Forum - View topicANNCast - I Think We're Alone Now
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TitanXL
Posts: 4036 |
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It depends what you consider good animation: Good choreography and cinematography, or a baseline of high frames-per-second? I've seen instances of that latter which don't impress because of how static and boring the shots were. Vice-versa; a show with not that big of a budget can make up for it with it's cinematography and choreography and push it above.
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Myaow
Posts: 1068 |
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Oh yeah! Ettinger's writing is so interesting, I'd love to hear him speak about animation. I wish I were one of those "sakuga" guys who can tell the key animator of a scene just by looking at it, but my eyes aren't quite there yet. (I'm working on it! I've been able to pick out Yoshihiko Umakoshi a couple of times!) It'd be awesome if Ettinger could come onto the show and tell us his secrets! |
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Farix
Posts: 152 |
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Personally, I prefer that ANNCast stick to covering the anime and manga industry rather than turn into another critics' podcast. The latter are a dime a dozen while the former is critically scarce. RightStuf Anime Today was the only other podcast that covered the industry (mostly in the form of interviews with VAs) but it is defunct now. |
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enurtsol
Posts: 14871 |
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Yep, s'why I like Alfred Hitchcock films. The guy didn't need modern production tech to do what he did. More recently, a show that combined good animation, choreography, cinematography, fps, etc. is The Legend of Korra. Particularly impressive for an action show for not cutting much corners.
Maybe he took a few animation courses or hang around animators circles? Can learn a lot even just by doing plain as that. |
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Galap
Moderator
Posts: 2354 |
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Well, good cinematography will make a show look cool, and *usually* higher FPS will make an animation look better (though not always!), but what really gets me going is a good representation of geometry and physics: things like 3 dimensional rotations and shifting perspective, the ability to convey notions of momentum, force, and impact, and an understanding of the physical properties of matter in motion to convey a sense of material. If this is done well, you get a sense of the space that the scene or shot takes place in, and can remember and picture it well in your mind; mentally walk through it as if remembering a real location. In action scenes especially, through good use of what I call 'geometrical kinetics', you can feel the character's pain in a fight, feel their straining muscles as they use their limbs and manipulate objects, and even feel the lines of force, mass and gravity in inanimate objects that are moving. It's the difference between animated characters and objects being mere puppets on strings and real physical bodies imbued with a convincing replica of the properties that real ones have. |
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reanimator
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My apology for speculation.
I understand that status of domestic anime & manga industry matters to fans of North America, but I think ANN covered enough and there are things that domestic companies can't talk openly. ANN can talk with European and Australian side, but subject matters may remain the same. If fans want to talk about core anime and manga industry, then covering Japanese side is important because they are the ones who make them. Domestic companies take whatever Japan makes and rarely have resource to make their own property. |
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Brakus
Posts: 130 Location: Virginia |
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Indeed - and I'm telling you, the fans of this show will not lead you astray on this one. Stay the course, Zac (and Justin). You haven't gotten to episode 10 yet where it really starts to hit its stride.... Get all the way through the show, and then I hope you will still feel excited about Tiger and Bunny as most of us fans of the show do for the past year. Stay the course! |
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lostrune
Posts: 313 |
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The Avatar series is always an example I see people use as an example of good framerate but terrible cinematography and choreography, and I would be hard pressed to disagree with them. It says a lot when a girl getting her teeth brushed in Nisemonogatari has better cinematography . Hitchcock would be proud of that scene, I bet. |
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enurtsol
Posts: 14871 |
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Oh please, who's them? Other anime fans? Don't hear it from them neither. The production crews actually watch real martial artists do their choreography so they learn how movements actually work in fights, not just flashy poses after another. My martial artist friends are impressed. |
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Anymouse
Posts: 685 |
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The simplest way to keep Japanese releases from having to compete against American releases, is to jack up the American price. I know some people will bitch and moan, but who really cares? If a show is good I will happily dump $200 on it once I have the money. If I don't like a show I simply don't want to dump my money on it at all.
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Farix
Posts: 152 |
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Been tried, failed miserably. Americans refuses to buy anime at premium prices. It also doesn't help that the market is largely targeted to an audience that doesn't have a lot of disposable income to start with. |
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walw6pK4Alo
Posts: 9322 |
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That might work for some things, but the flow of licenses would dry up even faster than before. You can't expect everyone to drop $200 on the mediocre and average. Even then, that's still cheaper than the Japanese release. |
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SereneChaos
Posts: 384 Location: Middle of Nowhere, USA |
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The day anime costs that much in the US is the day I only buy manga. Even if there are shows I would be willing to spend $200 on, it's not financially possible for me and many others to do so. I can fork over $40 a few times a year, but not $200. |
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Annf
Posts: 578 |
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I'm the same way. There's not really anything in between those two for me. Pretty much jumps from "well I liked it but not enough to watch it again" to "this was great, I'll pay whatever it takes to get the absolute best release." |
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Anymouse
Posts: 685 |
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And how can people say the market can't support this? As American fandom gradually converges on Japanese fandom (especially as parts of the American middle class converge on the Japanese "100 million middle class") we will find the markets get more and more similar. Moe sells in the U.S. today far better than it did 10 years ago, and the market may converge yet more.
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