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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Wed Jun 13, 2012 9:44 pm Reply with quote
ikillchicken wrote:

I can't speak to that game specifically. I haven't played it. I would agree though that Japan certainly has somewhat more female leads but as a trade off, those female leads, while sometimes still more or less strong, are also fairly problematic for the reasons you touched on.


Of course they are problematic, but I'll take "existing and problematic" over "basically non existent and REALLY problematic".

Zac mentioned the "Male Gaze" issue earlier. And it certainly is a problem, but its also really easy to criticize that. Anyone can complain about the Male Gaze in say, Dead or Alive Xtreme (which is basically Male Gaze in videogame form), the hard part is dealing with the more subtle, pervasive, insidious issues of characterization and agency.

This isn't "apologia", just a recognition of how things stand at the moment.
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TitanXL



Joined: 08 Jun 2010
Posts: 4036
PostPosted: Wed Jun 13, 2012 10:02 pm Reply with quote
ikillchicken wrote:
What I find frustrating is when people like TitanXL insist that Japan doesn't have any such problems. That's the main claim I'm trying to combat here.

I can't speak to that game specifically. I haven't played it. I would agree though that Japan certainly has somewhat more female leads but as a trade off, those female leads, while sometimes still more or less strong, are also fairly problematic for the reasons you touched on.


"No" problems? No, of course it has problems. Everything has some form of problems.

But some of those problems are subjective, and not problems at all.

For example, I know you and some others harp on "moe means weak, infantile characters who men want to dominate, they can't possibly be good females".

Yet you have instances where K-ON is large hit with girls. Some recent polls ANN themselves reported had females voting in favor of K-ON more than men have. That's over half.. and half the fanbase being females should say something. Not to mention it also apparently helped inspire a lot of elementary to high-school aged girls to take up music. Does it really matter if Yui is a 'moe blob designed for otaku enjoyment', or the comic is originally for guys? If women are finding her inspirational and consider them fun, lovable characters, then what's the big deal? Everything is designed to appeal to a demographic.. that's how marketing works. Kamen Rider didn't shift to featuring young bishounen pretty boys as a lead for the little boys watching it, they did it to capitalize on the house-wife demographic who they noticed started tuning in more and more with each series. Doesn't mean those characters aren't awesome or great, though.

It's not the intent that matters, but what people take out of it. And if 'moe girls' is Japan's 'problem' then I think they could be doing a heck of a lot worse given the positive female feedback to those kinds of things. Is it actually a 'problem'? Or just a personal preference?
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ikillchicken



Joined: 12 Feb 2007
Posts: 7272
Location: Vancouver
PostPosted: Wed Jun 13, 2012 10:11 pm Reply with quote
Fencedude5609 wrote:
ikillchicken wrote:

I can't speak to that game specifically. I haven't played it. I would agree though that Japan certainly has somewhat more female leads but as a trade off, those female leads, while sometimes still more or less strong, are also fairly problematic for the reasons you touched on.


Of course they are problematic, but I'll take "existing and problematic" over "basically non existent and REALLY problematic".

Zac mentioned the "Male Gaze" issue earlier. And it certainly is a problem, but its also really easy to criticize that. Anyone can complain about the Male Gaze in say, Dead or Alive Xtreme (which is basically Male Gaze in videogame form), the hard part is dealing with the more subtle, pervasive, insidious issues of characterization and agency.

This isn't "apologia", just a recognition of how things stand at the moment.


I completely agree with most of what you're saying here. I'm just not sure where you get that western characters are generally more problematic.
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HitokiriShadow



Joined: 09 May 2005
Posts: 6251
PostPosted: Wed Jun 13, 2012 11:54 pm Reply with quote
Veers wrote:
When this came up in the podcast I immediately started thinking about the Arland Atelier games.

merr wrote:
The Arland games aren't much better. Yes, the female leads go out exploring on their own and whatnot, but, again, a key feature of the battle system involves "protecting" women (though as in Ar Tonelico, other females can be the "protector" sometimes).

This is an interesting point, but I could argue that this is because the alchemist characters are really your trump card and the party knows it so there's no sexist agenda here, it's just common sense to protect someone who can, you know, revive you if you get your face clawed off by a dragon. Also, as ShinnFlower mentioned, you can have a party where other female characters are doing the protecting, not male characters. That said, yeah, still the fact that the mechanics work as they do rather than allowing anyone to cover anyone, may be saying something.


Incidentally, one of the recent Atelier Ayesha trailers made it clear that the assist mechanics now work the same for everyone. Ayesha can protect her battle allies the same way they protect her.


ikillchicken wrote:
Fencedude5609 wrote:

Of course they are problematic, but I'll take "existing and problematic" over "basically non existent and REALLY problematic".

Zac mentioned the "Male Gaze" issue earlier. And it certainly is a problem, but its also really easy to criticize that. Anyone can complain about the Male Gaze in say, Dead or Alive Xtreme (which is basically Male Gaze in videogame form), the hard part is dealing with the more subtle, pervasive, insidious issues of characterization and agency.

This isn't "apologia", just a recognition of how things stand at the moment.


I completely agree with most of what you're saying here. I'm just not sure where you get that western characters are generally more problematic.


Re-read that first line of his post (and think back to that little exchange between you two that led to the listing of games). I think that's where he's getting it.

ikillchicken wrote:
HitokiriShadow wrote:
Final Fantasy 13
Final Fantasy 13-2
Tales of Xillia
Tales of Graces F
Tales of Vesperia
Atelier Rorona
Atelier Totori
Atelier Meruru
Atelier Ayesha
Ar Tonelico 1
Ar Tonelico 2
Ar Tonelico 3
Mana Khemia 1
Mana Khemia 2
Hyper Dimension Neptunia
Hyper Dimension Neptunia 2
Hyper Dimension Nepunia V
Valkyria Chronicles
Wild Arms 3
Star Ocean: Til The End of Time


You're just listing every JRPG out there with female characters. I don't know that most of those have especially strong female characters. In fact, as merr just pointed out, some of those games are quite sexist in their portrayal of women.


No, I being rather particular about which games I chose. Certainly, most of them wouldn't be shining examples of doing everything right when it comes to portraying women, but that wasn't what I was listing. I was listing games that contained "strong female characters". Japan certainly has its share of problems and even TitanXL wasn't saying that they didn't. But the list of games was to support the assertion that it was easier to find decent female characters in Japanese games than in Western games.
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daveriley



Joined: 12 Aug 2003
Posts: 117
Location: Philadelphia
PostPosted: Thu Jun 14, 2012 12:13 am Reply with quote
TitanXL wrote:
When you make sexist comments like judging girls for how they dress as the key point of your argument, then yes, I will call you out on it.
This is what Zac was talking about with false equivalencies. A videogame character is not a real person and, as such, has no agency of their own. When I say "it's really shitty how Rachel in Ninja Gaiden walks around in strappy bondage gear while everyone else gets to wear grown-up clothes and then she gets swallowed by a monster for the sole purpose of showing her covered in disgusting snot that's supposed to, what, represent semen?" I am not saying RACHEL IS A BAD PERSON WHO MAKES BAD LIFE CHOICES, because Rachel is not a person, I am saying the guy who made Rachel, who covered her in demon snot, is probably a real skeezebag.

And that is completely different from judging a real-life person who has agency and is able to make choices on how they dress and how they act. Because the argument isn't "these women in these videogames are dressed like sluts. THEY ARE WHORES." The argument is "there are a few extremely specific female stereotypes that comprise almost all characters in popular media and they tend to promote unrealistic or dehumanizing portrayals of women, and that's pretty shitty."

For example: I got a pretty good lul when the dude a couple pages back said the Atleier girl was a SUPER GREAT CHARACTER and cited her ability to get into a lesbian relationship as evidence. Like, dude, I never played those games and I'm sure they're fine, but I will bet my life that the relationship question is about as frank and gripping a portrayal of a homosexual relationship as your average girl-on-girl porn.
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Thu Jun 14, 2012 12:23 am Reply with quote
daveriley wrote:

For example: I got a pretty good lul when the dude a couple pages back said the Atleier girl was a SUPER GREAT CHARACTER and cited her ability to get into a lesbian relationship as evidence. Like, dude, I never played those games and I'm sure they're fine, but I will bet my life that the relationship question is about as frank and gripping a portrayal of a homosexual relationship as your average girl-on-girl porn.


I'm quite positive that that was not what I stated.

In fact, I can go back and quote it precisely, if you wish.
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daveriley



Joined: 12 Aug 2003
Posts: 117
Location: Philadelphia
PostPosted: Thu Jun 14, 2012 12:25 am Reply with quote
I'll save you the trouble! Very Happy

Fencedude5609 wrote:
Japan, almost despite itself, actually manages to put out games with strong female leads. Yeah, the costume design is fetishized, and you can make hay out of what the actual intent was, but in the end, Atelier Totori is the story of a girl who wants to be an Adventurer, and the trials she and her friends undergo on the way there. She makes it on her own merits, by her own strength.

And hell, in Atelier Meruru she can even spoiler[end up in a relationship with Mimi]

Its not perfect, but by god its something.


What inference am I suppose to draw from your "And hell," followed by "It's not perfect, but by god it's something" other than "this is supporting evidence to prove my point"?
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Fencedude5609



Joined: 09 Nov 2006
Posts: 5088
PostPosted: Thu Jun 14, 2012 12:32 am Reply with quote
daveriley wrote:

What inference am I suppose to draw from your "And hell," followed by "It's not perfect, but by god it's something" other than "this is supporting evidence to prove my point"?


Exactly what I stated. Its not perfect, its not the most amazing depiction of a lesbian relationship ever in all of media, but hell, its at least a decent attempt at it. Better than 99% of what you can get in western games, where the romances are basically just pronoun swapped equivalents (yes ME, I am looking at you) and they still cause no ends of shitstorms.

In Meruru its just...a thing that can happen. Not big deal, it just is.

And the "by god its something" basically refers to the entire post. Totori is not the absolute most amazing, perfect, wonderful female character to ever exist in media, but she's better than a very, very large percentage of female game characters, and denigrating her character because its not perfect does disservice to her.

She has agency, she gets forth on her own merits, she can fall in love with a girl and everyone is fine with it. The worst thing you can say about her is that her costume is a bit overly frilly and impractical.
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ikillchicken



Joined: 12 Feb 2007
Posts: 7272
Location: Vancouver
PostPosted: Thu Jun 14, 2012 2:28 am Reply with quote
HitokiriShadow wrote:
ikillchicken wrote:
I completely agree with most of what you're saying here. I'm just not sure where you get that western characters are generally more problematic.


Re-read that first line of his post (and think back to that little exchange between you two that led to the listing of games). I think that's where he's getting it.


I'm afraid you're missing my point. I understand the first part of his assertion: That there are more female characters in Japanese games. I think that's true to a moderate extent. But that wasn't all. How did he put it? He'll take "more frequent and problematic" over "less frequent and REALLY problematic".

The implication there is that not only are female characters in western games less common, they're also more problematic, even more so than the average Japanese game character. That's what I'm questioning.

To me, Japanese female game characters tend to be more common but also more problematic where as western female game characters tend to be less common but at least less problematic relative to Japanese ones. Of course, relative is the key word here. There is no shortage of problems in either place. My point though, is that it is a trade off between two equally bad options. Where as he seemed to be presenting it as one bad option and one even worse option.
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shamisen the great



Joined: 08 Jun 2010
Posts: 658
Location: Oregon, USA
PostPosted: Thu Jun 14, 2012 3:07 am Reply with quote
I don't really see the point in arguing who the more sexist country is. Even if you were to say that one side is worse, it doesn't make the sexism on the other side any better.
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HitokiriShadow



Joined: 09 May 2005
Posts: 6251
PostPosted: Thu Jun 14, 2012 10:09 am Reply with quote
ikillchicken wrote:

I'm afraid you're missing my point. I understand the first part of his assertion: That there are more female characters in Japanese games. I think that's true to a moderate extent. But that wasn't all. How did he put it? He'll take "more frequent and problematic" over "less frequent and REALLY problematic".

The implication there is that not only are female characters in western games less common, they're also more problematic, even more so than the average Japanese game character. That's what I'm questioning.


I understood your point, but apparently I was the one that needed to re-read his post (again) because somehow, the "and REALLY problematic" part did not register at all. I agree with him on that, but it certainly changes what I would have said. I don't know precisely what he was referring to, though I have some ideas based on my own view of the situation.
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Dreg



Joined: 27 Nov 2011
Posts: 12
PostPosted: Fri Jun 15, 2012 12:55 pm Reply with quote
When playing modern Japanese games featuring female protagonists, I always have to double check that I did not type in "Justin Bailey" by accident. I never did Sad
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