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This Week in Games - We Wanted To Quote Luca Blight And/Or M. Bison, But It All Sounded Too Edgelord




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Covnam



Joined: 31 May 2005
Posts: 3651
PostPosted: Sun Sep 25, 2022 7:08 pm Reply with quote
The Suikoden news is great. I semi-recently played the first, so I won't be re-playing it, but looking forward to finally getting around to play the highly regarded sequel with the excuse of this remake. Hopefully it wasn't over-hyped lol

I played III and loved it (that intro is still amazing too) but never got around to IV & V with their less than stellar (to say the least) reviews. I'd love to see these get some love too and maybe give them a shot.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5927
PostPosted: Sun Sep 25, 2022 7:51 pm Reply with quote
Quote:
(and as bitter as this sounds, I argue that the hordes of people that sneered at there being "too many" Mega Man sequels in the '00s don't deserve Legends 3—if you hate sequels that bad, you can just go back to playing the original Mega Man).


These people were nowhere as bad as the fans crying bloody murder about how much Capcom hated Megaman because they canceled a trio of games at least two of which would’ve fallen into irrelevancy before too long.


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it's the first undeniably good thing Konami has done in a very, very long time.


Brrrr those poor TMNT Cowabunga & CastleVania Advance collections left out in the cold like that.


Quote:
came on the heels of G4TV and Future also axing many of their writing teams.


Ouch they took it back to 2009.
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Vanadise



Joined: 06 Apr 2015
Posts: 497
PostPosted: Sun Sep 25, 2022 10:27 pm Reply with quote
BadNewsBlues wrote:
These people were nowhere as bad as the fans crying bloody murder about how much Capcom hated Megaman because they canceled a trio of games at least two of which would’ve fallen into irrelevancy before too long.

But, like... in retrospect, the fans were right. Since the cancellation of MML3, there has been a grand total of one new Mega Man game (11, we're not counting the Taiwanese gacha game or half-assed re-releases of ports). One new game in 11 years following a trio of cancellations sure sounds to me like the series is dead and buried.
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FinalVentCard
ANN Reviewer


Joined: 28 Oct 2018
Posts: 498
PostPosted: Sun Sep 25, 2022 11:04 pm Reply with quote
Vanadise wrote:
BadNewsBlues wrote:
These people were nowhere as bad as the fans crying bloody murder about how much Capcom hated Megaman because they canceled a trio of games at least two of which would’ve fallen into irrelevancy before too long.

But, like... in retrospect, the fans were right. Since the cancellation of MML3, there has been a grand total of one new Mega Man game (11, we're not counting the Taiwanese gacha game or half-assed re-releases of ports). One new game in 11 years following a trio of cancellations sure sounds to me like the series is dead and buried.


Don't discount those legacy collections! Sure, it's easy to claim ports are all easy, but Capcom has definitely made all of the Legacy collections worth the while with art galleries, challenge modes and leaderboards. Heck, they went so far as to engineer a way to make the DS-based ZX games work on the Switch--that's a lot of work to put for games that aren't that big in the franchise!

Capcom didn't hate Mega Man, they were just caught in a really weird position after the very-publicized rupture between them and Inafune; any attempt at a Mega Man game without him would've been seen as traitorous to the fandom, especially with Inafune working on Mighty No. 9. Once the heat died down, Capcom still had to figure out how to make a side-scroller work in the late '10s because it's not as easy as just making another "good" game; smaller titles like Shovel Knight and Shantae had raised the bar for what a good 2D platformer could do, and Capcom had to weigh their options as to whether a new game was worth the investment.
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malvarez1



Joined: 17 Nov 2008
Posts: 1677
PostPosted: Mon Sep 26, 2022 12:29 am Reply with quote
I'm definitely happy to hear that Andrew Francis gets to reprise his Mega Man role...and it also makes me sad that Viz never dubbed the final three seasons of EXE. I'm still holding out hope that the series can at least get a subbed release from Discotek one day.
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meiam



Joined: 23 Jun 2013
Posts: 3442
PostPosted: Mon Sep 26, 2022 12:30 am Reply with quote
Covnam wrote:
The Suikoden news is great. I semi-recently played the first, so I won't be re-playing it, but looking forward to finally getting around to play the highly regarded sequel with the excuse of this remake. Hopefully it wasn't over-hyped lol

I played III and loved it (that intro is still amazing too) but never got around to IV & V with their less than stellar (to say the least) reviews. I'd love to see these get some love too and maybe give them a shot.


IV feel like a very generic JRPG, it's not awful but its pretty bottom of the barrel. V is full anime mode, like you have a little sister with a massive crush on the main character and everything. It also has the very weird issues where you're trying to re impose an absolute monarchy (headed by rule who are 100% magically guaranteed to go insane and are in possession of super power that let them nuke any town they feel like) on a country that's currently transitioning to something of a republic. Tactics is decent but it feel pretty limited compared to most tactics (but its a genre that peaked early and can't seem to go beyond FFT despite having been released so long ago), story wise its also tied to IV which is one of the least interesting story.

In term of quality I'd go II>III>tactics>I>V>IV
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5927
PostPosted: Mon Sep 26, 2022 12:42 am Reply with quote
Vanadise wrote:
But, like... in retrospect, the fans were right. Since the cancellation of MML3, there has been a grand total of one new Mega Man game (11, we're not counting the Taiwanese gacha game or half-assed re-releases of ports).


And remind me by comparison how many new titles or rereleases have been given to other Capcom titles like

Viewtiful Joe
Dragon’s Dogma (which is finally getting a sequel after years of rereleases and multiple ports of 1 & DA)
Dino Crisis
Final Fight
Darkstalkers
Rival Schools
Power Stone
Omimusha

Hell they’ve shown Okami more love over the last 15 years than nearly all the above titles sans Megaman.

Vanadise wrote:
One new game in 11 years following a trio of cancellations sure sounds to me like the series is dead and buried.


One new game and as this writing two compilations of older titles not involving the classic or X titles. Not to mention your timeline ignores Megaman 9 & 10 came out roughly around the same time period as the cancellations of Legends 3, Universe, Online, & some of the other titles so even then Megaman fans were still getting something rather than absolutely nothing.
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enurtsol



Joined: 01 May 2007
Posts: 14763
PostPosted: Mon Sep 26, 2022 6:15 am Reply with quote
Monkey Island returns after 30 years!

Hope springs eternal
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Rob19ny



Joined: 13 Jun 2020
Posts: 1673
PostPosted: Mon Sep 26, 2022 6:45 am Reply with quote
Quote:
CAPCOM's got a cheeky little 3D Mega Man.EXE to chat you up on the title screen for the collection!


I was going to bring that up. While it is cool that Akiko Kimura is talking to me, I would have preferred Meiru. lol

Quote:
Battle Network was fairly maligned by a lot of the Mega Man old blood back in the early '00s. Many fans resented this "Pokémon"-esque take on Mega Man and its many reimaginings of classic Robot Masters.


Which is why if a new EXE or RnR game were to happen, Capcom should make it Cero C (15+) for older audiences (They wouldn't make a Cero D Rockman game so no point in asking for that), but also match the growth of the audience back when EXE first released. Digimon (Habumon) took a chance targeting the older audience with Cyber Sleuth that were kids when the Digimon anime first released and Cyber Sleuth (over 800k) and Hacker's Memory combined sold 1.5 million. Considering the sales of Rockman as a series (only 6 1 million sellers), it wouldn't hurt to target a older audience. The best selling Rockman game is still Rockman 2 with 1.51 million. That released in 1988. Rockman 11 is 2nd at 1.50 million (as of June 2022) and that's on 4+ platforms compared to 2's 1 platform. Let's not forget that RnR4 (which was cancelled due to poor sales from 3 and Operate Shooting Star) was going to be more mature to target a older audience around 2009. Capcom should take a chance.

FinalVentCard wrote:
Heck, they went so far as to engineer a way to make the DS-based ZX games work on the Switch


The Double Hero collection is not Switch exclusive.
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Los Nido



Joined: 26 Jun 2022
Posts: 132
PostPosted: Mon Sep 26, 2022 7:25 am Reply with quote
BadNewsBlues wrote:
Ouch they took it back to 2009.


G4TV's comeback was a mess riddled with controversies, but it's ultimate fault is that it's just outdated in the era of YouTubers and Streamers. When they started hiring actual YouTubers and Streamers for their show, that's essentially waving the white flag of defeat and admitting you can't compete with them.
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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5927
PostPosted: Mon Sep 26, 2022 11:10 pm Reply with quote
Los Nido wrote:

When they started hiring actual YouTubers and Streamers for their show, that's essentially waving the white flag of defeat and admitting you can't compete with them.


Pretty much.
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Zimmer



Joined: 08 Jul 2015
Posts: 178
PostPosted: Tue Sep 27, 2022 5:03 am Reply with quote
I kinda have hope for a combination Legends and Star Force collection, or at least that's what I'd ideally want. Also a spinoff/non-maincore collection. Really just any rerelease of these old titles.

Quote:
Street Fighter 6 is giving the pros plenty of stuff to lick their chops over—but it's also making sure there's plenty of stuff for people who aren't expert pugilists to put down a few bucks for a copy of the game.
Yep, have some interest in the series, but never dove into it, and this one is looking to change that.
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Klonoa1545



Joined: 27 Dec 2013
Posts: 13
PostPosted: Tue Sep 27, 2022 10:48 am Reply with quote
One hill I will absolutely die on is that Mega Man can always use more games. And while I very much disagree that Mega Man needs to go rated M to succeed, as much as I hate to admit it I feel like the only thing that will attract new players to Mega Man is a competently done 3D reboot. I know, I know. But if someone could marry the super fun 3D gameplay of Mario 3D World to some 2.5D type segments... I dunno, it could work!

(Relatedly, another thing that Mega Man could do is finally introduce a second player option in an official game... 2.5D was super fun because of that!)

Also, all I want in fighting games is for CAPCOM to do literally everything they're doing for SF6 and do the same thing for a new Marvel Vs Capcom entry. Exploration? Brawler minigames? Heck freaking yes.
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b-dragon



Joined: 21 Apr 2021
Posts: 452
PostPosted: Tue Sep 27, 2022 11:43 am Reply with quote
Not much of a fighting game person, honestly- rpgs are more my speed- but recent weekly Strive matches with a friend has changed that a bit. And given everything this new Street Fighter seems to have- in contrast to 5's pathetically anemic launch- we might just move to that game instead.
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Zump



Joined: 30 Oct 2010
Posts: 131
PostPosted: Tue Sep 27, 2022 8:39 pm Reply with quote
I must admit that I never got the hype for Suikoden II. I bought it off the Playstation Network years ago, played it for about 6 or 7 hours, and then turned it off to play Persona 5 (which I wouldn't call a 10/10 game by any means, but at least I played that game to completion twice). None of the characters aside from Nanami seemed to display much personality, which I found disappointing because, by comparison, even some of the weakest Fire Emblem games I've played put in the bare minimum amount of characterization (ex: the clumsy one, the ladies' man, etc.). I really feel like it's one of those "you had to be there to get it" sort of games.

I do think the new Street Fighter looks promising. The character designs and art direction strike me as a lot stronger than the last two games.
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