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NEWS: Ampere Analysis Report: Video Game Industry Projected to Decline by 1.2% in 2022




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Blanchimont



Joined: 25 Feb 2012
Posts: 3453
Location: Finland
PostPosted: Tue Jul 12, 2022 7:35 am Reply with quote
Quote:
Kotaku also reported that GameStop initiated another round of mass layoffs, although it stated it is unclear how many employees were affected. GameStop had a previous round of layoffs in late May that affected more than 100 employees.

Article fails to mention that right after those lay-offs, the company CEO Matt Furlong made a big announcement of their launch of a NFT marketplace, which they 'purportedly' have been working on for 'months'.

All I see is a desperate attempt to snare in gullible investors to bail them out once again Confused ...
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DRosencraft



Joined: 27 Apr 2010
Posts: 665
PostPosted: Tue Jul 12, 2022 9:00 am Reply with quote
Blanchimont wrote:
Quote:
Kotaku also reported that GameStop initiated another round of mass layoffs, although it stated it is unclear how many employees were affected. GameStop had a previous round of layoffs in late May that affected more than 100 employees.

Article fails to mention that right after those lay-offs, the company CEO Matt Furlong made a big announcement of their launch of a NFT marketplace, which they 'purportedly' have been working on for 'months'.

All I see is a desperate attempt to snare in gullible investors to bail them out once again Confused ...


Gamestop has been a dying model that has managed to hang on by coming up with all sorts of hackneyed lifelines. The whole short-seller drama of last year was just a bunch of folks with money and looking to make a point, and they chose one of the worst posterchildren for their crusade. It gained them the revitalized notoriety needed to pull off something like this, for all little good it will ultimately do them.

As for the broader headline, the 1.2% drop is a blip. As the article points out, the industry grew fairly aggressively, in no small part due to the pandemic, and would have likely grown more if it could have gotten a better handle on supply issues. Improvements in the supply issues on the back end of the pandemic's worst days, however, will likely run into the headwinds of depressed overall demand as people either are back to work/school and not as interested in games or have the time for them as they had during the pandemic, in addition to a question of how much of that pent up demand that hasn't been realized due to supply constraints, will ultimately stick around for the supply loosening. If "you" (generic potential customer) have been unable to get a PS5 for a year now, at what point do "you" just move on to something else entirely and are no longer interested in buying that console and associated games?

My point being, a drop was to be expected, given everything that the period captured. And a rebound is also expected given all that the new period is set to capture. But that new growth isn't likely to be very large. This last and the next couple years are more or less a rebalancing to where they would have been absent the pandemic.
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Greed1914



Joined: 28 Oct 2007
Posts: 4439
PostPosted: Tue Jul 12, 2022 9:27 am Reply with quote
A 1.2% decrease is less than I would expect. Gaming grew quite a lot because it was something that people could do at home the last couple of years. Due to less available time, and availability of other entertainment, there is less focus on at-home entertainment right now. Not to mention the affects of inflation are making it so many people have to decide what the can do without since the necessities cost so much. Difficulty in getting current consoles has also made some people lose interest in getting new games. The sentiment of "I'll get one when it's on store shelves" is pretty prevalent now. Add in that, whether planned or not, newer games have slipped into 2023 release dates and it all adds up to 1.2% being surprisingly good.
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Hoppy800



Joined: 09 Aug 2013
Posts: 3331
PostPosted: Tue Jul 12, 2022 9:37 am Reply with quote
Blanchimont wrote:
Quote:
Kotaku also reported that GameStop initiated another round of mass layoffs, although it stated it is unclear how many employees were affected. GameStop had a previous round of layoffs in late May that affected more than 100 employees.

Article fails to mention that right after those lay-offs, the company CEO Matt Furlong made a big announcement of their launch of a NFT marketplace, which they 'purportedly' have been working on for 'months'.

All I see is a desperate attempt to snare in gullible investors to bail them out once again Confused ...


NFT gaming will fail on arrival, gamers hate NFTs more than even the environmentalists do, you'd be hard pressed to even find actual defenders in that community, you only see trolls "defending" NFTs to get a reaction out of people.
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Lizuka



Joined: 27 Jul 2018
Posts: 260
PostPosted: Tue Jul 12, 2022 11:41 am Reply with quote
I think it tells you everything about how this Gamestop NFT thing is going to go that if you sort them by Most Likes, of over 20,000 of the things available you only have to go to the third most popular to hit only triple digits levels of engagement (and not even borderline either, it's below 600) and only have to go down to the 210th to get double digits. This is one day in and already there just aren't people using this site even just to engage with the most popular and thus easy to find content on it.
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b-dragon



Joined: 21 Apr 2021
Posts: 460
PostPosted: Wed Jul 13, 2022 12:53 pm Reply with quote
A 1.2 % decrease seems...shockingly minor really, as others have said. Coming off years if big growth, the end of a pandemic response, with some big sellers being delayed into next year, semiconductor shortages, and businesses doing less with Russia? Honestly, 1.2% is an impressively small decrease.
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