't for one, two the game was such a bad idea it got a definitive edition for current gen platforms, which is something that not even the Bionic Commando Reboot which was a disaster got one?
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AiddonValentine



Joined: 07 Aug 2006
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PostPosted: Mon Jun 11, 2018 2:37 pm Reply with quote
NJ_ wrote:

This was back when Keiji Inafune was still there and pushed for games targeted at the west so DmC and the other outsourced western games at that time goes back to him.


I know why, I just wonder why CAPCOM let him do that in the first place. It's kind of pathetic to look back on that kind of thinking now considering how Japan is back on the rise and the Western companies are the ones languishing.

BadNewsBlues wrote:

Except it wasn't for one, two the game was such a bad idea it got a definitive edition for current gen platforms, which is something that not even the Bionic Commando Reboot which was a disaster got one?


No, the attempted reboot was a mistake. It didn't sell well because fans hated it, and not enough new people bought it to make up for those lost sales. Furthermore because people either hated it or didn't care the reboot didn't last in the public eye. It was forgotten a month after its release and its "Definitive Edition" was more like its "This is How It Should Have Been Edition." It was an attempt to force fans into accepting it and it backfired and now with that reboot attempt being executed onstage we can safely say it was a complete failure.
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catandmouse



Joined: 02 Mar 2011
Posts: 213
PostPosted: Mon Jun 11, 2018 3:05 pm Reply with quote
NJ_ wrote:
AiddonValentine wrote:
Yeah, that whole fiasco was so misbegotten. What was CAPCOM thinking with that?


This was back when Keiji Inafune was still there and pushed for games targeted at the west so DmC and the other outsourced western games at that time goes back to him.


The thing is I don’t think Devil May Cry was a game that screamed “Japan!” To justify what they did to the franchise with DmC.
I remember reading about the reasons back then and it sounded like bs to me..
Glad it seems to be back on track.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5921
PostPosted: Mon Jun 11, 2018 7:52 pm Reply with quote
AiddonValentine wrote:


No, the attempted reboot was a mistake.


Yeah it was a mistake just like colorizing old black & white films, remastering the original Star Wars films, or making Peter Parker the head of his own billion dollar company.

You wanna know what all these things have in common?

People complaining for the sake of complaining because a new take or a new version of something they like somehow devalues or tarnishes the legacy of the original thing.

AiddonValentine wrote:

It didn't sell well because fans hated it,


As I pointed out if it didn't sell well Capcom would've never bothered selling a remaster/definitive version of the game even Devil May Cry 2 which is considered the worst game in the series sold copies in spite of it's reception. People hated Resident 5 and 6 and yet those sold a boatload of copies.

Half a fanbase hating something isn't a consistent metric by which we should determine whether something is a failure.

AiddonValentine wrote:
and not enough new people bought it to make up for those lost sales.


The game's lifetime sales are close to if not the same amount as the second and third game's sales so it didn't lose as much as you seem to think it did.




AiddonValentine wrote:
It was forgotten a month after its release and its "Definitive Edition" was more like its "This is How It Should Have Been Edition."


If people forgot about it the month after it's release we wouldn't be having this conversation right now. Secondly The Definitive Version was basically a complete edition of the game, this isn't like Capcom putting out Marvel vs Capcom 3 and then following up with Ultimate Marvel vs Capcom 3.


AiddonValentine wrote:
we can safely say it was a complete failure.


Sure if you're in the same group as the people I mentioned at the top who need validation for no reason. Unless any executive at Capcom pulls a Square-Enix and comes out and states the DmC reboot was bad or that the company wasn't happy with it's sales saying it was a "complete and utter failure is little more than an incredibly bad and overzealous take.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2204
PostPosted: Mon Jun 11, 2018 11:21 pm Reply with quote
catandmouse wrote:

The thing is I don’t think Devil May Cry was a game that screamed “Japan!” To justify what they did to the franchise with DmC.
I remember reading about the reasons back then and it sounded like bs to me..
Glad it seems to be back on track.


That's why Inafune trying to push that "must Westernize everything!" nonsense was so weird. DMC was already selling well, more in the West than in Japan. Furthermore it was BECAUSE of its uniquely Japanese design and aesthetics that it grew a following in the first place.

But again, it's in the past. The attempted reboot is dead and left to rot in the dustbin of history.
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KabaKabaFruit



Joined: 20 Sep 2007
Posts: 1871
Location: Winnipeg, Manitoba
PostPosted: Tue Jun 12, 2018 9:02 am Reply with quote
BadNewsBlues wrote:
Except it wasn't for one, two the game was such a bad idea it got a definitive edition for current gen platforms, which is something that not even the Bionic Commando Reboot which was a disaster got one?

Nobody knew until after the fact (read: after sales) that DmC just didn't hold a candle to the original. Emo Dante just didn't have the same spark as cheesy badass Dante. It's not out of the question for a game to still sell but be panned by the consumer base afterwards. Any potential sequels would likely just be bought by die-hards which doesn't guarantee a proper return on investment for the company in the future. The fact that the game has a definitive edition is more of a sales gimmick than anything and doesn't guarantee that the fanbase will continue to support this particular release. CAPCOM made the right decision to go back to the original universe with original Dante and Nero because they knew that these are the characters that sell.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5921
PostPosted: Tue Jun 12, 2018 1:07 pm Reply with quote
KabaKabaFruit wrote:

Nobody knew until after the fact (read: after sales) that DmC just didn't hold a candle to the original.


People were already arguing that before the game even dropped simply because Dante didn't look like he did in the previous games and wasn't goofy, Secondly the original release of the game sold more copies than either original release of the second or third games and apparently sold around the same numbers as the original so that wasn't an issue either.

http://www.capcom.co.jp/ir/english/finance/million.html



KabaKabaFruit wrote:
Any potential sequels would likely just be bought by die-hards which doesn't guarantee a proper return on investment for the company in the future.


Ummmm that applies to the games that have cheesy badass Dante too not just the former since it was the diehard fans that wanted Capcom to make the 5th game not Capcom basically going "you know what? we took your criticisms of the last Devil May Cry game to heart so we're going to make a proper sequel to 4 instead of a sequel to the other game you didn't like". If it was that easy to get Capcom to do something for the fans simply by complaining about it Rockman Dash 3 would've been announced instead of Megaman 11,Dragon's Dogma 2 would already be a thing instead of ports and remasters of the original game and Dark Arisen, Street Fighter V would've used traditional 2D sprites etc.



KabaKabaFruit wrote:
CAPCOM made the right decision to go back to the original universe with original Dante and Nero because they knew that these are the characters that sell.


We won't really know if this was the right decision until it comes out especially as it'll be the 5th/6th game in a franchise within a genre that has seen the rise of new similar titles like Bayonetta and Nier Automata.

At best it'll sell just as well as DMC4, at worst it'll potentially get the same reaction that Prince Of Persia Forgotten Sands got i.e. a game that basically ignores the game that came before it and basically tries to recapture the magic of it's predecessors which is what the fans wanted. But instead turns out a pretty weak game leading to it's publisher putting it on the shelf.
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AiddonValentine



Joined: 07 Aug 2006
Posts: 2204
PostPosted: Tue Jun 12, 2018 2:30 pm Reply with quote
KabaKabaFruit wrote:

Nobody knew until after the fact (read: after sales) that DmC just didn't hold a candle to the original. Emo Dante just didn't have the same spark as cheesy badass Dante. It's not out of the question for a game to still sell but be panned by the consumer base afterwards. Any potential sequels would likely just be bought by die-hards which doesn't guarantee a proper return on investment for the company in the future. The fact that the game has a definitive edition is more of a sales gimmick than anything and doesn't guarantee that the fanbase will continue to support this particular release. CAPCOM made the right decision to go back to the original universe with original Dante and Nero because they knew that these are the characters that sell.


Plus NT's game was also released at a time when the 360 and PS3 had about a 150 million unit install base. DMC1 was around when the PS2 was only a year old with an install base around 20 million. Furthermore 1-3 were PS2 exclusives (though admittedly the PS2 was extremely dominant during that era) and thus of course they probably weren't going to sell as much. DMC3 also had the problem of shaking off 2's stigma and that it was so hard you would be crapping your own spine. 4 also released when the PS3 and 360 were only about two years old with a far lower install base and is still the best selling title of the series. The fact that NT's game couldn't even match 4, let alone eclipse it kind of shows why its intended mission failed.

At the end of the day though, it's pointless to argue about it. The reboot is officially an attempt, it's done, it's dead, it didn't work (especially with NT being bought by Microsoft). Heck, when they were in the middle of it didn't work because Dante kept showing up everywhere else like in Marvel vs Capcom and Project X Zone. It's like how you'll see superhero comics try some radically different interpretation that doesn't work so they go back to what worked before but maybe with some tweaks. Plus overall reception to the reveal has gotten people psyched (with some debate over art direction) so obviously this is off to a good start
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