Forum - View topicThe X Button - Utter Nonsense
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Josh7289
Posts: 1252 |
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Voices!
Castlevania -- At first I thought Shanoa was Wendee Lee, but listening to the trailer again, she's definitely Michelle Ruff. Shikigami -- First girl: Uh...Sherry Lynn? Guy: I think Peter Doyle. Second girl: No idea. Agh..I fail at this... |
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Eos
![]() Posts: 168 Location: Jersey |
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I like the idea of breaking armor (keeps players from blocking too much), I just hope it's not just an excuse to have the women strip. Then again, maybe it’s equal opportunity, perhaps Siegfried wears a spotted leopard print bikini under his armor. ![]() Great new column, it’s refreshing to read about video games from someone with a sense of humor instead of an inflated ego. |
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Jadress
![]() Posts: 807 Location: Seattle. It purdy and nerdy! |
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Oooh, I like this column! I'm glad I can find it here on ANN, and it works for me since most American games don't hold my interest for long.
In response to the actual content- I've never really played the Castlevania series, but this new installment has me possibly wanting to get it, if not only because Shanoa looks like quite the bad ass character, and the art in the game looks great. Soul Calibur- the armor comes off!? ![]() Great job on the column! |
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DerekTheRed
![]() Posts: 3544 Location: ::Points to hand:: |
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What? Sony fanboy? PS1,2,3, Xbox, 360 and every Nintendo product since SNES including at least one of the several dozen Wii controllers each have an X button. I think X was a good choice for a title, now if it were called the "Triangle Button"... http://i258.photobucket.com/albums/hh279/DerekTheRed/controllers.jpg |
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Descent123
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People are asking about Castle of Shikigami 3 so let me explain the whole series to you folks:
Shikigami no Shiro (or Castle of Shikigami) were originally Japanese arcade releases (1, 2 and 3). The game was never a doujin title, it was developed always by Alfa Systems (the company been around for 20 years). If I remember correctly Taito owns the company (and Square-Enix owns Taito). Alfa Systems are best known in the US for two light-gun games on the PS1: Project Horned Owl (average, published in the US by Sony), and Elemental Gearbolt (great game, published in the US by Working Designs). Shikigami no Shiro I was ported onto the PS2, PC, XBOX, and I think the GC. The PS2 port was published in the US by XS Games under the name "Mobile Light Force 2." If I was you, stay away from that game. This is localization gone wrong. There's no TATE mode (or vertical screen mode), all the story is removed, and the whole port is a mess. The arcade game hardware the game ran on was the Taito G-Net board, which is a powerful Playstation with more RAM and more graphic power. Shikigami no Shiro II (or Castle Shikigami II in the US) was ported onto the Dreamcast (small print run, most costly), PS2, GC, XBOX, and PC. XS Games published the PS2 port in the US as "Castle Shikigami 2." After tons of angry fan letter about XS Games screwing up the first game localization job they did much better with the sequel. TATE mode is in the game, and they didn't mess around with the port that much. Since the company is small, the translation is terrible (look at the back of the CD case, the manual, and in the game itself). The arcade game hardware for the sequel was the Sega Naomi hardware, which is a Dreamcast with more RAM. The Dreamcast port of the game is the only perfect arcade port of the game since the Naomi and the Dreamcast is the same hardware. Now we are at number III. Todd explained pretty much most of the game. The game is also on the Xbox 360 (Japan only), and the PC. I own the PC version and it's pretty good. You do need a good spec computer to play the game at full speed. The arcade hardware for this game, the Taito Type-X board, which is just a PC with an Intel processor and an ATi graphics card. Now, I was very surprise that Todd talked about some of the old-school stuff (was very surprise that he talked about Castle of Shikigami 3). Also surprise that Time Gal was mentioned, and the Macross shooter (which is not bad at all). Would be nice in the future to cover the Japanese LaserDisc games in one of your future articles (Taito's Ninja Hayate, Time Gal. Data's East's Cobra Command/Thunder Storm LX-3, Road Blaster/Road Avenger, and more). If you're reading this Todd, if you want to do some research on these games, just LMK.
Psikyo's Gunbird 2. Good shooter, didn't like the DC port that much. I would recommend playing the game on MAME. If you like Psikyo's stuff you can get the ultra sweet Zero Gunner 2 on the DC as well (import only). Will be waiting for the next article. |
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Captain Crotchspike
![]() Posts: 355 Location: Phoenix, AZ |
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What do you mean by "do it"? Going by the rest of your post, I guess you mean "actually draw fans"? I don't know who you've been talking to, but the very concept of STREET FIGHTER IV has been something of a hopeless dream among fighting game fans for a while now, and yet, here it is, existing. It also has appeal outside of the hardcore - Street Fighter II was bigger than Jesus back in the day, remember, and the nostalgia for it is there. Everyone I know or have seen, both fighting game fans and those who haven't cared for fighters for years, are waiting for SFIV with bated breath. I want to play BlazBlue and Battle Fantasia too, but those aren't so much as a blip on a lot of people's radar next to SFIV. Also, MUGEN has never dampened enthusiasm for professionally developed 2D fighters among those who still care about the genre. Playing an engine with a bunch of scrapped together characters from other games and some poorly made edits can be a fun novelty for a while, but it can't really replace the tight gameplay and much more balanced look and feel of an original fighting game. And on another note, I'm convinced that people who dismiss the Street Fighter EX series as a whole so easily haven't played SFEX+@ (the one on the first Playstation) for more than five minutes. The sequels are pretty mediocre, by EX+@ is straight up simple Street Fighter glory. It's great stuff. |
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Brand
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I'm a Castlevania whore so I'll but what ever they make until the manage to piss me off seriously some how with the series.
Also thanks to this column I've found out about Jake Hunter: Detective Chronicles I'm all over this. I mean I love the goofiness and "homoerotic double entendres" of Phoenix Wright but something serious sometimes is good to. |
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Descent123
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Arika never was a branch of Capcom. The company was founded by former Capcom employees, but never was part of Capcom. They just developed the EX series.
I been playing fighting games for years, and the whole EX series in general is meh. Too slow (even the first game). EX3 was just very meh and average. Then again it was a launch title for the PS2. I stop playing fighting games ages ago. No one good where I live to play against. And the online play on SFIV is going to be lame. Online lag in fighting games = fail. If they can follow the GGPO no lag online emulator client (http://ggpo.net/blog/) then it might be good. |
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*Bara no Josei*
Posts: 2 |
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Great new column, made me laugh out loud a few times
![]() The retro games section is a good idea. I am very much looking forward to MGS4, however I don't have a PS3! I will probably wait until the 'director's cut' style edition of the game is released. Also, I might be the only one here who doesn't hate Raiden! Can anyone tell me if Michelle Ruff who plays the main character in the upcoming Castlevania played Taki in Soul Calibur II as the voice sounds very similar. |
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Shadowrun20XX
![]() Posts: 1935 Location: Vegas |
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Ryusui
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Am I the only one who noticed that the katakana in the title banner say ブットン instead of ボタン?
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domino
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Ooh, I like this column. Good to find news specifically for games coming in from Japan, since I hadn't even heard of some of these. Stores in the US tend to put all of the Western games (sports games, shooters, eight million lousy games based on TV shows and movies, and other crap I have no interest in) all over the shelves, making it hard to find things like these.
Good idea, but something about the layout doesn't flow well. Maybe get a table of contents and a few shiny banners. Then there's the embarrassing misspelling of the katakana for "X button" that was previously pointed out... |
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Teriyaki Terrier
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Welcome to Anime News Network Todd Ciolek, I enjoyed your first article. I like how you have a rabbit for a avatar for your column as well.
Even though I've been playing Caslevania for several years now, I hope there is a choice between male or female main characters. Because though I am a guy, it would be diffrent playing the game with a female main hero. Michelle Ruff has a deep, but interesting voice, so I am not saying this game wouldn't be fun. Hopefully this article will also include role playing video games, as well as other games as well. Excellent article on your first try Todd, good luck and hopefully we'll see more of your articles. |
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Zac
ANN Executive Editor
![]() Posts: 7912 Location: Anime News Network Technodrome |
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You know, I ran that spelling past around 5 people I know who speak fluently and they all said it was an acceptable spelling. If everyone's gonna bitch, though, I'll change it. |
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samuelp
Industry Insider
Posts: 2238 Location: San Antonio, USA |
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Only one thing can fairly answer this question: Google! Lesse: Hits for ブットン: 3940 Hits for ボタン: 115,000,000 I think we have a winner, folks. And Zac, it's probably just that those Japanese people you asked didn't want to correct the mistakes. They probably told you it was "Acceptable" even though they knew it was really odd, to be polite. |
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